dapperdog
LV.20Dragon Scholar
Comments
5,728 totalIts turn 6 and you've just played a 6 mana do nothing, on top of having horrible stats. All in the vain effort of removing one mana from your opponent's next turn. And once 10 mana is reached this card …
Its always uncanny how team5 tends to print the worst cards for certain classes, merely because their identity demands it. I mean seriously, is team5 really valuing a 2/2 at 5 health, just because you can play it for 0 …
Just a solid card for dhunter, and probably the best of the remix cards. Basically out of the 4 selections, only 1 can be truly considered situational, the others can be jammed without any further consideration on 5.
There's …
Its looks great being able to bounce 3 damage to board every turn but what exactly is this thing supposed to accomplish? Aside from everything else, its initial cost of 5 is also somewhat too high for a defensive card …
It looks great, and then you noticed that its an outcast card and that significantly makes the card worse, or at very least inconsistent.
Basically speaking, if this is in your deck you'll likely end up sapping stuff that …
It'll go into any deck that isn't playing aggro, because when this card lands at what you need its incredible for 5 mana. The problem is obviously consistency, but out of the 4 there's only really 1 bad option.
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Its a tech card for rogue, because the class really dont need hard removal that cant also deal damage to face. But there are times where the meta turns hard on tall minions and you can tech this in because …
Its thus far the only silence option for shadow decks, and its discoverable from [card]sister svalna[/card], making priest just a little more unbearable with their myriad discovers.
But seriously. [card]Shard of the naaru[/card] is still in standard so what …
It'll see play, though only because of its pirate tag, and only ever in rogue. Priest has plenty other, more consistent thief cards.
Not really remarkable in any way, to be honest. Even if you scout out their topdeck …
Dispense-o-bot's selections, to those wondering;
It'll probably be too inconsistent, but we're all happy to see this not being a dual mage/rogue card, because that will be toxic as hell.
Its a discover card, because you'll never realistically put this in your deck unless youre playing highlander.
Forget the hunter class, they'll never play this. In mage however, this card is toxic not because its strong but because you …
Its basically [card]arcanologist[/card] except with poor stats. But the greatest damning part of this card is that it only draws at the end of the turn, so its not even strictly better than arcanologist despite being 1 mana cheaper.
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Its just an instant include into enrage warrior. Essentially being able to ping your minions is fairly premium in a class where its supposedly part of their identity.
For shaman though, pretty sure it'll never see play. Damaging your …
Probably one of the few dual class cards that may actually have competitive function in the meta.
Shaman would want this because most of the time this is just two 4/5s on 4, unless your opponent diligently removes every …
Back in 2016 its predecessor was quite a scourge, but this is 2023 now. Even the pre-nerfed form of [card]tuskarr totemic[/card] wouldn't see play in a 60 card deck list in 2023.
So put simply, what makes this card …
Again, its a card that'll never see play not because of its demerits but because of its rune restriction.
But is it really as good as it looks? Why not just play [card]unholy frenzy[/card] instead, a card thats 90% …
Despite its allure, it's likely never going to see play
Spend two mana to stall your opponent's board reload for one turn. Is that really something you want to do? Even control decks would struggle to take full advantage …
Ironically the divine shield is preventing this from being an auto pick in blood DK.
This card is sticky as hell, quite possibly impossible to fully remove within 1 turn, meaning paladin just got a minion that will be …