dapperdog
LV.20Dragon Scholar
Comments
5,694 totalIts just an instant include into enrage warrior. Essentially being able to ping your minions is fairly premium in a class where its supposedly part of their identity.
For shaman though, pretty sure it'll never see play. Damaging your …
Probably one of the few dual class cards that may actually have competitive function in the meta.
Shaman would want this because most of the time this is just two 4/5s on 4, unless your opponent diligently removes every …
Back in 2016 its predecessor was quite a scourge, but this is 2023 now. Even the pre-nerfed form of [card]tuskarr totemic[/card] wouldn't see play in a 60 card deck list in 2023.
So put simply, what makes this card …
Again, its a card that'll never see play not because of its demerits but because of its rune restriction.
But is it really as good as it looks? Why not just play [card]unholy frenzy[/card] instead, a card thats 90% …
Despite its allure, it's likely never going to see play
Spend two mana to stall your opponent's board reload for one turn. Is that really something you want to do? Even control decks would struggle to take full advantage …
Ironically the divine shield is preventing this from being an auto pick in blood DK.
This card is sticky as hell, quite possibly impossible to fully remove within 1 turn, meaning paladin just got a minion that will be …
Hard removal for pally/shaman? No. Does 12 damage to face over 2 turns, now that's a card to respect.
In fact, this card is practically [card]doomhammer[/card] for paladin, abusable with [card]feast and famine[/card] and [card]for quel'thalas![/card]. I doubt it'll …
In the current meta, no. In future, maybe.
The main issue with this card is where does it fit in. Paladin doesn't need something like this while [card]sinful sous chef[/card] and boogie down are comfortably doing work filling the …
Probably one of the best if not the most important card paladin will ever receive. So much so that it'll easily decide any game that depends on board.
Paladin has always struggled with taking initiative, and rush minions are …
Its great when your opponent isn't expecting it.
Unfortunately, in the world today if this card ever becomes meta then everyone will simply play around it, at least long enough for that 3 drop to not matter. Even if …
Like most dual class cards, these will more often than not find a home in only one of those two classes and this card is the very epitome of that.
Hunter will never need this, because its simply not …
Certainly a card with plenty of potential and will likely see play in some capacity.
At the moment, its mostly a DK card because you'd just run foul egg anyway, and this card gives you a two 3/3s on …
[card]Yelling yodeler[/card] is probably the only respectable card here. Both hunter and DK can take full advantage of the double deathrattle this card offers.
The rest is just too niche to even be considered. Maybe [card]hollow hound[/card] can do …
Arena card and likely part of a very annoying achievement. That's it.
Every pack needs a filler and this card happily raises its hand.
Draw 3 cards with a decent body and sacrificing only one weapon? Sure why not.
Is there anything else to say? Its only downside is your deck would likely need more than 3 weapons for this to be consistent.
Its going to get nerfed not because of its power but because it punishes anything that isn't minion heavy, or playing control. Because if this gets played versus any control deck its nearly 99% chance they'll just take that 8 …
Dont know why this card has tradeable when its fairly clear it'll never be traded away in hand.
Because if you put this in your deck then its very likely the meta has turned massively for spells, or youre …
Its likely just a bait card for deck builders to try and abuse the 5 card draw.
But realistically, even aggro decks nowadays plays at least 8 spells and most of which will comfortably draw cards, less than this …
Tradeable is fine, and team5 have been pretty selective adding this keyword into certain cards. For the most part, it ends up pasted on tech cards, and not all tech cards are playable.
Besides, you cant really build a …
Team5 may be overdoing it with the draw options this time round, and the fear is that it'll get worse, progress the meta unhealthily, or promote more polarization. Because we can see what these cards essentially are; aggro options, so …