dapperdog
LV.20Dragon Scholar
Comments
5,728 totalIts a blood control card. Viable only in that deck because all other DK decks either dont care about corpses or generate them far better.
Still, banking 2 mana just to gain 3 corpses is probably only ever doable …
Your standard rainbow plague removal option. Because let's be real here, this card is weaker than both [card]plague strike[/card] and [card]frost strike[/card]. If the plagues aren't good, or if [card]steamcleaner[/card]s are everywhere then this card might just get dropped.
…
Drawing cards for your opponent never works and never will be good, even if they cant play those 2 cards next turn.
Dont think this will ever work outside of being a plague trigger. Because if it doesn't bring …
Rainbow will be banking on this card to be good because I dont think it can function if it doesn't.
Basically that one card you need to stabilize, because rainbow dont tend to keep tempo very well. Really dont …
Dangerous card because its a deathrattle and [card]death growl[/card] exist.
But this card being a 2 unholy rune card makes it fairly unviable, because you cant play this in rainbow, and if youre building a plague deck chances are …
This is another one of those lol cards that'll never realistically work.
Banking 2 mana for forge is bad enough, here's a card that will only ever be useful if you do it multiple times. In what deck or …
There's simply never going to be enough plagues to ever make this 0 mana consistently, so we might as well write that off.
So, is there any place for a maybe 5 mana 8/5 reborn rush minion that only …
Irrespective of the other plague cards, this one card might well just be enough firepower to guarantee the game as long as you stay alive.
And that's the sticking point isnt it. The main problem of this card is …
The plague cards look good...but much like many DK cards, their viability depends on a multitude of things and that begins with whether you can build a control deck out of unholy, or if rainbow DK is going to be …
They could've just made the hero power summon voltron for 3 mechs instead of having it flip every turn. That way we're incentivized to get better, stronger mechs instead of spamming with galvanizer.
But I think team5 knew exactly …
Lol no.
Yeah, guess that it. Play this card only if youre desperate for friends and a good laugh.
1 drop that gives out a powerful utility magnetic minion? Hell yes.
If youre playing mechs you'll slot this in immediately. And if youre not playing mech, there might not be too many reasons not to also try this …
Just another one of those snowballing 1 drops, of which is mandatorily required to be printed each expansion apparently.
So is this good. Yes. Will it see play, probably yes. Your opponent would probably not hesitate to throw the …
Not a shit card by any means, but with the lack of elemental cards in standard this card might as well sit on the corner anyway.
It might get better as more elementals are introduced (or brought back to …
Just another lol card that causes head scratching.
Like seriously, in what world does team5 think a 4/4 rush on 3 is worth 4 damage to your face?
Alternatives: [card]twin-fin fin twin[/card], [card]redgill razorjaw[/card] are better rush cards …
Arena filler. There's no reason to expect a card like this to be played unless beast decks gets really good next expansion.
The fact that this card scales badly over time means it's only specifically good against tempo decks …
I appreciate that its deathrattle support, but in today's hearthstone its a tad too slow. Perhaps way too slow to be of any good to anything except unholy deathrattle DK.
The thing is [card]teron gorefiend[/card] does better than this …
Just play [card]acolyte of pain[/card], its more or less going to be the same.
Except this card doesn't guarantee a draw, cost 1 more, making it an inferior card draw option even if for some reason its preferred over …
I honestly think this card is great for control decks, and even in non-control slower decks because it comes with taunt and cannot be stopped with silence.
Just play it out on 4, your opponent would need an answer …
Its either going to be in mech decks or be a combo piece for voltron prime. Either way, this card does one thing only and fortunately, its pretty good at it.
Drawing a card and discounting your next minion, …