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dapperdog

Dragon Scholar
Joined 07/29/2019 Achieve Points 1890 Posts 5679

dapperdog's Comments

  • An infinite minion?

    And he would have gotten away with it too, if it werent for those meddling silences. Aw.

  • I'm always a little skeptical with buffs that come at the end of the turn. Its basically allowing the opponent to do the trades for you, which is usually not good. That was the case, to a lesser extent, with Shadow Ascendant as well. I can see this working if they print a 2/4 for 2 minion for priest that doesnt come with drawbacks. Otherwise, to get anything stuck on board will always be a challenge for priest, never mind draw the perfect curve.

    But again, its still too early to say whether this will be playable or not. But my bet's on not.

  • This + Hoard Pillager = yes, you are never dying to damage OTK combos ever again

    Its interesting, as a card. It really boils down to whether weapon destruction is a thing again in standard. If not, then this card will cause some trouble to decks that dont go wide on board.

  • So The Darkness isn't really sleeping. He's just standing there, waiting

  • I have, but going with the cards we have seen so far, I don't see the snowball.

    You've got 2 1 drops, but lets be honest only Scarlet Subjugator's gonna see play but its not a minion you'd play on turn 1. The new 2 drop would be the priest crocalisk (and a damn good one) Kul Tiran Chaplain, but without a 1 drop this is just a crocalisk. Not really hard to remove.

    Assuming that the cards really that good. You will still have to draw that amazing curve. Now that priest cant draw for shit, this is another problem.

    Oh, and just to illustrate further. Extra Arms is broken as a 2 drop. No so much as a 3. And this card allows you to initiate the attack after buff. Dragonmaw Overseer, does not

    Still too early, of course. But my bets on this not making it.

  • There, all patched up. We're on the same team, dont worry.

  • Quote From DrGoodie
    thus making the epic duplicate protection they just introduced less relevant, but only for big spenders

    Have to disagree here. Less epics means you dont get useless cards like Blowtorch Saboteur as part of your epic collection. If anything its actually better for FTP since they have a better chance at quality epics not bs ones.

    Also, simply by getting rid of the possibility of frankly ridiculous 4 copies of bs epics like Chromatic Egg or Ramming Speed, that's a massive boost for that minute little pouch of mine called wallet.

  • There's too many useless neutrals anyway. Takes more than a second to recall the card's name at times.

  • Okay, so its a beefed up Shadow Ascendant. That card saw some play so this one will as well, right?

    Not necessarily. At this point, most decks would have some form of removal to deal with minions like this, and likewise to deal with 2 drops. That Shadow Ascendant saw play was because a) Northshire Cleric (the best 1 drop for priest) is an actual threat even without the buff, b) most players ignores/cant deal with 1 drops.

    Also, we have yet to see any real 2 drop for priest worth playing. I can imagine maybe in dragon priest (since Faerie Dragon is an actual threat thats hard to remove on 2) but otherwise there needs to be some 4 health 2 drop for priest to make this worth playing. But overall, I still think its too slow to do anything substantial.

  • Questlock runs Rafaam for meme potential. Even at higher play levels Rafaam is often thought as a zoo card, as a last resort (though he's often not very good there too).

    We'll have to see the quality of the demons first. Obviously, if Shadow Council tend to give higher quality minions then there might be a place for it after all.

  • The cost of the weapon is what makes it balanced, few can hold on to Desert Hare long enough and not die before the combo can be assembled, earliest at turn 6, at which point most classes can already deal with three 4 drops.

    As for bogstrok clacker, its a 3 mana card, which means to get the best out of it would first require sticking not one but two minions. Probably not too impossible to have 1, but 2 minions?

    So before we start having cold sweats, its not a turn 4 guaranteed nightmare. And the days of turn 4 al-akir or grommash is long in the past.

  • There's enough support for dhunters to run this. Unlike rogue they have AOE spells and the pay off is huge. Its not a card for every dhunter deck, but a closely built one can easily support it, in my opinion.

  • I dont really have the numbers. But you can go for gold or bust at turn 4 where a decent demon costing 3 and below will probably come up. Even a Blood Imp at +2+2 is a decent minion at that range.

    Cant see it otherwise. You never play this in control unless youre trying to meme. Control decks typically run cards they actually want to play. And there's plenty of disruption tools to ward off combo.

  • Literal lol card that's surprisingly good on first impressions.

    Play in zoo, just whip this up around turn 4 and profit.

    *Is the card art displaying multiple Gul'dans or do all cloaked orcs look like this.

  • Its probably more likely to backfire than not. The player playing this will be 2 mana short and any board developed can literally be destroyed by the opponent just as easily.

    More likely its an inclusion into control decks, and nothing else. I'm more interested to see if this card can actually push rogue into acontrol archetype.

  • They already made him into a literal class on his own. I think that's more than enough to satiate even an ego as big as his. Besides, players have been upset for years over how bs Illidan was as a card. No need to take more chances with it.

  • It really depends on how you play it. If you've a board full of minions, play a dormant minion that's immune to board clears.

    Like most cards, its usefulness depends largely on what you're facing. You can also play strategically to make it worth.

    Play Imprisoned Antaen turn 5, opponent develops board, turn 6 Chaos Nova, turn 7 opponent develops board and it gets destroyed by this, and you got 7 mana crystals to get tempo back along with a 10/6.

  • Has there been a confirmation for this?

    A real buff to Zayle will be to allow me to dust the damn thing.

  • Imprisoned Antaen might actually be busted. If there isnt a card that removes the dormant effects, this one is impossible to dodge the massive tempo swing, never mind being actually capable of lethal all on its own. It can be eaten by Sacrificial Pact (courtesy of Zephrys the Great), but that's not a good reason enough to avoid playing this card.

    Soul Split, for now, meh. Unless there's a charging demon this one's not really that great. A deathrattle demon in later reveals might change my opinion.