dapperdog
Lv.20Dragon Scholar
Comments
Three cards, three directions for priest to go.
Except we all know where priest is going next expansion, its going to be control and we'll all be hating the card [card]grace of the highfather[/card] at the end of that 4 months.
There was once a time we all joked that paladin heals better than priest. Well, team5 must …
Unironically the best card in the rogue set.
So much utility, so cheap, it'll fit into anything including miracle. And that's probably the most rogue-thing you would want out of your expansion.
Cute but its never going to be as good as it seem.
Basically you play a mech on 2, it survives and you graft this onto it and get back a coin. Nice and easy. Well, what happens if you cant magnetize this on 3, play it as it is? That's just a sad play.
So will it …
This one's a weird one, because it can just as easily be the best card and be completely trash at the same time.
Hard to assess this card. I think the only deck that'll play this would be menagerie or tempo deck that really dont care about what they get in hand, because they'll usually be the same shit …
Tutors your mimiron, that's it. It plays little to no other useful function.
Voltron prime perhaps? But come on. The superior card is still the non-titan legendary.
Its a thief card so it'll see play no matter how shit it is.
But this is card isn't shit, its actually pretty good. The main problem is whether this card gets seriously considered in real rogue decks, and there might well be a chance it does. [card]prismatic elemental[/card] sees play in mage even outside of what was intended. …
Combine this with [card]fan of knives[/card] to do 2 damage to everything for 3 mana. Hmmm...no
Probably not good enough to be honest, unless there's some lifesteal shenanigans involved.
The card is only good forged but quite useless in most other situations, and even after forged its only a middling card, a card that requires support to do anything useful.
So get forged and then graft yourself onto a big mech, so far so good. But what mech? Even if its voltron prime, that's turn 10, on mimiron …
Im giving this card high marks for the potential to do well in most rogue decks. We've seen cards like these before, and they almost always work
This card is a bit of an anomaly because of its reliance on mechs to do anything useful, forcing rogue to play something that's considerably normal than they would otherwise do, which …
I sincerely hope mech rogue or whatever menagerie built rogue may have next expansion comes up good because from what Ive seen Im not impressed. Lots of their gameplan see to be either too slow, or too dependent on something actually staying alive for a turn.
[card]Mimiron, the mastermind[/card] himself seem very skewed in terms of powerlevel, because if …
I dont know what got under your skin, but your rant is exquisite. Usually I'll read through comments like these, turn my other cheek and walk off, but what the hell, since you clearly care enough about my initial, very simplistic, comment to write so much, here's my rebuttal.
[quote from="Almaniarra"]I think it is certainly for text space, I …
One of the weirdest cards Ive ever seen printed.
Is it better than [card]barrel of monkeys[/card]? No. But that's hardly the point. Its clearly printed to combo with other cards. Wouldn't be too surprised to see the legendary interact with 4/1 minions.
Hunter never did work well with combo-ish cards. Even spitter hunter had to pile on 6 …
Its a bad one, but its primary function is to bluff of which at least this card is fine.
Basically, you'd never really want to ever use this secret. If your opponent throws a minion into yours chances are good he'll already have weight up his options and will be primed to get rid of the minion regardless.
…
Its honestly not great.
Those worms will never reliably stick even in the early game and this card is only ever good with high damage minions. Too many conditions for a straight class like hunter.
I dont know what this will be used for, I just know that it'll 100% see play before rotation, and it'll be insanely good.
Because why not. This practically punishes your opponent from dropping minions and not dealing with hunter's board.
Hunter secrets tend to be annoying to test against, so this card gets good marks from me. In fact its probably one of the few cards from hunter thus far that slots in perfectly into hound hunter, probably going to be the dominant hunter archetype next expansion.
Expect this to be one of the most popular forge card in …
For its potential for lethal damage with board it gets good marks, but its one of those cards that need testing to really see how it performs. 90% of the time its just dead weight in your hand, simply because hunter cant tutor this card nor can they hold on to stuff, or in fact build a big sticky board …
Its another variant of [card]doggie biscuit[/card], and nothing else really. Sometimes buff your [card]always a bigger jormungar[/card] to do lethal damage, but otherwise unimpressive.
Flexible, at least.
Its probably an easy payoff for playing secrets, but I just dont see any secret based face hunter at the moment.
The current iteration of hound hunter is so strong I just cant see any other archetype going anywhere close. Even in the secret variant you can argue that your gameplan is so secured in the late game you …
We just had kologarn taking up the text spaces of the entire card, so no this is not a decision made to save on text space.
I think its just one of those brainfart moments from team5 where they forget about precedent. I mean, it doesn't really take much space or comprehension to write out "Add three 4/1 worms …