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dapperdog

Lv.20

Dragon Scholar

1,948 / 5,349 XP
Joined July 2019 5,701 posts 28,695 XP 1,890 achievement pts

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We'll have to see how fast we can load up [card]cultivation[/card] to a low enough mana cost and how much tempo we have to sacrifice to do it. Not at all straight forward. Even treant druid back in witchwood wasn't all that great and that was a time where there were tons of treant synergy. More likely people will just …

Your treants.

But we're way past those days when [card]alleycat[/card] actually threatened the game.

The upgrade is meaningless. If you get it early you play it as early as possible and if you dont then two 2/2s for 1 will hardly be scary enough for your opponent, and certainly I dont expect anyone to even bother holding on …

2 years, 7 months ago · on New Druid Spell - Forest Seedlings

One of the best cards for druids for sure.

Certainly one you want both choices. But the mere fact that it offers a discount opens up a variety of possibilities. For one thing it'll make [card]timber tambourine[/card] druid a bit faster and that's scary.

As for the nature spells, there's a lot of good stuff there, even [card]convoke …

2 years, 7 months ago · on New Druid Spell - Lifebinder's Gift

I'll afford it respect because its still a strong win con, and if youre going treants you'll going to swarm board.

The main problem? Well there's simply not enough treants to keep the swarm going, or indeed to discount this appropriately early enough to win with it. Seems more like a turn 6 play, and even then likely not …

2 years, 7 months ago · on New Druid Spell - Cultivation

Bad. If druids go full treants most decks would just hard target them to make this card impossible on curve, where it is at its strongest. Past turn 3 this card gets diminished in power until in the late end where it becomes completely worthless.

Besides, where are these treants even supposed to come from. Far as I see, …

It'll see play because you mostly would be playing [card]chitinous plating[/card] anyway, and this card offers somewhat a better upgrade.

Only downside is perhaps the fact that it takes 3 turns for this to upgrade, and that's a fair bit, like a third of most total game turns.

Play this on 4 and [card]nourish[/card] on 5. That's practically its one and only use this card will ever be considered for. The only other option would be [card]lifebinder's gift[/card], but that means youre holding on to that card just for this, which doesn't seem like a good play.

For the nourish interaction alone, this card is viable and …

Its just bad. In fact, its actually kinda strangely bad.

[card]Drum circle[/card] summons 4 treants, with an arguably better second choice, whereas this card is not only dependent on the actually having treants to gain value, will very nearly always be forced to choose the former - spawning three treants.

I cant see a world where this card …

On the face of it it doesn't look impressive. But this is druid we're talking about so any card that doubles their hand value cannot be dismissed and Im fairly certain a degenerate combo will exist in some capacity over the next two years.

In standard what you're looking for is 0 mana cards like giants so you can …

Well, this is probably one of the tamest druid expansions Ive seen in a while. Not a good sign for druid, since the class is currently floundering in the unplayable regions, but after what happened the previous rotation I can hardly expect anyone to feel any sympathy.

Will the treant builds work? In my opinion, no. Most druid builds …

Too slow, and practically worthless. Dont know how it got printed in the same expansion as [card]astral automaton[/card], something of which is vastly superior to this card but yet quite shit even on its own right.

Im tentatively putting this on two stars because there's a world where you can get multiple copies on this card on board and it does only cost 1, so its not entirely impossible to do quickly, unlike [card]pogo-hopper[/card].

But honestly, this kind of card often turn out to be trash. Too slow, no taunt, and no rush. Basically you've …

At least the pool is restricted so youre not getting total rubbish.

For every [card]najak hexxen[/card], there's a [card]lady in white[/card]. In other words, priest legendaries tend to be absolutely broken or complete trash. Its going to feel bad losing to shit like this but that's practically a hard coded identity for priest anyway.

2 years, 7 months ago · on New Priest Minion - False Disciple

Its more useful in control priest than it is for the intended use of getting more [card]astral automaton[/card]

Use this to get another disruption card, to get another titan, and the forge makes it even better. Essentially this allows you to practically tutor cards you need for occasions, something priest does tend to struggle with.

Its never going to work the way you think it should.

The problem is that its too slow and too expensive to ever be a combo piece. The main intention is obviously to charge up [card]ra-den[/card] or [card]astral automaton[/card]s but its fairly obvious that the game would be over well before this card ever becomes anything useful.

The …

Just a small little tiff.

You'd think there's enough guys on the pantheon for priest to choose from, so why is [card]ra-den[/card], someone with lightning on his fingertips isn't printed for shaman instead.

The intention, Im guessing, is for us to play a bunch of copied [card]astral automaton[/card], and then when they inevitably get wiped out we play this and get an entire board of big burly bots that threaten lethal.

The problem? Well, Im not much hopeful for priest to play the long game that isn't control, and [card]ra-den[/card] would be …

2 years, 7 months ago · on New Priest Minion - Ra-den

Its just a poor card.

The high cost, priest's inability to gain loads of minions in hand quickly, and the fact that its a card that essentially means your deck dont matter, sort of like the old prestor druids where the entire deck is just prestor and a bunch of random cards strung about.

So, can this card …

2 years, 7 months ago · on New Priest Spell - The Stars Align

Forget the overheal, that's a fringe benefit. The main point is that this heals for 8, and is not completely worthless in mirrors.

Im always wary about giving priest sustain cards because that class is freaking annoying to face against. And the last thing we need to suffer from priest is yet more healing.

Its basically [card]shadow word: void[/card] except slightly better because it'll prevent 2 damage per minion no matter their size.

The problem? Well, shadow word void was never a genuine contender even on its day. So even an updated version today would simply cause head scratching. Why would anyone play this over, say, [card]holy nova[/card] or just plan [card]clean the …

2 years, 7 months ago · on New Priest Spell - Serenity