dapperdog
LV.20Dragon Scholar
Comments
5,694 totalWell, I was expecting slightly different than simply disallowing discovers for triple rune cards. For starters, I think some of their cards simply needs slight nerfs. [card]Bone breaker[/card] and [card]plague strike[/card] are two cards that absolutely needs touching for example.
…The only good decision here is to limit the cards to standard. Otherwise, this would just be combo galore
As it stands, pally is the best class because of [card]front lines[/card]; thaddius, [card]stoneborn general[/card] and neptulon doing huge work …
I can assure you that [card]infinitize the maxitude[/card] is just plain bad, nothing to do with the pool of spells. Was grinding out achievements and let me say that even attempting to trigger its finale outside of turn 2 is …
If you mean the token generated from hp, dont hold your breath. The whole point of DK's hp is to generate corpses while allowing a ping. It makes control decks in DK more viable, so its unlikely team5 would ever …
Because frigidara into frostwyrm's fury is pretty much a deathknell. Apart from anything else, its a 6 mana AoE that curves and tutors the best card in the deck. If you were a board based deck seeing frigidara on 6 …
The fact that death knight is getting some major changes is the step in the right direction, because I think team5 suspects (correctly) that there wouldn't be any real changes in the gameplay pattern, card choices, or overall effectiveness of …
Quote From Pezman Is anyone else sick of [card]Lightshow[/card]? Every mage I fight seems to draw both copies of this, plus double [card]Rewind[/card] followed by [card]Commander Sivara[/card]. Or they discover extra copies off [card]Vast Wisdom[/card]. That's a fricking …
Technically its 'working as intended' since those cards read '1 more armor/attack', meaning that its an upgrade not a grant. But these are splitting hairs, the point is that team5 coded it to only work with armor/attack regardless of how …
Quote From Hydrafrog Ok I've been laddering with a Shadow Priest deck using a few of the new cards in it like [card]Fight Over Me[/card], a total 5 star card in my opinion BTW, and [card]Ghost Writer[/card], another …
Out of all these I think [card]vengeful walloper[/card] nerf is probably the most impactful, the rest dont really change how the game plays out in my opinion.
One of those times where buffs would be more welcomed than nerfs …
If it were up to me its most likely DK cards need some looking at. Frost aggro and unholy can easily pick apart most decks but I feel the biggest problem here is that I can't see it ever changing …
Got a good haul of legendaries, just too bad most of them are shit. As usual, Ive rated warrior as pretty much the biggest loser of this expansion (except for one card) and lo and behold Ive opened both legendaries …
Quote From anchorm4n Not entirely accurate imo. Aren’t you guaranteed a legendary in your first 10 golden packs of each expansionas well?
If Im not mistaken, this was confirmed way back when golden packs came …
Golden packs dont have pity timers, although they do have a better chance at giving out signature cards (practically legendaries). All the opening rates are the same as a normal pack.
Its likely not worth getting golden packs over …
I was going to comment on the same thing. Apparently the only time I would give blizz my hard earned cash and they're actively making it hard to do so.
Guess what blizz, if people gotta wait in an …
Pre-expansion bugs?
Expansion release: Hold my beer
Admitably they are getting better. Usually we're waiting until day one before anything gets patched at all.
Shit, [card]fiery war axe[/card] has been unnerfed. Clearly warrior will start dominating wild now. We can only be relieved to know that its not in standard.
But seriously, this unnerfed is about 4 years too late.
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Quote From GoddammitDontShootMe Decent clear, but does the 6/6 have taunt or anything? Does it become do 6 damage to all minions and summon a 3/3 on alternate turns?
Usually if the summoned minion have …
A bizarre choice to make this a quilboar, but I suppose it'll help with big beasts decks.
Not too bad to be fair. Play it on turn 1 and your turn 2 is now one mana bigger than everyone …