dapperdog
Lv.20Dragon Scholar
Comments
Because frigidara into frostwyrm's fury is pretty much a deathknell. Apart from anything else, its a 6 mana AoE that curves and tutors the best card in the deck. If you were a board based deck seeing frigidara on 6 is pretty much an instant concede.
Team5 probably doesn't want to weaken triple rune cards because those are pretty …
The fact that death knight is getting some major changes is the step in the right direction, because I think team5 suspects (correctly) that there wouldn't be any real changes in the gameplay pattern, card choices, or overall effectiveness of the class simply because of how the rune system works ([card]frost queen sindragosa[/card] still remains impossible to play etc.) and …
Quote From Pezman Is anyone else sick of [card]Lightshow[/card]? Every mage I fight seems to draw both copies of this, plus double [card]Rewind[/card] followed by [card]Commander Sivara[/card]. Or they discover extra copies off [card]Vast Wisdom[/card]. That's a fricking ridiculous amount of damage.
You're either running control or you're severely unlucky because Ive not seen a …
Quote From Hydrafrog [spoiler]Quote From dapperdog Quote From Hydrafrog Ok I've been laddering with a Shadow Priest deck using a few of the new cards in it like [card]Fight Over Me[/card], a total 5 star card in my opinion BTW, and [card]Ghost Writer[/card], another amazing card with Finale, and I encountered another Paladin deck …
Technically its 'working as intended' since those cards read '1 more armor/attack', meaning that its an upgrade not a grant. But these are splitting hairs, the point is that team5 coded it to only work with armor/attack regardless of how unintuitive the wording may be.
But yeah, that combo is pretty much broken and will likely be fixed within …
Quote From Hydrafrog Ok I've been laddering with a Shadow Priest deck using a few of the new cards in it like [card]Fight Over Me[/card], a total 5 star card in my opinion BTW, and [card]Ghost Writer[/card], another amazing card with Finale, and I encountered another Paladin deck with Kangor in it...
I HAVE to double down …
Out of all these I think [card]vengeful walloper[/card] nerf is probably the most impactful, the rest dont really change how the game plays out in my opinion.
One of those times where buffs would be more welcomed than nerfs because it feels like overall strength of certain classes like DK is way higher than, let's say, warrior.
If it were up to me its most likely DK cards need some looking at. Frost aggro and unholy can easily pick apart most decks but I feel the biggest problem here is that I can't see it ever changing its list, or gets weaker than aggro decks from other classes. Not sure this is where team5 wants the class …
Got a good haul of legendaries, just too bad most of them are shit. As usual, Ive rated warrior as pretty much the biggest loser of this expansion (except for one card) and lo and behold Ive opened both legendaries and epics. Very nice.
So my day one experience;
- Ive heard lots of stories about …
Quote From anchorm4n Not entirely accurate imo. Aren’t you guaranteed a legendary in your first 10 golden packs of each expansionas well?
If Im not mistaken, this was confirmed way back when golden packs came along, from a debate about the value of a golden pack bundle.
Quick reddit search: https://www.reddit.com/r/hearthstone/comments/sdj61o/are_the_golden_packs_worth_it_purely_for_dust/
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Golden packs dont have pity timers, although they do have a better chance at giving out signature cards (practically legendaries). All the opening rates are the same as a normal pack.
Its likely not worth getting golden packs over normal ones, simply because you open more packs in the latter which means a higher overall chance at getting a …
I was going to comment on the same thing. Apparently the only time I would give blizz my hard earned cash and they're actively making it hard to do so.
Guess what blizz, if people gotta wait in an infinitely looping virtual queue line that doesn't make any sense, they'll probably not want to buy anything anymore.
Pre-expansion bugs?
Expansion release: Hold my beer
Admitably they are getting better. Usually we're waiting until day one before anything gets patched at all.
Shit, [card]fiery war axe[/card] has been unnerfed. Clearly warrior will start dominating wild now. We can only be relieved to know that its not in standard.
But seriously, this unnerfed is about 4 years too late.
Also, a small commentary on duels. I really think they need to either revert the changes made to …
Quote From GoddammitDontShootMe Decent clear, but does the 6/6 have taunt or anything? Does it become do 6 damage to all minions and summon a 3/3 on alternate turns?
Usually if the summoned minion have taunt, it'll be stated so we can safely assume it doesn't. And yes, it does alternate between 3-6 damage to …
A bizarre choice to make this a quilboar, but I suppose it'll help with big beasts decks.
Not too bad to be fair. Play it on turn 1 and your turn 2 is now one mana bigger than everyone elses. And frankly, hunters need better 1 drops because [card]irondeep trogg[/card] is rotating
Will see play, because its a …
Mage needs spells, mage needs burn. Minions dont usually cut it.
Unless the pool is so small you're practically guaranteed to find the elemental you want this is just trash. No to mention that you've got to spend mana on this thing.
Giving away tempo for a payoff that you'll never want to play. No exactly top tier …
No more tess, no more chest, so what the hell are we doing playing this card? A card that's so inconsistent in results that even dedicated thief decks in wild wouldn't think of it. Can't even play this shit on turn 1 for god sake.
Meme at best, though Im 100% sure there's a bs achievement tied onto it.
Minus points because it only hit minions, and bizarrely to discover a spell its a finale.
Further points removed because nearly all the best fel cards have rotated ([card]fury (rank 1)[/card], [card]fel barrage[/card], etc.)
So...what are we left with? The only good thing I'll say that despite it being a finale, 1 mana to fill curve + an …
How good this card would be will be entirely down to how long you can hold on to this without breaking the weapon.
Imagine playing an aggro deck and this card remains equipped for 5 turns. From there on, any minion that survives on your board will likely threaten an extra massive 10 damage to face.
But its …