dapperdog
LV.20Dragon Scholar
Comments
5,694 totalJust another lol card that causes head scratching.
Like seriously, in what world does team5 think a 4/4 rush on 3 is worth 4 damage to your face?
Alternatives: [card]twin-fin fin twin[/card], [card]redgill razorjaw[/card] are better rush cards …
Arena filler. There's no reason to expect a card like this to be played unless beast decks gets really good next expansion.
The fact that this card scales badly over time means it's only specifically good against tempo decks …
I appreciate that its deathrattle support, but in today's hearthstone its a tad too slow. Perhaps way too slow to be of any good to anything except unholy deathrattle DK.
The thing is [card]teron gorefiend[/card] does better than this …
Just play [card]acolyte of pain[/card], its more or less going to be the same.
Except this card doesn't guarantee a draw, cost 1 more, making it an inferior card draw option even if for some reason its preferred over …
I honestly think this card is great for control decks, and even in non-control slower decks because it comes with taunt and cannot be stopped with silence.
Just play it out on 4, your opponent would need an answer …
Its either going to be in mech decks or be a combo piece for voltron prime. Either way, this card does one thing only and fortunately, its pretty good at it.
Drawing a card and discounting your next minion, …
Its not a bad card but there's currently no obvious synergy that pushes this card upwards. On its own, its just a decent card that sometimes allow you to get some value. But really, having dead cards in hand is …
Its 3 mana, decently stated, and replaces its self. There's no doubt in my mind that this card will see play.
Easily slots into menagerie decks, maybe in control decks as well. This is one for data to sort …
Im tempted to say that this is a good card but in reality its only chance is to get into a menagerie deck. There's no reason to play vanilla rush minions for 4 mana in today's hearthstone.
But hey, …
Arena fodder.
No way in competitive standard or wild do you ever play this. There's a lot of shitty weapons across hearthstone's history, and this card grants you a chance at all of them.
You know all those despicable chad decks around? Well, here's a card that counters the entire deck on its own.
Its mostly going to be a tech card because against certain decks like aggro its just plain useless. But …
Im really not sure about the viability of this card.
At that cost, its really hard to justify this card actually surviving long enough for you to actually play the minion stolen, and if you cant then technically youve …
This brawl is a quick one, because 90% of the time it'll end in 3 turns or less. So here's a few tips from myself;
- Always mulligan for [card]bumper car[/card], [card]galvanizer[/card], and a 1 drop. In fact throw …
[card]Disguised k'thir[/card] is how you make interesting, fun cards instead of *cough *cough [card]algalon the observer[/card]
Basically a counter to all those chad decks in of itself. Will it genuinely make the cut? Probably not. But I'd imagine it …
Got this from reddit:
Developer’s comment: Created by Ignis as the ultimate protector, Kologarn will defend Ulduar to his dying breath. Kologarn towers above other minions, grabbing any he attacks and placing them into your hand. Any minions Kologarn …
Its a bit too late though, and if they got board early then this thing just dies. And that's playing it on 3. In the late game, this card is just worthless against most decks that isn't rogue, mage or …
Unless the holy pool is good you'll never realistically play this card. Healing for 6 is nice and all, but this might be one of those forge cards that will nearly never be played for the forge effects.
Still, …
Arena filler.
Its hard enough to magnetize minions, and the buff is so insubstantial when you do so.
Here's the thing. If Im playing mechs Im playing [card]security automaton[/card] which is tons better than this card. So where …
Is this OP?
Well, the problem with this card is actually the fact that its tribeless. The stats is nice and since you get to control what happens makes the condition fairly trivial. But most tempo decks these days …
Just no. Banking 2 mana on forge is hard enough. Waiting until this card is on board before banking? That's just ludicrous.
Unless of course you somehow think a card like this can actually survive past its first turn. …