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dapperdog

Lv.20

Dragon Scholar

1,948 / 5,349 XP
Joined July 2019 5,701 posts 28,695 XP 1,890 achievement pts

Comments

I'll be surprised if this game reviews well. LoR fans would likely hate it if you get even the slightest lore-related point wrong, and its gameplay would likely be found wanting because its almost certainly going to be 100% stealth and running.

Not even sure if it'll hold a candle up to the old stealth game styx.

Ive omitted him because I seriously cant be sure. Prior to nerfs that 8 armor is only ever useful in aggro matches, because youre very unlikely to keep [card]chitinous plating[/card] in hand just for the combo to happen.

In other words, druid will continue to do poorly against aggro while doing well against other archetypes, so in fact what …

Slow warriors still feels hard to play despite the changes made to [card]from the depths[/card], which is a bit unfortunate. Perhaps some pro will make up a tier 2 deck, but right now seems like its really fodder for aggro decks. Riffs still feels like shit.

Playing any warrior that isn't menagerie or enrage feels like throwing stuff around …

Not sure if its a bug or feature, but that's exactly what happens. For second turn players, coin gets shuffled into the deck but you get an extra card in hand. Its weird.

If I were to guess, the code for the brawl must have been modified from an existing brawl, likely one of those that also features coin …

2 years, 9 months ago · on Nozdormu at the End of Time

Dont pick pure pally or anything that'll put a dragon in your deck. Basically what team5 did is offhandedly insert noz into your deck via code so the deck acts like noz is actually in it. Pure pally would simply not work because of that. Wouldn't be surprised if even decks doesn't work neither.

2 years, 9 months ago · on Nozdormu at the End of Time

If I had to guess, I think management simply decided that the costs are too high and overwatch 2 isn't giving them the returns they want. So they had to axe something, and the PvE aspect is deemed the less risky choice, on top of saving loads of man hours.

A shame really, because what we left with now …

Finally they're going to unnerf the old [card]from the depths[/card], a long overdue buff. Unfortunately, we had to go all around the world buffing tons of other warrior cards before team5 finally realised that this was the one thing they needed to do all along. Still probably going to change the mana reduction to 2 instead of 3.

Other …

I play dhunter myself, but dont have felerin. Never came to my mind that I needed that card, but its tricky this one. It has a good play winrate, but I just dont like crafting legendaries that get weaker over time.

Stheno is one of those cards that pros will always be abusing, hence why it remains relevant despite …

Probably dont, unless youre playing on a lower MMR level, because at higher MMR stheno is basically mandatory for wins.

Felerin is the one card I dont like but cannot deny that in the current meta where there's less trash outcast cards this is basically a slightly smaller unnerfed [card]drek'thar[/card]. If youre going to play dhunter, this card will …

Quote From sto650

IMO, people still play Hearthstone only because it was the first big, successful digital card game, and for a few years, it was the best one out there. During this time, it collected an enormous player base.

It isn't the best one out there anymore, by a wide margin, but people already invested a …

Quote From TheBowMan

2) Strategy- HS lost its strategy edge. Yes, you still need to know how to pilot some decks, but usually the power level of Druid, or DK, will solve the match. In Snap, where you put your cards, and the order you play has significance. Just the play of different locations makes for a different …

Pally probably the best class here.

[card]Disco maul[/card], [card]jitterbug[/card] for reload, [card]funkfin[/card] for burst, and the loads and loads of divine shield tokens, drawn by [card]boogie down[/card]

But the best is probably [card]kangor, dancing king[/card]. If your opponent has no silence, the game is over.

2 years, 10 months ago · on Yellow-Brick Brawl

I just have to applaud your resilience, because you must be one of the very, very few LoR commenters on this website that's consistently putting out article after article on the subject even though there's more banter going on in a morgue than any of yours. Some recent articles even have multiple replies from yourself, presumably to yourself. Its incredible …

Im not even sure it goes into blood DK, because post turn 2 there's really not much breathing room in that deck to play a 2 mana do nothing. And that's essentially what it was. Fortunately, with the buff to [card]spitelash siren[/card], this shit card has now peaked to being at least playable in one deck.

As for the …

Cant say that I had the same experience. Haven't seen a single DK all day, and Ive been pushing more than my usual quota of hearthstone games today. Lots of warriors, doubtless trying out the riffs and discovering after 3 games as I have, that they're all still shit.

If youre trying to climb quickly up, you can try …

2 years, 10 months ago · on The patch did nothing :/

But the way unholy plays marrowgar is simply a way out where most aggro decks dont get any. The real strength of UUU decks is [card]grave strength[/card], which is quickly turning my eyes back into its sockets.

The deck is simply stronger with marrowgar despite its obvious weakness. Certain decks that cant do board clears will immediately fold to …

Well, I was expecting slightly different than simply disallowing discovers for triple rune cards. For starters, I think some of their cards simply needs slight nerfs. [card]Bone breaker[/card] and [card]plague strike[/card] are two cards that absolutely needs touching for example.

But really, the one issue I have with DK is not even its powerlevel, its the fact that the …

The only good decision here is to limit the cards to standard. Otherwise, this would just be combo galore

As it stands, pally is the best class because of [card]front lines[/card]; thaddius, [card]stoneborn general[/card] and neptulon doing huge work to deny your opponent any comeback.

2 years, 10 months ago · on Aviana's Night

I can assure you that [card]infinitize the maxitude[/card] is just plain bad, nothing to do with the pool of spells. Was grinding out achievements and let me say that even attempting to trigger its finale outside of turn 2 is a nightmare, never mind the fact that 90% of the time you'll never get to play what you pick.

If you mean the token generated from hp, dont hold your breath. The whole point of DK's hp is to generate corpses while allowing a ping. It makes control decks in DK more viable, so its unlikely team5 would ever change that.

Besides which, its hardly broken. I happen to think that DK's hp is perhaps one of the …