dapperdog
LV.20Dragon Scholar
Comments
5,728 total4 mana 3/6 is decent and respectable, but the fact that this practically equips another weapon for you, and is somewhat a soft taunt makes it a decent, solid card that can fit anywhere that isn't spell dhunter.
And …
What the hell. If there isn't strong support for hitting minions repeatedly, then this is just complete garbage.
Judging the card at the moment, without further reveals, this card is doing something [card]immolation aura[/card] did for 2 mana ages …
This card is just baffling to me. Not its power level, but the fact that warrior is so screwed and yet team5 thinks this is the answer.
Well, let's just go through the positives. There are certain warrior cards …
Its a ramped up [card]kalecgos[/card], but crucially requires you to have spells in hand rather than discovering on right away.
Im having lots of doubt about this card. Its an obvious support for big spells, but what are those …
So we get dhunter going full on weapon swings now.
Its not too bad, but its really starving for a weapon that does face damage per swing, because as it stands Im not sure what the point of all …
If you get to play it on turn 5 then yes, its not as bad as it looks.
The problem is not being able to do that, and the fact is that you're playing a 5 mana do nothing, …
Lol, and here I was optimistic that warrior wont get screwed yet again.
And then this comes out. There better be huge support, like an AoE to replace [card]shield shatter[/card], and a draw engine, otherwise the rock concerts going …
If youre netdecking, bugs tend to happen though Ive no idea why. Happens sometimes when I netdeck a interesting list and the game just wont start. Had to build it myself to make a bug-free one.
I'd imagine what …
Play this or play [card]nourish[/card], hmmm...decisions, decisions.
Yes, nourish may not even be in core, but we still have to ask the question of what this actually aims to tutor? [card]Scale of onyxia[/card] is out, so [card]miracle growth[/card]? That …
This card is just bafflingly weak. Its main target is in fact [card]annoy-o-troupe[/card] but what else does this, on its baseline stat of 4/2, actually aim to get aside from that?
And you've just played a 4/2 on 6, …
Its really scary off a discover. Aside from that its just a card that'll never see any play outside of shenanigans with [card]timber tambourine[/card], a poor card in my opinion
Too expensive for aggro, too weak for ramp. The …
What this card does is just so-so. But let's be real here, this card wont see any play unless the support is literally nuts. Not because its not doing enough for 4 mana, but because it exist in a class …
I'll be honest, I dont rate this card at all.
Because its either cheated out or its completely unplayable. And then there's the point that this card only does 3 damage, meaning it can easily be ignored in control …
Ordinarily I'd rate this as trash. But you'd have to respect lifesteal, and the fact that the summoned minion also gains lifesteal means decks that try to aggro down this deck would need a silence or risk losing straight away.
…You'd have to respect a 5 mana [card]ragnaros the firelord[/card] no matter the circumstances. In my opinion, even rag nowadays is no longer good enough to win games outright, but shaman needs as much help as it can get.
…
Dont think [card]cover artist[/card] will make it into a deck with [card]kangor, dancing king[/card] in it. Just anti-synergy.
What paladin needs to make big pally a thing is stabilization ([card]city tax[/card] is rotating), and early game minions via spells. …
Druids gets a free pass from that, because more often than not their entire gameplan revolves around ramp, stabilizing, and then blowing their opponents up. We have seen it time and time again, that predominantly druids simply dont care about …
Druids cards are underwhelming, mostly because it seems like they're just midrange cards, with a particular focus on board. Seems too...normal, too balanced. Calm before the storm?
[card]jive, insect![/card] looks good, but in 2023 even multiple ragnaroses can't usually …
1 mana for 4 healing at your disposal. 1 mana for two [card]tour guide[/card]s.
It looks weak, but cards that grant you a freebie, even if its priest's hp, cannot be disrespected. With the overheal mechanic, and the possibility …
Its probably not as good as it looks.
On curve, its merely a vanilla 2/3. Outside of curve, this card requires you to have board to do anything useful. If you have board, then you should be ahead, so …