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dapperdog

Dragon Scholar
Joined 07/29/2019 Achieve Points 1890 Posts 5679

dapperdog's Comments

  • Cute but its never going to be as good as it seem.

    Basically you play a mech on 2, it survives and you graft this onto it and get back a coin. Nice and easy. Well, what happens if you cant magnetize this on 3, play it as it is? That's just a sad play.

    So will it see any play? Probably not is my guess. You rarely ever get away with too many 3 drops in your deck that does little to nothing but tempo, and if you have to put a 3 drop in there the vanilla 3/4 would still be the better choice. Better go for SP-3Y3-D3R, at least that has stealth and sometimes do cute things with mimiron.

  • This one's a weird one, because it can just as easily be the best card and be completely trash at the same time.

    Hard to assess this card. I think the only deck that'll play this would be menagerie or tempo deck that really dont care about what they get in hand, because they'll usually be the same shit anyway.

  • Tutors your mimiron, that's it. It plays little to no other useful function.

    Voltron prime perhaps? But come on. The superior card is still the non-titan legendary.

  • Its a thief card so it'll see play no matter how shit it is.

    But this is card isn't shit, its actually pretty good. The main problem is whether this card gets seriously considered in real rogue decks, and there might well be a chance it does. Prismatic Elemental sees play in mage even outside of what was intended. Maybe the same for this one.

  • Combine this with Fan of Knives to do 2 damage to everything for 3 mana. Hmmm...no

    Probably not good enough to be honest, unless there's some lifesteal shenanigans involved.

  • The card is only good forged but quite useless in most other situations, and even after forged its only a middling card, a card that requires support to do anything useful.

    So get forged and then graft yourself onto a big mech, so far so good. But what mech? Even if its voltron prime, that's turn 10, on mimiron its turn 7. So something needs to be alive for this to actually do something good, but that goes for all magnetic minions anyway. Rogue has yet to demonstrate that they can bank 2 mana without dying or in fact go to the late game at all without relying on tess shenanigans.

  • Im giving this card high marks for the potential to do well in most rogue decks. We've seen cards like these before, and they almost always work

    This card is a bit of an anomaly because of its reliance on mechs to do anything useful, forcing rogue to play something that's considerably normal than they would otherwise do, which is tempo rogue.

    But credit where its due, it does have a snowballing effect, and getting cloakfield can virtually guarantee that it would snowball. For that potential alone, its already better than voltron prime, which is considerably weaker without support.

  • I sincerely hope mech rogue or whatever menagerie built rogue may have next expansion comes up good because from what Ive seen Im not impressed. Lots of their gameplan see to be either too slow, or too dependent on something actually staying alive for a turn.

    Mimiron, the Mastermind himself seem very skewed in terms of powerlevel, because if you get cloakfield then the game is on, and if you dont then technically you're behind. Fortunately, there doesn't seem to be any mech discounts in standard for rogue, because I can 100% see them just generating a bunch of small mechs, get them to 0 mana and then spam along with mimiron to get cloakfield and completely screwing the opponent the turn after. Guess at very best is a turn 6 play with mimiron and SP-3Y3-D3R or you chance a stealth sparkbot from From the Scrapheap on 4.

    Mimiron is technically the better legendary compared to the titan voltron prime. Wouldn't be surprised if he gets into miracle builds.

  • I dont know what got under your skin, but your rant is exquisite. Usually I'll read through comments like these, turn my other cheek and walk off, but what the hell, since you clearly care enough about my initial, very simplistic, comment to write so much, here's my rebuttal.

    Quote From Almaniarra
    I think it is certainly for text space, I mean;

    This is what I was commenting on in my earlier post. Hence, my reference to kologarn, a card of which the description took the entire card. You thought it was for text space and I wrote "We just had kologarn taking up the text spaces of the entire card, so no this is not a decision made to save on text space." This is not even an attack at the kologarn's description, only a reference, because we were talking about card description space. So dont get upset, Im not attacking this card's design, description or any of the above.

     

    My usage of the word 'brainfart', a word of which for some reason you are getting angry about, is because descriptions like these does indeed have an impact on the game. Something team5 should be very well aware of, but seem not be be with this one card.

    Try searching in hearthstone for "Add" and you'll see all the cards that puts something into your hand. Try searching "hand" you'll also find cards that put something into your hand. Now, if team5 were to break this precedent, the card Awakening Tremors will not be found if you search for the two words I state above.

    These descriptions should ideally be consistent, so its easier to find cards. If team5 were to garble out whatever they like for "attractiveness" as you call it, then the search function might as well not exist. This is my beef with team5's decision to use the word 'Get' for a card effect that's already established previously. The library is getting bigger and bigger with each expansion, so let's not pretend that this is a small issue.

     

    And lastly;

    Quote From Almaniarra
    …consumers like Blizzard's who always whines about almost anything but can't stop playing/consuming their product. A weird kind of obsession….

    I'd just like you to know that its entirely morally consistent, and no skin off my nose, to criticize blizzard for their inadequacies while still consuming their products. Ultimately, we'd criticize because we care enough for the game. If the game meant nothing to me, then I'd just smirk and walk off. But I like their games, so when they're doing stuff I dont like then I'd criticize them for it. Its not an either/or situation.

    And just for your own intellectual curiosity: "I doubt the game will start crashing because of it" . That's hyperbole. I thought it was exaggerated enough to be obvious, but just in case it wasn't.

  • One of the weirdest cards Ive ever seen printed.

    Is it better than Barrel of Monkeys? No. But that's hardly the point. Its clearly printed to combo with other cards. Wouldn't be too surprised to see the legendary interact with 4/1 minions.

    Hunter never did work well with combo-ish cards. Even spitter hunter had to pile on 6 weapons into the deck just so spitter dont whiff. If your entire deck is dependent on this one card you might as well not bother. At least you can tutor this shit, but that means your not playing bananas, which is just nuts.

  • Its a bad one, but its primary function is to bluff of which at least this card is fine.

    Basically, you'd never really want to ever use this secret. If your opponent throws a minion into yours chances are good he'll already have weight up his options and will be primed to get rid of the minion regardless.

    Its a bit like Bamboozle, but I think arguably worse. Even then, bamboozle wasn't really a card that saw lots of play, so there you go.

  • Its honestly not great.

    Those worms will never reliably stick even in the early game and this card is only ever good with high damage minions. Too many conditions for a straight class like hunter.

  • I dont know what this will be used for, I just know that it'll 100% see play before rotation, and it'll be insanely good.

    Because why not. This practically punishes your opponent from dropping minions and not dealing with hunter's board.

  • Hunter secrets tend to be annoying to test against, so this card gets good marks from me. In fact its probably one of the few cards from hunter thus far that slots in perfectly into hound hunter, probably going to be the dominant hunter archetype next expansion.

    Expect this to be one of the most popular forge card in this expansion.

  • For its potential for lethal damage with board it gets good marks, but its one of those cards that need testing to really see how it performs. 90% of the time its just dead weight in your hand, simply because hunter cant tutor this card nor can they hold on to stuff, or in fact build a big sticky board to threaten lethal.

    But Im pretty sure its going to work someway. Win cons always force something out of pros.

  • Its another variant of Doggie Biscuit, and nothing else really. Sometimes buff your Always a Bigger Jormungar to do lethal damage, but otherwise unimpressive.

    Flexible, at least.

     

  • Its probably an easy payoff for playing secrets, but I just dont see any secret based face hunter at the moment.

    The current iteration of hound hunter is so strong I just cant see any other archetype going anywhere close. Even in the secret variant you can argue that your gameplan is so secured in the late game you just dont need the extra damage from this weapon to win anything.

    If this is to fit anywhere, it'll have to be specifically a face hunter build with secrets, nothing else.

  • We just had kologarn taking up the text spaces of the entire card, so no this is not a decision made to save on text space.

    I think its just one of those brainfart moments from team5 where they forget about precedent. I mean, it doesn't really take much space or comprehension to write out "Add three 4/1 worms to your hand". I doubt the game will start crashing because of it.

  • Rune requirement making this card shit.

    Because you cant play it in rainbow and unholy dont really need such a card.

    And of course, if steamcleaner is everywhere then this card just straight up dont do shit.

  • Before anyone gets any ideas, this card doesn't give you a copy, it draws from the deck. So no, you dont get another Frostwyrm's Fury out of nowhere.

    And there we go, down goes the viability of this card. In what world does DK ever need this, unless there's a very powerful spell they really need to tutor all the time. Thus far, none.