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dapperdog

Dragon Scholar
Joined 07/29/2019 Achieve Points 1890 Posts 5679

dapperdog's Comments

  • Hard removal for pally/shaman? No. Does 12 damage to face over 2 turns, now that's a card to respect.

    In fact, this card is practically Doomhammer for paladin, abusable with Feast and Famine and For Quel'Thalas!. I doubt it'll actually make a deck, but if you want it its entirely possible.

     

    The cost is the only problem here. But even without the aforementioned combo, this thing is still doing 12 damage over two turns, and for a class that often struggle with doing direct damage to close out the game, it might actually see play.

  • In the current meta, no. In future, maybe.

    The main issue with this card is where does it fit in. Paladin doesn't need something like this while Sinful Sous Chef and boogie down are comfortably doing work filling the board. Shaman is best positioned to use this because every token counts and for what its worth this is still a 4 health totem for 2. But the current shaman build is so tight I just dont know what you'll take out to fit this mediocre card in.

  • Probably one of the best if not the most important card paladin will ever receive. So much so that it'll easily decide any game that depends on board.

    Paladin has always struggled with taking initiative, and rush minions are particularly rare amongst its class cards. That's mostly why Blood Matriarch Liadrin sees play despite its conditional use. Now with this card, I think its safe to just dump liadrin entirely, which is insane.

  • Its great when your opponent isn't expecting it.

    Unfortunately, in the world today if this card ever becomes meta then everyone will simply play around it, at least long enough for that 3 drop to not matter. Even if it does proct, its only a 3 drop, hardly the end of the world.

    The only good thing you can say is that on turn 2 this card offers more than 90% of all the two drops currently existing in standard. Unfortunately, if your opponent smells it then its just a 2 mana skip turn for you, which for hunter may well be death.

  • Like most dual class cards, these will more often than not find a home in only one of those two classes and this card is the very epitome of that.

    Hunter will never need this, because its simply not in the gameplan, unless there's an easy way to cheat this out, and even then I'd argue there's better targets. Put simply, hunter doesn't play sustain not because there's no option for it but because they're so much better at killing opponents rather than stalling. Why bother playing sustain when 6 mana will do enough to put pressure on board, or hit face for a substantial amount?

    Whereas in DK though, its definitely a blood DK card. If DK ever decides to move past 20 removal cards deck, you can at least follow up from a Screaming Banshee on 5 that'll likely just end the game there and then versus non-control decks.

  • Certainly a card with plenty of potential and will likely see play in some capacity.

    At the moment, its mostly a DK card because you'd just run foul egg anyway, and this card gives you a two 3/3s on 4 along with a 3/4 body. But I wouldn't be too surprised if this card gets abused one way or another in the next two years.

  • Yelling Yodeler is probably the only respectable card here. Both hunter and DK can take full advantage of the double deathrattle this card offers.

    The rest is just too niche to even be considered. Maybe Hollow Hound can do something in blood DK, but I think Blood Boil itself will suffice.

  • Arena card and likely part of a very annoying achievement. That's it.

    Every pack needs a filler and this card happily raises its hand.

  • Draw 3 cards with a decent body and sacrificing only one weapon? Sure why not.

    Is there anything else to say? Its only downside is your deck would likely need more than 3 weapons for this to be consistent.

  • Its going to get nerfed not because of its power but because it punishes anything that isn't minion heavy, or playing control. Because if this gets played versus any control deck its nearly 99% chance they'll just take that 8 damage, rather than risk an additional 4 damage the next turn.

    Practically useless versus aggro, but hey. If you have a card that deals 8 damage to control decks and you're playing aggro-mirdrange, you'll just play this card because why not? And imagine your opponent's face as they wriggle around trying to see whether its better to take 8 now or more later.

    One weakness though. Finley immediately neuters it. But then again, that means they're playing finley, one of the most difficult card to play with an awful play win rate.

  • Dont know why this card has tradeable when its fairly clear it'll never be traded away in hand.

    Because if you put this in your deck then its very likely the meta has turned massively for spells, or youre an aggro deck facing a ton of control. The only reason you'd trade this away is in aggro mirrors, and even then Im not 100% sure its the right choice.

    Its certainly a good card, but I feel most will just go for Cult Neophyte, which costs 2 less and is infinitely more easier to play. Still, if the meta does turn towards spells, then why not? Its practically a counter to druid in of itself.

  • Its likely just a bait card for deck builders to try and abuse the 5 card draw.

    But realistically, even aggro decks nowadays plays at least 8 spells and most of which will comfortably draw cards, less than this one admitably, but at very least they dont cost 5 mana. Additionally, this card has potential to screw you quite hard, by granting your opponent your cards and then drawing you less than 5, which would be disastrous.

    So where will this fit into? Most likely aggro decks like unholy DK or menagerie warrior, where spells are minimal and even if lost its not a big deal.

    One last bit. This might actually turn out to be a tech card bizarrely in control mirrors because you'll not only draw important minions, but also grant your opponent useless clear options that they cannot dump. That would be hilarious if nothing else.

  • Tradeable is fine, and team5 have been pretty selective adding this keyword into certain cards. For the most part, it ends up pasted on tech cards, and not all tech cards are playable.

    Besides, you cant really build a deck with too many tradeable cards in it, because it doesn't really draw per say, more like replace. In other words, you'll likely end up drawing a dead card at a later turn anyway.

  • Team5 may be overdoing it with the draw options this time round, and the fear is that it'll get worse, progress the meta unhealthily, or promote more polarization. Because we can see what these cards essentially are; aggro options, so it makes sense to imagine control getting equally as insane options of their own.

    Elite Tauren Champion might get nerfed, or everyone would just be playing finley. Not because its overpowered but because this card is just tailor made to punish anything that doesn't play curving minions. Wouldn't be surprising if taking that 8 damage immediately is considered the best decision for certain decks. The only mitigating circumstance is that the player of this card would most likely be at a disadvantage, having practically played a 5 mana do nothing on board, so its almost unplayable against aggro or midrange.

  • Well, that pretty much sums up warrior in a nutshell doesn't it. At least it fits warrior's identity. Nothing comes without conditions for warrior, and they'll make it as difficult as is possible.

  • If such competition even exist in a middle class existence in 1st world countries, I'd still just recommend them to buy a portable monitor, which would likely not even cost half of what this thing will eventually cost.

    The only advantage this confers is for couch potatoes to be able to play the ps5 lying on their back, which incidentally from my own observation, is unironically the real selling point of this device.

  • I dont know, diablo 4 feels too clean at the moment, Im expecting something scummy like microtransactions, loot boxes etc to ruin all the fun.

    Whatever the case, at least there's something to look forward to in the new IP.

  • They must be really confident to announce blizzcon so early. Diablo 4 would be releasing a good 6 months after it starts, so if the game bombs especially from auction houses etc., it wouldn't be good tidings.

    If I were to guess, there might be at least 2 games that's going to be announced, aside from the hearthstone expansion reveal. Probably something to do with WoW, or dare we dream, a new IP from blizz after so many years.

    ...or they'll just reveal another cheap iteration of what they have and we'll get the whole diablo immortal scene all over again.

  • I'll be surprised if this game reviews well. LoR fans would likely hate it if you get even the slightest lore-related point wrong, and its gameplay would likely be found wanting because its almost certainly going to be 100% stealth and running.

    Not even sure if it'll hold a candle up to the old stealth game styx.

  • Ive omitted him because I seriously cant be sure. Prior to nerfs that 8 armor is only ever useful in aggro matches, because youre very unlikely to keep Chitinous Plating in hand just for the combo to happen.

    In other words, druid will continue to do poorly against aggro while doing well against other archetypes, so in fact what really has changed?

    Doesn't help that all Im facing nowadays are just aggro decks, and more often than not I end up losing way before turn 8 anyway. My old list still works fine, although setup is now required, but not as much as most people would make it out to be.

     

    The tony+jailer 'combo' isnt really one anyway. People tend to just jam jailer then follow up with tony, especially in control matches.