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dapperdog

Dragon Scholar
Joined 07/29/2019 Achieve Points 1890 Posts 5679

dapperdog's Comments

  • Far as stabilization goes this card is insane.

    Heal for 8 is already good, get a 3/3 taunt as well? That's just cheating.

  • There's just not enough good 1 drops to justify this card's inclusion, and its 3 mana.

    Even pure pally dont play that many 1 drops. The best thing you can say about it is that its thinning your deck but chances are good you'll never mulligan for this card, you'll mull for your 1 drops. So what's the point?

  • Its decent, but Im not sure where it'll actually fit into.

    There's currently no reason to run this in spellic, fel dhunter would be practically dead, and aggro don't need this card because they have Sightless Magistrate

    All other dhunter will likely play for board so where does this come in? Its not even decently stated.

  • Good on curve. Outside of it its probably less scary than it looks.

    Imagine playing this in aggro mage. Turn 3 draw 2 cards with a 3/3 and turn 4 Cold Case with another 4/4. Infuses your Frozen Touch and pressures opponents, there's just no denying that this card is going to see play.

  • Lol no.

    3 mana to discover a couple of demons? Why?

    Why wouldn't warlock just draw cards with 3 mana instead?

  • Crap not because the card is crap, but because you can never realistically use this card in any deck except for control and control dont need this shit.

    What a shame. Because if this was 1 rune or better yet, none at all, it'll be easily one of the best cards that challenges players to build around it. Instead, its trapped within a shell that neither wants nor needs it at all.

  • Ah yes, pile up more shit on warrior because why not. Its not like the class isnt already drowning in its own piss anyway.

    The card is decent, but a tad too expensive to be a clear option, or a trigger option.

    And for god sake there's not even any payoff aside from Anima Extractor. No Armorsmith, no Battle Rage, what the hell blizz. Is this one of those 'trust the process' kind of card? So we're to expect to see the reason why this bs card costs 4 mana within the next 2 years?

  • It'll usually give you a better stated minion for 5 mana. Just have to deal with the occasional inconsistency.

    Unfortunately, in 2023 constructed I think its fair to say that you're better off just putting a decent 5 drop (if that's what you want) in your deck to begin with

  • Only good if there are good big demons available and there really isnt at the moment.

    Enhanced Dreadlord isn't good enough and even if it is what other targets are there? A card for the future, but given its high mana cost Im not 100% sure it'll work out.

  • Dont like it because Lightbomb is better and is currently still in standard.

    Plus, removal cards that aren't consistent aren't good enough. That's a fairly safe rule. Sometimes good off discovers, that's the kindest you can say about this card.

  • This is basically just hagatha's hp in spell form, and with the small pool I'd say this card is busted, at least for now.

    Essentially it provides you with reload, because shaman decks always tend to be shit that way. So you can realistically play an aggro deck with shaman (maybe even go totem) and use this card as sort of reload.

    I mean, Witch's Cauldron saw play, whos to say this wouldn't.

  • Good in murloc or swarm type decks because you'll always mulligan for your 1 drops and this card is technically just Fire Fly in murloc form.

    Unfortunately, at the end its still a 1/2 and in 2023 there's no reason to believe a vanilla 1/2 on 1 is good enough. Hell, bring firefly back to standard and Im not even sure it gets a nod anywhere now.

  • If the conditions wasn't so impossible in a class like hunter this card would realistically be powerful enough to see play in most decks. Never underestimate secrets to win you games.

    Unfortunately, I see no reason why hunter would play a deck that doesn't curve so minions would be on board 90% of the time, and if they're not then you've technically lost the game, or 100% all in spitter to do the job because this card can't possibly save you anyway.

  • Its the kind of card that sounds powerful but in practice is simply tech at best.

    Because what does mage realistically need something like this for? The only existing situation that comes to mind would be against rogue, where they can go completely apeshit and play their entire hand out.

    And then this card needs something like an Arcane Explosion to do well, which it doesn't have. All it has is Shooting Star, which isn't bad but not good enough neither.

    I'd say mage forgets about removal and just stall. If they do need removal, it'll likely not be this card.

  • Pretty good actually, but definitely one of those cards that tends to get weaker as the game progresses.

    Because in effect, you're playing this for a swing turn in future, or setup a massive board with Drum Circle. Given that druid lost pretty much all their win cons and stabilization, this might be the only thing you have that isn't hp and remotely broken

    Imagine cheating this out with Innervate etc. just get a trio of 5/5s as early as turn 4.

  • This card is just insane and will likely be either nerfed or otherwise this will be in every warlock deck bar aggro, and even then Im not 100% sure it doesn't just get into that as well.

    Because what the hell, this card does everything. And then it shuffles 3 mana, yes ladies and gentlemen, 3 mana versions of the other choices into your deck, as though warlock would face any difficulty getting them out. That means, even if you dont just Tickatus your opponent's deck, you'll never ever lose to them on fatigue unless they too have this spell.

    We have shit legendary spells like Going Down Swinging, Infinitize the Maxitude, Blackrock 'n' Roll, and then for 6 mana we have this. Leagues ahead of the rest by a country mile.

  • Its just good, even if you've never taken any fatigue damage that's still a 7/8 in stats on turn 5.

    Obviously, its likely to summon at least 2 most of the time. Almost like a mini-Imp King Rafaam that incidentally curves right into that very card for a finisher.

    It might just get looked at if implock starts playing this card and suddenly we're being overwhelmed turn after turn by 3/3s.

  • A straight up inclusion into controlock, but doubtful in all others.

    This card is negates about 12 damage in total when you look at it. Even if all it does is simply removing the downsides of hp that's still a massive score. I can't see much downsides to just playing this on 2 to be honest.

    Only issue would be redundancy, because there's Void Virtuoso and there's Mal'Ganis. You can't have too many cards doing the same thing that doesn't win you the game.

  • I like it only because it does face damage, and at some point it'll do 6 damage to everything on your opponent's side

    But there's no denying that in the early game this card is just trash. There's something to be said on why we should bother playing this when Hellfire is newly minted at 3 mana. Imagine going up against aggro, missing Baritone Imp on 2 and then this card is just a worse Arcane Explosion.

    Its kinda a situation where you'll most likely be forced to play this card regardless because it powers up your other cards, sort of like relics.

  • Seriously, this is a 2 mana 3/3 that can get better.

    Whether you'll play this in implock or whatever midrange lock that focuses on self damage, this card would be in.