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dapperdog

Lv.20

Dragon Scholar

1,948 / 5,349 XP
Joined July 2019 5,701 posts 28,695 XP 1,890 achievement pts

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Quote From Madaf

I think the new Tortolian Mage combo with potion of illusions is totally broken. Not because it is incredibly strong but just because when you manage to pull out the combo (which comes out that it's surprisingly easy) it is totally uninteractive for your opponent.

For those who doesn't know the combo you drop …

If cards are allowed to discover itself, its genuinely possible to simply outvalue an opponent simply by its inclusion.

Its not really a nerf as much as it is just making the mechanics fair. When the wording reads 'discover' it should do just that, a card for a card. Not basically turn into a win condition. The elegant way …

Just a small comment on monstrous mark. Its basically broken, mostly because you can target any minion on this and guarantee damage to the opponent. So if my opponent happens to have a big minion, all I need to do is to target my own minion and charge into it. In this respect, that will likely be its common usage …

Could be that you're operating on wifi. Gets me everytime.

So minor pauses between cards is all I got at times. Frustrating yes, but mercifully I've not lost matches because it yet.

5 years, 7 months ago · on Increasing Disconnect Issues?

Should've been designed like this from the start. Hearthstone has this small affliction where they think cards that generate themselves are inherently funny so nearly every one of them are designed to do so. Too bad the joke really gets old after you see mage and priest double up their value for the billion-th time.

Its just another confirmation that this is going to happen no matter what and they are actively trying to keep the hate as low as possible by tweaking ever so slightly every time they get an explosion in reddit or somewhere else. Now the benchmark is set at 5000 gold. Unfortunately for Ben, that's actually not very good since most …

Honestly, its not been completely doom and gloom for control in standard. Shaman, warrior, dhunter, and priest are viable classes for control, and well worth the while exploring if you've havent gave up on standard.

It takes a while for aggro to go away. Its typically everywhere because, much like myself, anyone that got screwed with their pack openings …

You cant just take everything at face value, convert them into gold and call it a fair crack.

- The '32' packs are actually 18 current expansions packs and 14 standard packs. Those 14 packs are not current expansion, and can range from (taking the current as example) AoO to RoS and I think its fair to say that …

This is actually a roundabout method of getting players to buy packs with real money rather than grind up gold. Here's some problems I can see at first glance.

- The total packs you get throughout the 4 months would be 39+18 = 57, but since FTP players tend to hoard their gold for the next expansion, in theory …

Didn't do so well with my packs as well. Got 2+1 legendaries in 56 packs. One of which reached the 40 pack pity timer, which up until now I've never experienced.

Do you guys have this strange thing where your first legendary will almost always come before the ten pack timer, then its like an average of 10-20 packs …

5 years, 7 months ago · on Pack opening story and analysis

Were you able to find the concept art for [card]judicious junior[/card]?

Really curios what the thought processes were for the current art to have been chosen

Its likely not a problem now because most aggro rogue list is pretty disjointed. And losing that shadowstep + Leeroy combo really hit it hard. It'll likely take a few weeks before someone comes out with a more consistent list. For my own part, just having 2x prep in the list makes it a whole lot easier to start spending …

Number 1 question: Where the fudge is the felosophy bundle and when is it going to come back?

Alright, there's an official article already, and I've pretty much stated my opinion there. But just to touch upon your opinion;

- Soul fragments and its synergy cards are not really that broken in my opinion. Yes, cards like [card]void drinker[/card] is extremely powerful, but that's little to no difference from handlock playing [card]abyssal summoner[/card] and it comes turn …

They could have honestly printed [card]lightning bloom[/card] to simply refresh 2 mana crystals instead of gain. I think that was the original intention but someone in the team may have thought it would be a good idea to make it OP now and nerf it later.

Yeah, things have been a little buggy. If you play quest, that trigger sound plays constantly every turn even when you're not doing anything. And the target arrows tend to stick longer than required.

It may be a bit early, but its clear as day to anyone whose been playing that something needs to be done about druid. Its not so much that druidstone has just returned, but we are now facing situations where the two cards [card]lightning bloom[/card] and [card]overgrowth[/card] are basically destroying even decks that are meant to counter them. I personally …

Druid. What else.

I heavily misjudged how easy it is for druid to get to those power turns, during the reveals. The cards in druid are fair, but quickly becomes unfair when they just go lightning bloom, kael'thas into survival of the fittest. Then you've got one turn to end it before you're quickly outvalued.

The main problem …

Yet again we encounter what is known as the druid-o-syndrome where the entire deck lives and dies by ramp.

Yes, druid is yet again a problem, cheating out massive amount of mana at turns where no one can possibly do anything about. Its not always consistent, but its more consistent than most aggro decks right now (probably because its …

5 years, 7 months ago · on Day 1: What works and what doesn't?

Amazing. A mad dash 4 hours before launch and you actually managed to finish up reviewing every card. Congrats.