

Dragon Scholar
Anything that can give out lifesteal needs to be respected. That's it. Even if they look like shit, as this card does from first impressions, the mere ability to grant lifesteal means it'll always be relevant even if the minion itself suck.
In priest that's particularly disgusting. [card]Apotheosis[/card] would have been completely worthless without lifesteal, even if you double …
This card has the potential to be just disgusting, and is indeed the one card that is needed post [card]anub'rekhan[/card] nerf so druid can start with the toxic play once more.
I have absolutely no doubt it'll see play within this expansion.
Its turn 6 and you've just played a 6 mana do nothing, on top of having horrible stats. All in the vain effort of removing one mana from your opponent's next turn. And once 10 mana is reached this card straight up does jack shit.
So will it see play? Well, no. Druid can ramp, and warlock doesn't need …
Its always uncanny how team5 tends to print the worst cards for certain classes, merely because their identity demands it. I mean seriously, is team5 really valuing a 2/2 at 5 health, just because you can play it for 0 mana? Considering what cards like[card]bloodbloom[/card] did during its time, I think a 2/2 is a tad bs at 5 health.
…Just a solid card for dhunter, and probably the best of the remix cards. Basically out of the 4 selections, only 1 can be truly considered situational, the others can be jammed without any further consideration on 5.
There's really not much else I can say. Only weakness is its lack of consistency, but for cards that can swing …
Its looks great being able to bounce 3 damage to board every turn but what exactly is this thing supposed to accomplish? Aside from everything else, its initial cost of 5 is also somewhat too high for a defensive card that only ever removes one minion. Its also technically unable to remove big targets without being traded off itself, so …
It looks great, and then you noticed that its an outcast card and that significantly makes the card worse, or at very least inconsistent.
Basically speaking, if this is in your deck you'll likely end up sapping stuff that would normally not be considered big targets, because there's no chance its kept in hand just for particular targets.
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It'll go into any deck that isn't playing aggro, because when this card lands at what you need its incredible for 5 mana. The problem is obviously consistency, but out of the 4 there's only really 1 bad option.
Certainly big dhunter at very least. Admitably, that may be the only archetype it slots in like a glove right …
Its a tech card for rogue, because the class really dont need hard removal that cant also deal damage to face. But there are times where the meta turns hard on tall minions and you can tech this in because on its own its not really that bad, just dont fit rogue's gameplan.
But 2 mana kill a minion …
Its thus far the only silence option for shadow decks, and its discoverable from [card]sister svalna[/card], making priest just a little more unbearable with their myriad discovers.
But seriously. [card]Shard of the naaru[/card] is still in standard so what chance does this card really have outside of discovers?
It'll see play, though only because of its pirate tag, and only ever in rogue. Priest has plenty other, more consistent thief cards.
Not really remarkable in any way, to be honest. Even if you scout out their topdeck what could you possibly do about it? Its not like good players dont already factor in their opponent's next move …
Dispense-o-bot's selections, to those wondering;


Its a discover card, because you'll never realistically put this in your deck unless youre playing highlander.
Forget the hunter class, they'll never play this. In mage however, this card is toxic not because its strong but because you can easily discover it out of nowhere and screw your opponent sideways.
Its basically [card]arcanologist[/card] except with poor stats. But the greatest damning part of this card is that it only draws at the end of the turn, so its not even strictly better than arcanologist despite being 1 mana cheaper.
Maybe in hunter, because that class cant draw as efficiently and this curves right into secret on 2, which may …
Its just an instant include into enrage warrior. Essentially being able to ping your minions is fairly premium in a class where its supposedly part of their identity.
For shaman though, pretty sure it'll never see play. Damaging your own stuff simply isn't any good in a token based class and making tall minions isn't really what shaman wants …
Probably one of the few dual class cards that may actually have competitive function in the meta.
Shaman would want this because most of the time this is just two 4/5s on 4, unless your opponent diligently removes every token you generate. Whereas in warrior, buffing this up would make for two really big taunt minions.
Will it …
Back in 2016 its predecessor was quite a scourge, but this is 2023 now. Even the pre-nerfed form of [card]tuskarr totemic[/card] wouldn't see play in a 60 card deck list in 2023.
So put simply, what makes this card special? Well, in addition to being more consistent than its predecessor, it also happens to be in a meta where …
Again, its a card that'll never see play not because of its demerits but because of its rune restriction.
But is it really as good as it looks? Why not just play [card]unholy frenzy[/card] instead, a card thats 90% of the time, objectively better than this card. The rune restriction is simply more salt to wound on this card's …