Its a fair card. Better than vanilla minions but as a titan its the weakest revealed so far.
Why? Well, because it really doesn't snowballs when left alive, and it doesn't really play well with whatever warrior wants to be doing. The only effect this card has on board is to maybe kill one random minion, and with a maximum of 9 health its hardly impossible to remove on 6 nor is it particularly threatening with but 4 attack.
And then there's the problem of where this card fits. You'll likely never play this in enrage because it cant hit face, and as a control warrior card its not giving you more value nor does it scam wins on its own. In fact on 6 its rather meh, a good enough minion far as titan goes but its not going to swing board or do much more than being a big boy on 6.
It'll see play at least. But even then Im not 100% sure.
Of all the titans so far, this might well be the most annoying to face against. Basically if you have board and you play this on 7 your opponent now needs to destroy/silence it or they just concede. There's nearly no chance on earth they can kill your board otherwise, because all their trades would be unfavourable, and this card alone tanks 4 hits minimum.
An easy inclusion into all paladin decks. There's just no reason not to play it.
Khaz'goroth is definitely the most fair titan so far. The card neither snowballs if left alive, nor does he do particularly much aside from maybe removing one minion off your opponent's board. Whatever this card does seem to fall short somewhere in every current existing warrior deck. You wont be playing this in enrage warrior, and I cant imagine this being a big player in control warrior as well. Just about the best case scenario is a tempo matchup and youre playing midrange/menagerie warrior, and even then its lacking a very helpful tribal tag. Its like part of warrior's identity is every card requires a condition to be good and the one that don't are shit.
Amitus, the Peacekeeper on the other hand is great, because unlike warrior this one does exactly what paladin wants, and that's to secure board control, weaken opponent's board, and sometimes its just does burst damage. Another titan that can never be left alive, but more importantly, needs to be dead for your opponent to do anything to your other minions.
Amitus might actually be the most annoying titan to face. Amped up Sunkeeper Tarim for 2023 standard. Imagine having no destroy effects, this card requires 4 hits to go down, might as well just concede.
Yeah. Saw it much earlier. Quite sneaky the way blizz does it. That's so every now and then youve got to check that shop in case of freebies.
You know what blizz? I'll take that pack. But if you want us to check out your stall more often, perhaps its best to get rid of that exclamation mark without needing us to click on every one of your quite expensive, very annoyingly slow to load, deals.
He gives you a weapon that does 9-15 damage over three turns, develops a 3/7 body on 6, and has to be removed, or your weapon just snowballs. That's fairly nuts considering what hunter is currently already capable of.
I think the reason why it feels underwhelming is because its so direct, and the fact that its easily countered by weapon tech. But if your opponent is forced to include weapon tech, mulligan and keep it for 6 turns I think its an indirect win anyway for a class like hunter.
Turn 6, 3/7 that immediately gives you a weapon that ends games or draw you cards that ends games. Basically whatever you pick, aside from the third option, will likely fit the gameplan and your opponent must either kill this or you snowball in both value and damage.
Perhaps the only known titan that can actually be countered with a tech card. But thats hardly a reason to not play it. I just cant see any hunter deck not play this card. Its good standalone, even better when supported.
Like all titans, this one is just going to be mandatorily required in all priest decks because it does everything priest would want to do. Even if youre playing for tempo, this card has 10 health and summons another 6/6 along with it. And to go one step further, that 6/6 will have taunt and lifesteal, meaning aggro cannot even ignore it.
The only thing that sets it apart from the titans thus far known, is that you may not need to kill aman'thul the turn after its played because its very close to being a reactive card. Other known titans snowballs, this one however, simply cannot win you games on its own.
But obviously like all titans, is there any conceivable reason to not include this in your deck?
Hasn't started yet. Once all the titan cards are revealed then it'll be up for voting.
But lets be real here, and from reddit its looking more or less like the community is trying to rig the system, the winner would most likely be sargeras, as the titan with the greatest exposure. Even non WoW players would have at some point playing blizz games know who sargeras is.
Not surprised that you cant generate or discover more titans. But evolve effects would probably still work, and would be even more tilting than it already is.
I am not convinced it will be good. Its immediate board impact is weak. The 5 damage is the best option but then you have removed the later threat from it. Is a 6-mana 3/8 that deals 5 damage good enough in a mage deck? I think that is what it will be most of the time.
Mage struggles to get board control so any board based deck could probably kill it without much trouble and mage's current secret pool offers no protection from existing minions. It needs a lot of support to survive a turn, and getting it to survive two turns seems near impossible.
Obviously, Im not saying that mage can guarantee its survival. But the mere fact that if it does survive you probably win the game. Plus on the up side, its 8 health 6 mana, and a must kill minion or they lose. I think decks would make space for something like that.
And of course, mage can copy it. But Im not sure if the effects stack outside of the minion itself.
Apparently one of the sneak pics in the reveal schedule shows something that is very likely sargeras.
Its unlikely that they'll push him to the miniset because there's not really many titans to begin with (apparently they even needed to make up 2 of them for hearthstone alone)
Its a fair card, but there's just so much competition on that slot from paladin.
Seafloor Savior is already a big one. And even on the front of handbuff, you'd just play Grimestreet Outfitter, which guarantees results unlike this one.
Probably see play in mech pally and nowhere else. In pure, there's just no reason to play that many mechs and the aforementioned outfitter already trumps this card by a mile.
Perhaps the titan for rogue is mech so there may well be a good reason to play a card that would otherwise be trash. At least its a 3/4 stealth for 3, meaning it'll almost always get an attack out. But rogue is simply one of those classes that nowadays just dont play curve.
But hey. Menagerie rogue almost became a thing, so I guess we got to respect it. But even then I'd rate this card as 29th in a hypothetical tempo rogue deck. Why would anyone play a 3/4 for 3 nowadays that doesn't immediately do something?
Would probably see play, because team5 seems to be pushing this into an archetype for mage next expansion, and its really not that bad even on its own. Most mages would already played at least 1-2 spells by turn 4.
Yes, there's that distinct possibility of getting something wonderful, especially if you can grant this rush and a key minion is on board. But in reality at best this subs itself for a removal option that may or may not be useful, or even worse still you'd get a 1 drop. Or nothing at all in the case of a class with ping hp.
Because its too expensive, cannot be easily cheated out, and the effects aren't game winning. Besides, its an 8 mana do nothing.
If only those giants had rush, or if this was a deathrattle, there might yet be a chance. But as it happens, the only hope this card has is as the 39th card in an XL deck.
Yes you can spend turn 2 to make a turn 3 monster, but given that that monster doesn't outright win you the game, and that its base form is so weak, I wouldn't bet on this seeing much play. You're always better off just playing a 2 drop if you can, than bank on a bigger 3 drop + a turn skip.
Even if you manage that 6/5 minion on 3, its hardly the end. 5 health on turn 3 isn't special in 2023 anymore.
It tutors out Nourish. That alone makes this card worth playing.
The fact that druid mostly skips their first few turns makes it easy to just forge this in advance and then play a 3 net mana card that ramps for 2 and draws 3 cards.
Its not the card that will make warlock good I can tell you that.
And that's because it requires a target to even do anything, and warlock targets arent exactly very good. Even in chadlock, if you manage to get a big thing out chances are good you're well on the way to winning anyway, so where does this card factor in?
Might as well just play a reactive card to remove a target, than play something that adds an extra layer of conditions before removing a target.
Its a fair card. Better than vanilla minions but as a titan its the weakest revealed so far.
Why? Well, because it really doesn't snowballs when left alive, and it doesn't really play well with whatever warrior wants to be doing. The only effect this card has on board is to maybe kill one random minion, and with a maximum of 9 health its hardly impossible to remove on 6 nor is it particularly threatening with but 4 attack.
And then there's the problem of where this card fits. You'll likely never play this in enrage because it cant hit face, and as a control warrior card its not giving you more value nor does it scam wins on its own. In fact on 6 its rather meh, a good enough minion far as titan goes but its not going to swing board or do much more than being a big boy on 6.
It'll see play at least. But even then Im not 100% sure.
Of all the titans so far, this might well be the most annoying to face against. Basically if you have board and you play this on 7 your opponent now needs to destroy/silence it or they just concede. There's nearly no chance on earth they can kill your board otherwise, because all their trades would be unfavourable, and this card alone tanks 4 hits minimum.
An easy inclusion into all paladin decks. There's just no reason not to play it.
Khaz'goroth is definitely the most fair titan so far. The card neither snowballs if left alive, nor does he do particularly much aside from maybe removing one minion off your opponent's board. Whatever this card does seem to fall short somewhere in every current existing warrior deck. You wont be playing this in enrage warrior, and I cant imagine this being a big player in control warrior as well. Just about the best case scenario is a tempo matchup and youre playing midrange/menagerie warrior, and even then its lacking a very helpful tribal tag. Its like part of warrior's identity is every card requires a condition to be good and the one that don't are shit.
Amitus, the Peacekeeper on the other hand is great, because unlike warrior this one does exactly what paladin wants, and that's to secure board control, weaken opponent's board, and sometimes its just does burst damage. Another titan that can never be left alive, but more importantly, needs to be dead for your opponent to do anything to your other minions.
Amitus might actually be the most annoying titan to face. Amped up Sunkeeper Tarim for 2023 standard. Imagine having no destroy effects, this card requires 4 hits to go down, might as well just concede.
Yeah. Saw it much earlier. Quite sneaky the way blizz does it. That's so every now and then youve got to check that shop in case of freebies.
You know what blizz? I'll take that pack. But if you want us to check out your stall more often, perhaps its best to get rid of that exclamation mark without needing us to click on every one of your quite expensive, very annoyingly slow to load, deals.
He gives you a weapon that does 9-15 damage over three turns, develops a 3/7 body on 6, and has to be removed, or your weapon just snowballs. That's fairly nuts considering what hunter is currently already capable of.
I think the reason why it feels underwhelming is because its so direct, and the fact that its easily countered by weapon tech. But if your opponent is forced to include weapon tech, mulligan and keep it for 6 turns I think its an indirect win anyway for a class like hunter.
Straight up insane.
Turn 6, 3/7 that immediately gives you a weapon that ends games or draw you cards that ends games. Basically whatever you pick, aside from the third option, will likely fit the gameplan and your opponent must either kill this or you snowball in both value and damage.
Perhaps the only known titan that can actually be countered with a tech card. But thats hardly a reason to not play it. I just cant see any hunter deck not play this card. Its good standalone, even better when supported.
Like all titans, this one is just going to be mandatorily required in all priest decks because it does everything priest would want to do. Even if youre playing for tempo, this card has 10 health and summons another 6/6 along with it. And to go one step further, that 6/6 will have taunt and lifesteal, meaning aggro cannot even ignore it.
The only thing that sets it apart from the titans thus far known, is that you may not need to kill aman'thul the turn after its played because its very close to being a reactive card. Other known titans snowballs, this one however, simply cannot win you games on its own.
But obviously like all titans, is there any conceivable reason to not include this in your deck?
Hasn't started yet. Once all the titan cards are revealed then it'll be up for voting.
But lets be real here, and from reddit its looking more or less like the community is trying to rig the system, the winner would most likely be sargeras, as the titan with the greatest exposure. Even non WoW players would have at some point playing blizz games know who sargeras is.
Lol, well thats to be expected. No one wants to lose to that shit out of nowhere.
And yet I suspect there would be a month long bug that allows this to happen. Just wait.
Cover Artist is about to explode in viability
Basically a tech card for titans.
Not surprised that you cant generate or discover more titans. But evolve effects would probably still work, and would be even more tilting than it already is.
Counterspell or Objection! alone can at least force some decision making.
Obviously, Im not saying that mage can guarantee its survival. But the mere fact that if it does survive you probably win the game. Plus on the up side, its 8 health 6 mana, and a must kill minion or they lose. I think decks would make space for something like that.
And of course, mage can copy it. But Im not sure if the effects stack outside of the minion itself.
Apparently one of the sneak pics in the reveal schedule shows something that is very likely sargeras.
Its unlikely that they'll push him to the miniset because there's not really many titans to begin with (apparently they even needed to make up 2 of them for hearthstone alone)
Its a fair card, but there's just so much competition on that slot from paladin.
Seafloor Savior is already a big one. And even on the front of handbuff, you'd just play Grimestreet Outfitter, which guarantees results unlike this one.
Probably see play in mech pally and nowhere else. In pure, there's just no reason to play that many mechs and the aforementioned outfitter already trumps this card by a mile.
Lol no.
Perhaps the titan for rogue is mech so there may well be a good reason to play a card that would otherwise be trash. At least its a 3/4 stealth for 3, meaning it'll almost always get an attack out. But rogue is simply one of those classes that nowadays just dont play curve.
But hey. Menagerie rogue almost became a thing, so I guess we got to respect it. But even then I'd rate this card as 29th in a hypothetical tempo rogue deck. Why would anyone play a 3/4 for 3 nowadays that doesn't immediately do something?
If this did 2-3 damage it'll already be good.
Would probably see play, because team5 seems to be pushing this into an archetype for mage next expansion, and its really not that bad even on its own. Most mages would already played at least 1-2 spells by turn 4.
Its probably shit if Im honest.
Yes, there's that distinct possibility of getting something wonderful, especially if you can grant this rush and a key minion is on board. But in reality at best this subs itself for a removal option that may or may not be useful, or even worse still you'd get a 1 drop. Or nothing at all in the case of a class with ping hp.
Inconsistent, and unremarkable in constructed.
Probably arena filler, or even worse.
Because its too expensive, cannot be easily cheated out, and the effects aren't game winning. Besides, its an 8 mana do nothing.
If only those giants had rush, or if this was a deathrattle, there might yet be a chance. But as it happens, the only hope this card has is as the 39th card in an XL deck.
Its arena filler to me.
Yes you can spend turn 2 to make a turn 3 monster, but given that that monster doesn't outright win you the game, and that its base form is so weak, I wouldn't bet on this seeing much play. You're always better off just playing a 2 drop if you can, than bank on a bigger 3 drop + a turn skip.
Even if you manage that 6/5 minion on 3, its hardly the end. 5 health on turn 3 isn't special in 2023 anymore.
It tutors out Nourish. That alone makes this card worth playing.
The fact that druid mostly skips their first few turns makes it easy to just forge this in advance and then play a 3 net mana card that ramps for 2 and draws 3 cards.
I would be shocked if this doesn't see play.
Its not the card that will make warlock good I can tell you that.
And that's because it requires a target to even do anything, and warlock targets arent exactly very good. Even in chadlock, if you manage to get a big thing out chances are good you're well on the way to winning anyway, so where does this card factor in?
Might as well just play a reactive card to remove a target, than play something that adds an extra layer of conditions before removing a target.