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dapperdog

Lv.20

Dragon Scholar

1,948 / 5,349 XP
Joined July 2019 5,701 posts 28,695 XP 1,890 achievement pts

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Quote From DoubleSummon
Quote From dapperdog

To be honest, arena rewards are currently still okay, assuming you'd put the work in. Like yourself, I've grinded arena in my early days cause' I have literally no cards or dust to build even a decent aggro deck to go into ranked (I got my first month-end …

5 years, 6 months ago · on Arena rewards need to change
Quote From PopeNeia

One thing I would like is that CARDS are removed from the early arena rewards. It sucks when you get a bad run and instead of Gold, you are treated with some garbage rare cardwhich you didn’t need. 

I second this. And while we're on it, please for the love of god …

5 years, 6 months ago · on Arena rewards need to change

To be honest, arena rewards are currently still okay, assuming you'd put the work in. Like yourself, I've grinded arena in my early days cause' I have literally no cards or dust to build even a decent aggro deck to go into ranked (I got my first month-end card back around 8 months from my start date. To put things …

5 years, 6 months ago · on Arena rewards need to change

Theres no guarantee that both of those contributes to the xp gain and its more likely than not that it doesn't. A chill session with a solo adventure as compared to a stress-filled ranked play? If both gets xp, then why bother with ranked, especially for most players without an adequate collection.

Some changes are fair, the artwork change was unexpected but very welcome (Kill command in particular), but there are certain changes which I think really unjustified;

- Removing freezing trap is kinda harsh, especially since its not particularly hard to play around, and is perhaps the only defensive secret in classic. If this must go then something like wandering …

Its difficult to imagine blizz nowadays doing anything without some sort of upside towards greater profits, and they usually dont rely on the concept of 'fun' to pull in the money.

The real question would be if this battlepass is supposedly going to make things better than they were, then what's the incentive for them to push this out …

Willow needs to be 8 mana. The body doesn't really matter. The main problem with her is there isn't really any demons you really want to pull out in standard at the moment aside from [card]enhanced dreadlord[/card], and that minion cost 8 mana. So why would anyone play this card when they can just play the dreadlord a turn earlier …

5 years, 6 months ago · on Buffs Suggestion

This is just another question that can only be answered by someone from the dev team. All else is speculation, and a pretty impossible one at that. Its just not possible to somehow gauge a formula at something that can be from equal percentage to discover, to slightly skewed towards class cards.

Another way of seeing this is to …

No. While I sympathize with you over the reno decks, albatross had the nasty side effect of basically jamming classes with no card draw. At least the bombs would simply draw you the next card, those birds are a pure 1 mana 1/1 menace that sticks in your hand. There was a time where [card]bad luck albatross[/card] was basically in …

Quote From Tetsuo
Quote From dapperdog

Its not really a weird interaction. [card]Rattlegore[/card] is actually 8 minions in one, each an individual card. Its does not really interact with the health/attack of the minion itself, hence why [card]subdue[/card] doesnt just kill it all at once.

Its more like team5's code for this card is actually …

5 years, 6 months ago · on Rattlegore - Weird Interaction

Its not really a weird interaction. [card]Rattlegore[/card] is actually 8 minions in one, each an individual card. Its does not really interact with the health/attack of the minion itself, hence why [card]subdue[/card] doesnt just kill it all at once.

Its more like team5's code for this card is actually very different from its description. Very confusing, to be honest.

5 years, 6 months ago · on Rattlegore - Weird Interaction

Might as well just fix that [card]nozdormu[/card] effect or better yet, just make animations no longer cost time. Even better, just have the option to remove them altogether. I think some pros were asking for stuff like that for years.

If ever there is a card that desperately needs a redesign its [card]nozdormu[/card], and I'm not entirely saying that …

Well, its a decent if uninteresting brawl.

At very least it doesn't take forever to get that free pack.

Well, everyone is assured to experiencing at least once, a bs druid play on turn 1-3 in this meta and it seems like you've drawn the lottery to be fked that day.

 

5 years, 6 months ago · on This is fine
Quote From JackJimson

Can blame ya for losing to Priests. Priest is OP right now.

Even pros agree, as priest is currently the most banned class in GM.

I personally find that class toxic, especially [card]Mindrender Illucia[/card]. 

Agreed that mindrender feels really bad to play against. Its perhaps the greatest mistake made by …

5 years, 6 months ago · on I think I fixed Quest Hunter

Megasaur dead and no more cannon. Well thats a big change. But even bigger is perhaps dropping primalfin by a tier. Sure you dont get those divine shield murlocs anymore but its still only a brann away from complete domination and now you dont even have any incentive to get to tier 6 anymore.

I'm surprised that monstrous macaw …

[card]Kael'thas sunstrider[/card] nerf is expected, given how swingy it is when cheated out with [card]lightning bloom[/card], but its not necessarily over for druid. Malydruid doesnt include him and is perhaps a better alternative to survival druid anyway.

The [card]mindrender illucia[/card] is perhaps more surprising. Its one of those cards that, like [card]glide[/card], tests the limits of what team5 is …

Nice innovation just using [card]nine lives[/card] with zixor as a win condition. But the more I look at it the more Im convinced that the quest is expendable. Just doesn't seem like your deck is using the quest to do anything other than cheese a win with [card]unleash the hounds[/card].

I tried a combo variant to abuse zixor along …

5 years, 6 months ago · on I think I fixed Quest Hunter

Day 1 breaks records for longest ever, finishing about a mere 3 hours before day 2 starts

As expected everyone is targeting druid, banning stuff like warrior or priest. Paladin nowhere to be seen, and tortollan mage confirmed as a meme deck.