dapperdog
Lv.20Dragon Scholar
Comments
Despite its allure, it's likely never going to see play
Spend two mana to stall your opponent's board reload for one turn. Is that really something you want to do? Even control decks would struggle to take full advantage of this. At most all it does is skip one turn, maybe, from an aggro deck and nothing else. Insidiously …
Ironically the divine shield is preventing this from being an auto pick in blood DK.
This card is sticky as hell, quite possibly impossible to fully remove within 1 turn, meaning paladin just got a minion that will be guaranteed to stick until next turn. I can see its application in paladin, but likely its not good enough for …
Hard removal for pally/shaman? No. Does 12 damage to face over 2 turns, now that's a card to respect.
In fact, this card is practically [card]doomhammer[/card] for paladin, abusable with [card]feast and famine[/card] and [card]for quel'thalas![/card]. I doubt it'll actually make a deck, but if you want it its entirely possible.
The cost is the only …
In the current meta, no. In future, maybe.
The main issue with this card is where does it fit in. Paladin doesn't need something like this while [card]sinful sous chef[/card] and boogie down are comfortably doing work filling the board. Shaman is best positioned to use this because every token counts and for what its worth this is still …
Probably one of the best if not the most important card paladin will ever receive. So much so that it'll easily decide any game that depends on board.
Paladin has always struggled with taking initiative, and rush minions are particularly rare amongst its class cards. That's mostly why [card]blood matriarch liadrin[/card] sees play despite its conditional use. Now with …
Its great when your opponent isn't expecting it.
Unfortunately, in the world today if this card ever becomes meta then everyone will simply play around it, at least long enough for that 3 drop to not matter. Even if it does proct, its only a 3 drop, hardly the end of the world.
The only good thing you …
Like most dual class cards, these will more often than not find a home in only one of those two classes and this card is the very epitome of that.
Hunter will never need this, because its simply not in the gameplan, unless there's an easy way to cheat this out, and even then I'd argue there's better targets. …
Certainly a card with plenty of potential and will likely see play in some capacity.
At the moment, its mostly a DK card because you'd just run foul egg anyway, and this card gives you a two 3/3s on 4 along with a 3/4 body. But I wouldn't be too surprised if this card gets abused one way or …
[card]Yelling yodeler[/card] is probably the only respectable card here. Both hunter and DK can take full advantage of the double deathrattle this card offers.
The rest is just too niche to even be considered. Maybe [card]hollow hound[/card] can do something in blood DK, but I think [card]blood boil[/card] itself will suffice.
Arena card and likely part of a very annoying achievement. That's it.
Every pack needs a filler and this card happily raises its hand.
Draw 3 cards with a decent body and sacrificing only one weapon? Sure why not.
Is there anything else to say? Its only downside is your deck would likely need more than 3 weapons for this to be consistent.
Its going to get nerfed not because of its power but because it punishes anything that isn't minion heavy, or playing control. Because if this gets played versus any control deck its nearly 99% chance they'll just take that 8 damage, rather than risk an additional 4 damage the next turn.
Practically useless versus aggro, but hey. If you …
Dont know why this card has tradeable when its fairly clear it'll never be traded away in hand.
Because if you put this in your deck then its very likely the meta has turned massively for spells, or youre an aggro deck facing a ton of control. The only reason you'd trade this away is in aggro mirrors, and …
Its likely just a bait card for deck builders to try and abuse the 5 card draw.
But realistically, even aggro decks nowadays plays at least 8 spells and most of which will comfortably draw cards, less than this one admitably, but at very least they dont cost 5 mana. Additionally, this card has potential to screw you quite …
Tradeable is fine, and team5 have been pretty selective adding this keyword into certain cards. For the most part, it ends up pasted on tech cards, and not all tech cards are playable.
Besides, you cant really build a deck with too many tradeable cards in it, because it doesn't really draw per say, more like replace. In other …
Team5 may be overdoing it with the draw options this time round, and the fear is that it'll get worse, progress the meta unhealthily, or promote more polarization. Because we can see what these cards essentially are; aggro options, so it makes sense to imagine control getting equally as insane options of their own.
[card]elite tauren champion[/card] might get …
Well, that pretty much sums up warrior in a nutshell doesn't it. At least it fits warrior's identity. Nothing comes without conditions for warrior, and they'll make it as difficult as is possible.
If such competition even exist in a middle class existence in 1st world countries, I'd still just recommend them to buy a portable monitor, which would likely not even cost half of what this thing will eventually cost.
The only advantage this confers is for couch potatoes to be able to play the ps5 lying on their back, which …
I dont know, diablo 4 feels too clean at the moment, Im expecting something scummy like microtransactions, loot boxes etc to ruin all the fun.
Whatever the case, at least there's something to look forward to in the new IP.
They must be really confident to announce blizzcon so early. Diablo 4 would be releasing a good 6 months after it starts, so if the game bombs especially from auction houses etc., it wouldn't be good tidings.
If I were to guess, there might be at least 2 games that's going to be announced, aside from the hearthstone expansion …