dapperdog
LV.20Dragon Scholar
Comments
5,728 totalOne of the best cards for druids for sure.
Certainly one you want both choices. But the mere fact that it offers a discount opens up a variety of possibilities. For one thing it'll make [card]timber tambourine[/card] druid a …
I'll afford it respect because its still a strong win con, and if youre going treants you'll going to swarm board.
The main problem? Well there's simply not enough treants to keep the swarm going, or indeed to discount …
Bad. If druids go full treants most decks would just hard target them to make this card impossible on curve, where it is at its strongest. Past turn 3 this card gets diminished in power until in the late end …
It'll see play because you mostly would be playing [card]chitinous plating[/card] anyway, and this card offers somewhat a better upgrade.
Only downside is perhaps the fact that it takes 3 turns for this to upgrade, and that's a fair …
Play this on 4 and [card]nourish[/card] on 5. That's practically its one and only use this card will ever be considered for. The only other option would be [card]lifebinder's gift[/card], but that means youre holding on to that card just …
Its just bad. In fact, its actually kinda strangely bad.
[card]Drum circle[/card] summons 4 treants, with an arguably better second choice, whereas this card is not only dependent on the actually having treants to gain value, will very nearly …
On the face of it it doesn't look impressive. But this is druid we're talking about so any card that doubles their hand value cannot be dismissed and Im fairly certain a degenerate combo will exist in some capacity over …
Well, this is probably one of the tamest druid expansions Ive seen in a while. Not a good sign for druid, since the class is currently floundering in the unplayable regions, but after what happened the previous rotation I can …
Too slow, and practically worthless. Dont know how it got printed in the same expansion as [card]astral automaton[/card], something of which is vastly superior to this card but yet quite shit even on its own right.
Im tentatively putting this on two stars because there's a world where you can get multiple copies on this card on board and it does only cost 1, so its not entirely impossible to do quickly, unlike [card]pogo-hopper[/card].
But …
At least the pool is restricted so youre not getting total rubbish.
For every [card]najak hexxen[/card], there's a [card]lady in white[/card]. In other words, priest legendaries tend to be absolutely broken or complete trash. Its going to feel bad …
Its more useful in control priest than it is for the intended use of getting more [card]astral automaton[/card]
Use this to get another disruption card, to get another titan, and the forge makes it even better. Essentially this allows …
Its never going to work the way you think it should.
The problem is that its too slow and too expensive to ever be a combo piece. The main intention is obviously to charge up [card]ra-den[/card] or [card]astral automaton[/card]s …
Just a small little tiff.
You'd think there's enough guys on the pantheon for priest to choose from, so why is [card]ra-den[/card], someone with lightning on his fingertips isn't printed for shaman instead.
The intention, Im guessing, is for us to play a bunch of copied [card]astral automaton[/card], and then when they inevitably get wiped out we play this and get an entire board of big burly bots that threaten lethal.
The …
Its just a poor card.
The high cost, priest's inability to gain loads of minions in hand quickly, and the fact that its a card that essentially means your deck dont matter, sort of like the old prestor druids …
Forget the overheal, that's a fringe benefit. The main point is that this heals for 8, and is not completely worthless in mirrors.
Im always wary about giving priest sustain cards because that class is freaking annoying to face …
Its basically [card]shadow word: void[/card] except slightly better because it'll prevent 2 damage per minion no matter their size.
The problem? Well, shadow word void was never a genuine contender even on its day. So even an updated version …
Three cards, three directions for priest to go.
Except we all know where priest is going next expansion, its going to be control and we'll all be hating the card [card]grace of the highfather[/card] at the end of that …
Unironically the best card in the rogue set.
So much utility, so cheap, it'll fit into anything including miracle. And that's probably the most rogue-thing you would want out of your expansion.