dapperdog
LV.20Dragon Scholar
Comments
5,728 totalIts not a bad card but there's currently no obvious synergy that pushes this card upwards. On its own, its just a decent card that sometimes allow you to get some value. But really, having dead cards in hand is …
Its 3 mana, decently stated, and replaces its self. There's no doubt in my mind that this card will see play.
Easily slots into menagerie decks, maybe in control decks as well. This is one for data to sort …
Im tempted to say that this is a good card but in reality its only chance is to get into a menagerie deck. There's no reason to play vanilla rush minions for 4 mana in today's hearthstone.
But hey, …
Arena fodder.
No way in competitive standard or wild do you ever play this. There's a lot of shitty weapons across hearthstone's history, and this card grants you a chance at all of them.
You know all those despicable chad decks around? Well, here's a card that counters the entire deck on its own.
Its mostly going to be a tech card because against certain decks like aggro its just plain useless. But …
Im really not sure about the viability of this card.
At that cost, its really hard to justify this card actually surviving long enough for you to actually play the minion stolen, and if you cant then technically youve …
This brawl is a quick one, because 90% of the time it'll end in 3 turns or less. So here's a few tips from myself;
- Always mulligan for [card]bumper car[/card], [card]galvanizer[/card], and a 1 drop. In fact throw …
[card]Disguised k'thir[/card] is how you make interesting, fun cards instead of *cough *cough [card]algalon the observer[/card]
Basically a counter to all those chad decks in of itself. Will it genuinely make the cut? Probably not. But I'd imagine it …
Got this from reddit:
Developer’s comment: Created by Ignis as the ultimate protector, Kologarn will defend Ulduar to his dying breath. Kologarn towers above other minions, grabbing any he attacks and placing them into your hand. Any minions Kologarn …
Its a bit too late though, and if they got board early then this thing just dies. And that's playing it on 3. In the late game, this card is just worthless against most decks that isn't rogue, mage or …
Unless the holy pool is good you'll never realistically play this card. Healing for 6 is nice and all, but this might be one of those forge cards that will nearly never be played for the forge effects.
Still, …
Arena filler.
Its hard enough to magnetize minions, and the buff is so insubstantial when you do so.
Here's the thing. If Im playing mechs Im playing [card]security automaton[/card] which is tons better than this card. So where …
Is this OP?
Well, the problem with this card is actually the fact that its tribeless. The stats is nice and since you get to control what happens makes the condition fairly trivial. But most tempo decks these days …
Just no. Banking 2 mana on forge is hard enough. Waiting until this card is on board before banking? That's just ludicrous.
Unless of course you somehow think a card like this can actually survive past its first turn. …
In the event that there's a really good card that shuffles something in your deck this card has potential. But I personally dont like it. Its a dead card until something is played, and it doesn't even have vanilla stats.
…Playable in menagerie, pass on everywhere else.
Good that it has taunt, but you really dont care about the value, and at the end its really just a 4/5 taunt for 4, which would only interest a curving, tempo …
The 3 mana discount makes this interesting, but its in reality not really more viable than [card]nerubian vizier[/card], and you'll likely find banking 2 mana a little steep in the early turns. Not to mention that this does not have …
Its [card]dyn-o-matic[/card] with lower stats but crucially able to gain lifesteal, meaning its a control card for all classes except perhaps blood control.
Not so optimistic in other archetypes, because I dont think they can survive banking 2 mana …
I like it because its a 7 mana card with a fairly devastating deathrattle, but moreover its magnetic, meaning that's an extra 6 damage to face and making a sticky minion.
Such a shame that its ever only going …
Remember [card]crowd surfer[/card]? No, me neither.
So you play this card out and imagine that it'll bounce at least twice before expiring. Well, reality is your opponent will simply wipe your board, or they'll kill your mechs before wiping …