dapperdog
Lv.20Dragon Scholar
Comments
Its [card]lynessa sunsorrow[/card] but worse. In fact, very much worse. The best thing about Lynessa was that it cast the spells for you, so value is guaranteed. This one generates a bunch of spells without guarantee of anything sticking on board to use it next turn. Hell, she doesnt even come with her own divine shield and/or taunt so its …
Not really. The most powerful thing so far announced is the new dhunter class. Aside from that most the other cards are either plagued by RNG, draw RNG, or just plain not good.
Just about every expansion feels overpowered (with the possible exception of witchwood and rastakhans) because they're fresh and untested. But eventually every decks gotta start cutting …
My mistake. Shows how long its been since I last saw that in standard.
I think the second battlecry will proct after the first one's finished. So if it kills the opponent's board the 2nd battlecry is redundant, I guess.
well now that's a good legendary. With the new card [card]scavenger's ingenuity[/card], hunter can tutor this card so its possible to add this into highlander and not rely exclusively on draw rng
And its a deathrattle, so you get to get more copies of [card]zixor prime[/card] via [card]nine lives[/card], and [card]oblivitron[/card]. Combo with [card]scarlet webweaver[/card] + [card]hunting party[/card].
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Just too slow, really. [card]Akama[/card] himself looks okay as a vanilla 3/4 for 3. But [card]akama prime[/card] is just one of those flashy cards that does relatively little. If it werent for [card]leeroy jenkins[/card] rotating I would have just flagged him as trash.
Maybe there's more to it at later card reveals, but I wouldnt count on it.
Its an interesting card, but rogue has never been lacking offensive stuff to play. Play [card]akama prime[/card] and swipe your opponent's face for 6 every turn. But you'd need to first draw [card]akama prime[/card], play [card]akama prime[/card], and lastly, not die.
Unfortunately, control decks can usually get rid of minions like this, aggro decks will just not care, and …
He helped illidan take over black citadel, then betrayed him to Maiev.
A real rogue alright. He was permanently stealth in W3 as well, by the way.
Its not a dragon, its not a beast, its not a demon. Could it be...
An AOE?
6 mana, 6/3, destroy your opponent's board if all their health are below 4. Kinda neat. But without any tribe tag, its probably just a highlander card.
"Illidan, the unloved"
When you use any emote against Tyrande, all he will say is "it was never to be"
Maybe that's why hes so angry all the time.
that's one 1000 win portrait that's manifestly superior to the base hero portrait.
I kinda like the portrait that was based on the original card, but Illidan will look good from any angle in hearthstone.
Its labeled 'target enemies if possible' so theoretically it can still target your own stuff.
These are stuff that only team5 can explain. Its not really intuitve as to what exactly 'if possible' means in this context.
skip two turn? as far as I know the best draw engine for warlock is hero power or [card]veiled worshipper[/card]. No warlock deck except for handlock and controlock can skip 2 turns and not lose. But maybe there would be some support for this in later reveals.
If the algorithms is that it always go in your favor, then it might be that 2x pyro + 2x fireball dream to the opponent's face if he has an empty board.
5 random mage spells that are in your favour is typically good enough to see play. I wonder how this works though. The wording is vague enough, does it mean that it has an even chance of casting an offensive spell like [card]frostbolt[/card] as with a value spell like [card]arcane intellect[/card]? And what about beneficial spells like [card]molten reflection[/card], will …
Perhaps more snark than explanation, so I guess I deserve the flak
No constructive druid deck needs this. A random 8 drop seems fine in theory, but from what we saw of druid archetypes, druid doesnt ever run out of things to play, not even embiggen druid. If they skip a turn, its most likely because a) they dont …
Terrible, not because of its dormancy, but because the effect requires that you hold up your hand as well.
Unless we see a card that throws like 3 tokens into your hand, this card is perfectly useless. You play this, lose 2 turns, and presumably need to draw like the wind to get value out of this, losing even …
You need two cards, and one of which is a singular copy in the deck. There's better cards to activate vendetta and fencer, if that's the goal.
No gameplay video? I was rather looking forward to seeing it work.
There's got to be more secret support cards for rogue for this card to truly be value. On its own, its not really bad, considering that its only 2 mana. And with cards like [card]preparation[/card] you can legit get a train of secrets down and chances are …
"Deal 1 damage to the enemy for every spell casted this game"
But knowing hearthstone its probably something that supports highlander mage and be completely unrelated to its WoW counterpart.