dapperdog
Lv.20Dragon Scholar
Comments
Its funny because all those which you pointed out are valid arguments on the problems with RTS and yet it is precisely what makes the genre compelling to its fans.
C&C4 tiberium twilight famously attempted to reduce or remove this problem by essentially removing much of the macro aspect of the game and it got riddled with negative reviews, …
This is a big gamble, and not because its an indie studio making their first move, but because the RTS genre is virtually dead and has been for quite some time
Put simply, the genre was good back in the day when we're not expecting over the top, full open world, where 3d characters dont look like a three …
Amazing review to be fair. You should consider doing review videos up youtube, flux. Might be more worthwhile in a generation where reading is now increasingly rare as a skill.
Two things mentioned really does surprised me a bit. Surely blizz must be aware that the ARPG genre is moving increasingly towards absurd in terms of power level. Even …
Well, we all know that nerfs will be made to paladin and hunter because this two classes are practically everywhere, with astonishing win rates.
[card]Pozzik, audio engineer[/card] and [card]disco maul[/card] nerfs have been long time coming. Its actually amazing it took so long, with everything else nerfed around them. Pozzik itself on 4 is backbreaking, might as well just …
I know diablo 2 has a similar system called ladder back then. Never really do online play myself, I usually play my ARPGs alone.
Nice to know that diablo 4 isn't another souless corporate game where they expect you to keep paying every month. A calm before the storm? Seems like even with that big an opening its never …
Havent played the game, so dont know anything about it. Can anyone describe what the live service and microtransactions that are currently in diablo 4? Hearthstone is already egregious enough for my taste, can't afford another live service game, would rather know what Im getting myself into when I eventually get diablo 4 myself.
Its correct, as Suchti0352 said, that you're allowed to play card after card despite the animations for the previous entry still being played. The easiest to test this theory would be to have a card that draws on trigger like [card]field contact[/card], you're allowed to continue playing cards even as this minion continually draw you cards.
That said, this …
Anyone can give me an update on how the game is so far? Prefer to wait until a sale, because the exchange rate for USD is ripping a hole in my trousers.
Heard the game's ending is basically 'here we go again', instead of a satisfying end for sanctuary.
Unfortunately no. It reads health change, and armor simply doesn't count. That's the same way [card]flesh giant[/card] works as well, it has to be health that increases/decreases.
Perhaps you have armor, ripper doesn't trigger if your health doesn't change. Armor gaining or chipping wouldn't work.
Lol, that makes the card almost irredeemably bad. I cant see whyd anyone would play it now. I initially thought it would actually be a niche play in wild at least. Oh well.
Even a 0 mana 1/1 rarely ever features in competitive play, and here's one thats only marginally bigger but cuts 1/6 of your health away.
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Anyone know if duels will be reset as well?
For reference

To be fair, each of those selections does offer something that'll justify being on a 2 mana weapon, but its lack of consistency will hurt the card.
There's also the problem that warrior is such a clusterfuck in terms of identity, the power level of this card's random effects spikes between the different archetypes. Ive …
Its just a terrible card for warrior. You'll never be playing this because drawing cards is difficult enough so each one has got to count. And this one offers a payoff that's best described as horse shit. The only way its playable in warrior is that the class can suddenly draw a ton of cards easily and you need a …
Its probably crap for both sides, simply because there's no chance you'll ever be playing more than 2 weapons per game, so by default this thing can never realistically reach 0 mana.
Even if we live in a meta where playing tons of weapons is actually possible, there's still the payoff to consider which is relatively weak. Obviously team5 …
The ultimate jailer card.
But realistically its not very good, unless your can absolutely bomb your deck off early, and I suspect that even if you can that'll probably still take at least until turn 6 where there's plenty of ways to remove this card.
Maybe off a chad, which may immediately make this 0 mana, because without …
For deathrattles, or just copy another [card]dar'khan drathir[/card] for 12 damage to face that turn.
Only problem? Well, chadlock dont need it because if somehow your darkhan survives, or if you play that card at all, then technically you should be winning that match regardless of [card]reverberations[/card] presence.
Unless there's a combo somewhere this card will likely never …
Fire spells from mage, okay. Fire spells from warlock, now that's proper shit that would easily condemn this card to never played territory.
Just about the only good thing about this card is the fact that its an imp, so if you need some reload or something special in your implock, or if you definitely dont care about winning, …
A bit boring, but solid.
Unfortunately, there's no real overheal priest deck at the moment and I doubt this would make the cut, since I'm nearly 100% certain that it'll never go into shadow priest.
But if you need a tempo here it is.
Team5, Im sure you didn't just print yet more mana cheat for a class that is already filled with it, just to get on my nerves.
In wild, this card is just yet more mana cheating for grimy cellar staying druid mains to just take up forever to play out their deck and then completely screwing you on turn …