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dapperdog

Lv.20

Dragon Scholar

1,948 / 5,349 XP
Joined July 2019 5,701 posts 28,695 XP 1,890 achievement pts

Comments

I honestly think this card is great for control decks, and even in non-control slower decks because it comes with taunt and cannot be stopped with silence.

Just play it out on 4, your opponent would need an answer or they tank its 7 health. It'll take at least 2 minions to take this down, and at the end …

Its either going to be in mech decks or be a combo piece for voltron prime. Either way, this card does one thing only and fortunately, its pretty good at it.

Drawing a card and discounting your next minion, with a decently stated body on 5. Its not too bad. Just a shame that outside of mech decks its …

2 years, 8 months ago · on New Neutral Minion - Tram Operator

Its not a bad card but there's currently no obvious synergy that pushes this card upwards. On its own, its just a decent card that sometimes allow you to get some value. But really, having dead cards in hand is not something you want to be doing unless it helps out with the win con.

Titans are obvious targets, …

Its 3 mana, decently stated, and replaces its self. There's no doubt in my mind that this card will see play.

Easily slots into menagerie decks, maybe in control decks as well. This is one for data to sort out because its just to versatile to judge.

Im tempted to say that this is a good card but in reality its only chance is to get into a menagerie deck. There's no reason to play vanilla rush minions for 4 mana in today's hearthstone.

But hey, its basically a better [card]militia commander[/card], which saw plenty of play before being rotated, but I dare say hearthstone have …

2 years, 8 months ago · on New Neutral Minion - Angry Helhound

Arena fodder.

No way in competitive standard or wild do you ever play this. There's a lot of shitty weapons across hearthstone's history, and this card grants you a chance at all of them.

You know all those despicable chad decks around? Well, here's a card that counters the entire deck on its own.

Its mostly going to be a tech card because against certain decks like aggro its just plain useless. But I kinda like it. Resembles [card]bandersmosh[/card] in that it has no reason whatsoever to be good and yet sometimes it'll …

Im really not sure about the viability of this card.

At that cost, its really hard to justify this card actually surviving long enough for you to actually play the minion stolen, and if you cant then technically youve just gifted the minion back to your opponent for a second battlecry. So, in reality its really just a more …

2 years, 8 months ago · on New Neutral Minion - Kologarn

This brawl is a quick one, because 90% of the time it'll end in 3 turns or less. So here's a few tips from myself;

- Always mulligan for [card]bumper car[/card], [card]galvanizer[/card], and a 1 drop. In fact throw everything above 1 mana away that's not bumper car. If youre starting 2nd, it might be worth throwing most things …

2 years, 8 months ago · on Mimiron's Faceoff

[card]Disguised k'thir[/card] is how you make interesting, fun cards instead of *cough *cough [card]algalon the observer[/card]

Basically a counter to all those chad decks in of itself. Will it genuinely make the cut? Probably not. But I'd imagine it a bit like [card]bandersmosh[/card], in that it'll never look statistically sound but yet can easily just win some games by …

Got this from reddit:


Developer’s comment: Created by Ignis as the ultimate protector, Kologarn will defend Ulduar to his dying breath. Kologarn towers above other minions, grabbing any he attacks and placing them into your hand. Any minions Kologarn has placed in your hand will be returned when he dies, but if you play those minions before Kologarn dies …

Its a bit too late though, and if they got board early then this thing just dies. And that's playing it on 3. In the late game, this card is just worthless against most decks that isn't rogue, mage or druid, and all three have ways of dealing with 4 health.

Id rather just play [card]cult neophyte[/card], which more …

Unless the holy pool is good you'll never realistically play this card. Healing for 6 is nice and all, but this might be one of those forge cards that will nearly never be played for the forge effects.

Still, got to respect a crocalisk that gives you some value back I guess.

Arena filler.

Its hard enough to magnetize minions, and the buff is so insubstantial when you do so.

Here's the thing. If Im playing mechs Im playing [card]security automaton[/card] which is tons better than this card. So where does this ever fit?

2 years, 8 months ago · on New Neutral Minion - Invent-o-matic

Is this OP?

Well, the problem with this card is actually the fact that its tribeless. The stats is nice and since you get to control what happens makes the condition fairly trivial. But most tempo decks these days feature tribal synergy of which this card does not have.

Likely it might see some play. But Im fairly …

Just no. Banking 2 mana on forge is hard enough. Waiting until this card is on board before banking? That's just ludicrous.

Unless of course you somehow think a card like this can actually survive past its first turn. Unfortunately, that's a highly unlikely scenario. But I feel that the one thing that condemn this card harder than anything …

2 years, 8 months ago · on New Neutral Minion - Melted Maker

In the event that there's a really good card that shuffles something in your deck this card has potential. But I personally dont like it. Its a dead card until something is played, and it doesn't even have vanilla stats.

Seems more for combo than anywhere else. But it can see play if there's something that shuffles win cons …

Playable in menagerie, pass on everywhere else.

Good that it has taunt, but you really dont care about the value, and at the end its really just a 4/5 taunt for 4, which would only interest a curving, tempo deck at best.

The 3 mana discount makes this interesting, but its in reality not really more viable than [card]nerubian vizier[/card], and you'll likely find banking 2 mana a little steep in the early turns. Not to mention that this does not have vanilla stats.

Not sure if its better than vizier, not sure if its better than [card]ghost writer[/card] in control …

Its [card]dyn-o-matic[/card] with lower stats but crucially able to gain lifesteal, meaning its a control card for all classes except perhaps blood control.

Not so optimistic in other archetypes, because I dont think they can survive banking 2 mana in the early turns. Control decks, however, can do so easily.