dapperdog
Lv.20Dragon Scholar
Comments
Forget the outcast upgrade shit. If this card simply draws you a card for 4 mana that does 8 damage over two turns, its already a decent enough aggro card that'll see play.
Realistically, it'll never draw you more than 2 cards, unless drawing a ton of cards is the exact gameplan from the start. Because no one will …
Its crap if Im honest.
Why put a 2 mana 2/3 that you have no intention of playing on curve, and that its effect is made completely redundant by [card]unleash fel[/card]
Unless this means all your spells have lifesteal as well, this card is just a poor tech choice at best.
4 mana 3/6 is decent and respectable, but the fact that this practically equips another weapon for you, and is somewhat a soft taunt makes it a decent, solid card that can fit anywhere that isn't spell dhunter.
And no, you're not going to combo this with [card]going down swinging[/card], because that would be stupid.
What the hell. If there isn't strong support for hitting minions repeatedly, then this is just complete garbage.
Judging the card at the moment, without further reveals, this card is doing something [card]immolation aura[/card] did for 2 mana ages ago. Not to mention the fact that you'll likely lose your weapon hitting minions and not face. Seriously, you can …
This card is just baffling to me. Not its power level, but the fact that warrior is so screwed and yet team5 thinks this is the answer.
Well, let's just go through the positives. There are certain warrior cards that can take full advantage of this card. [card]Trenchstalker[/card], [card]decimator olgra[/card], [card]fleshshaper[/card] are but a few that will absolutely full …
Its a ramped up [card]kalecgos[/card], but crucially requires you to have spells in hand rather than discovering on right away.
Im having lots of doubt about this card. Its an obvious support for big spells, but what are those spells? [card]Rune of the archmage[/card] is rotating, and so is [card]drakefire amulet[/card]. And there's a point to be made about …
So we get dhunter going full on weapon swings now.
Its not too bad, but its really starving for a weapon that does face damage per swing, because as it stands Im not sure what the point of all this cards leads to. [card]going down swinging[/card] is basically just a poor man's AoE that can backfire because you'll likely …
If you get to play it on turn 5 then yes, its not as bad as it looks.
The problem is not being able to do that, and the fact is that you're playing a 5 mana do nothing, not even to your hand or board. Most games are pretty much on the cusp by turn 5, so doing …
Lol, and here I was optimistic that warrior wont get screwed yet again.
And then this comes out. There better be huge support, like an AoE to replace [card]shield shatter[/card], and a draw engine, otherwise the rock concerts going to the morgue.
If youre netdecking, bugs tend to happen though Ive no idea why. Happens sometimes when I netdeck a interesting list and the game just wont start. Had to build it myself to make a bug-free one.
I'd imagine what happened is that ETC comes pre-loaded in the netcode, so the game thinks ETC is already loaded. Can't say for …
Play this or play [card]nourish[/card], hmmm...decisions, decisions.
Yes, nourish may not even be in core, but we still have to ask the question of what this actually aims to tutor? [card]Scale of onyxia[/card] is out, so [card]miracle growth[/card]? That doesn't even curve from this on 6.
The only reason why Im respecting this card at all is because …
This card is just bafflingly weak. Its main target is in fact [card]annoy-o-troupe[/card] but what else does this, on its baseline stat of 4/2, actually aim to get aside from that?
And you've just played a 4/2 on 6, with no rush or taunt, so unless you crack this yourself, you're simply asking to die.
Still, we've not …
Its really scary off a discover. Aside from that its just a card that'll never see any play outside of shenanigans with [card]timber tambourine[/card], a poor card in my opinion
Too expensive for aggro, too weak for ramp. The very definition of a card in limbo, a fate shared by many druid cards, because team5 persist in druid's bs …
What this card does is just so-so. But let's be real here, this card wont see any play unless the support is literally nuts. Not because its not doing enough for 4 mana, but because it exist in a class that usually doesn't care about making a bunch of 5/5s.
So here's the thing. Its easy enough to see …
I'll be honest, I dont rate this card at all.
Because its either cheated out or its completely unplayable. And then there's the point that this card only does 3 damage, meaning it can easily be ignored in control matchups.
The only thing going for it, is that its an easy target for [card]lead dancer[/card], but that's another …
Ordinarily I'd rate this as trash. But you'd have to respect lifesteal, and the fact that the summoned minion also gains lifesteal means decks that try to aggro down this deck would need a silence or risk losing straight away.
Imagine getting [card]amplified elekk[/card] out with lifesteal. That's just immediately ends any aggro deck no matter if they can …
You'd have to respect a 5 mana [card]ragnaros the firelord[/card] no matter the circumstances. In my opinion, even rag nowadays is no longer good enough to win games outright, but shaman needs as much help as it can get.
So what's the ideal usage of this card. Well, you can easily cheat it out with [card]jazz bass[/card] along with …
Dont think [card]cover artist[/card] will make it into a deck with [card]kangor, dancing king[/card] in it. Just anti-synergy.
What paladin needs to make big pally a thing is stabilization ([card]city tax[/card] is rotating), and early game minions via spells. So far we haven't seen much of it yet.
Ideally, the special weapon for pally should be a deathrattle …
Druids gets a free pass from that, because more often than not their entire gameplan revolves around ramp, stabilizing, and then blowing their opponents up. We have seen it time and time again, that predominantly druids simply dont care about building board. Its all about getting to their win-con without dying. Any board made is simply bonuses.
Im not …
Druids cards are underwhelming, mostly because it seems like they're just midrange cards, with a particular focus on board. Seems too...normal, too balanced. Calm before the storm?
[card]jive, insect![/card] looks good, but in 2023 even multiple ragnaroses can't usually make up an entire deck. I think its more a win-con for control. All shaman needs now is a decent …