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dapperdog

Lv.20

Dragon Scholar

1,948 / 5,349 XP
Joined July 2019 5,701 posts 28,695 XP 1,890 achievement pts

Comments

Rune requirement making this card shit.

Because you cant play it in rainbow and unholy dont really need such a card.

And of course, if steamcleaner is everywhere then this card just straight up dont do shit.

Before anyone gets any ideas, this card doesn't give you a copy, it draws from the deck. So no, you dont get another [card]frostwyrm's fury[/card] out of nowhere.

And there we go, down goes the viability of this card. In what world does DK ever need this, unless there's a very powerful spell they really need to tutor all …

Its a blood control card. Viable only in that deck because all other DK decks either dont care about corpses or generate them far better.

Still, banking 2 mana just to gain 3 corpses is probably only ever doable in a control deck and only in the early game. I'd imagine this card not making the cut even in …

2 years, 8 months ago · on New Death Knight Minion - Eulogizer

Your standard rainbow plague removal option. Because let's be real here, this card is weaker than both [card]plague strike[/card] and [card]frost strike[/card]. If the plagues aren't good, or if [card]steamcleaner[/card]s are everywhere then this card might just get dropped.

On top of that its rune requirement practically guarantees that it stays only in rainbow decks. Just a sad case …

Drawing cards for your opponent never works and never will be good, even if they cant play those 2 cards next turn.

Dont think this will ever work outside of being a plague trigger. Because if it doesn't bring out plagues this card just straight up sets you up to lose.

Rainbow will be banking on this card to be good because I dont think it can function if it doesn't.

Basically that one card you need to stabilize, because rainbow dont tend to keep tempo very well. Really dont like the frost run requirement here, because it might actually just end up making this card never see play despite …

Dangerous card because its a deathrattle and [card]death growl[/card] exist.

But this card being a 2 unholy rune card makes it fairly unviable, because you cant play this in rainbow, and if youre building a plague deck chances are good you want to go BBU instead of UUB.

And of course, if plagues are good then [card]steamcleaner[/card] completely …

This is another one of those lol cards that'll never realistically work.

Banking 2 mana for forge is bad enough, here's a card that will only ever be useful if you do it multiple times. In what deck or game will you ever accumulate enough time or mana to make this work?

Useful for that inevitable forge spam …

2 years, 8 months ago · on New Neutral Minion - Storm Giant

There's simply never going to be enough plagues to ever make this 0 mana consistently, so we might as well write that off.

So, is there any place for a maybe 5 mana 8/5 reborn rush minion that only ever shows up in the late game? Well...maybe not. The main issue is that unholy dont typically go slow, so …

Irrespective of the other plague cards, this one card might well just be enough firepower to guarantee the game as long as you stay alive.

And that's the sticking point isnt it. The main problem of this card is that its an unholy card and so cannot be slotted into blood control (thank god) and if you want to …

2 years, 8 months ago · on New Death Knight Minion - Helya

The plague cards look good...but much like many DK cards, their viability depends on a multitude of things and that begins with whether you can build a control deck out of unholy, or if rainbow DK is going to be any good.

And in my opinion, looking at the cards we have currently, Im not optimistic. There's yet to …

They could've just made the hero power summon voltron for 3 mechs instead of having it flip every turn. That way we're incentivized to get better, stronger mechs instead of spamming with galvanizer.

But I think team5 knew exactly what they were doing. The whirlwind in the decks more or less prove they wanted us to spam bots for …

2 years, 8 months ago · on Mimiron's Faceoff

Lol no.

Yeah, guess that it. Play this card only if youre desperate for friends and a good laugh.

2 years, 8 months ago · on New Neutral Minion - Ancient Totem

1 drop that gives out a powerful utility magnetic minion? Hell yes.

If youre playing mechs you'll slot this in immediately. And if youre not playing mech, there might not be too many reasons not to also try this card out. A good one drop that's at very least not completely worthless in the mid-late game.

Just another one of those snowballing 1 drops, of which is mandatorily required to be printed each expansion apparently.

So is this good. Yes. Will it see play, probably yes. Your opponent would probably not hesitate to throw the kitchen sink at it.

Not a shit card by any means, but with the lack of elemental cards in standard this card might as well sit on the corner anyway.

It might get better as more elementals are introduced (or brought back to standard) but at current moment its just another maybe card that might creep its way into menagerie but nowhere else.

2 years, 8 months ago · on New Neutral Minion - Flame Revenant

Just another lol card that causes head scratching.

Like seriously, in what world does team5 think a 4/4 rush on 3 is worth 4 damage to your face?

Alternatives: [card]twin-fin fin twin[/card], [card]redgill razorjaw[/card] are better rush cards that does the job. Yes, granted both are not likely to survive the attack, but is this really worth 4 …

2 years, 8 months ago · on New Neutral Minion - Trogg Exile

Arena filler. There's no reason to expect a card like this to be played unless beast decks gets really good next expansion.

The fact that this card scales badly over time means it's only specifically good against tempo decks and only on turn 3. So many conditions makes for a shit card.

I appreciate that its deathrattle support, but in today's hearthstone its a tad too slow. Perhaps way too slow to be of any good to anything except unholy deathrattle DK.

The thing is [card]teron gorefiend[/card] does better than this card and still saw no play. Im not exactly sure this card would creep anywhere further than old gorefiend did

Just play [card]acolyte of pain[/card], its more or less going to be the same.

Except this card doesn't guarantee a draw, cost 1 more, making it an inferior card draw option even if for some reason its preferred over acolyte of pain. Cant see this one ever being more than arena filler.