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dapperdog

LV.20

Dragon Scholar

2,063/5,349 XP
Joined July 2019 5,705 posts 28,810 XP 1,890 achievement pts

Comments

5,694 total
+1
New Paladin Minion - Funkfin

Its probably not as good as it seems, unless by some miracle you can align a whole group of divine shielded minions out of nowhere.

The thing is, this card may just suffer from redundancy. You're likely going to …

3 years, 1 month ago
+1
New Paladin Minion - Jitterbug

If it didn't have divine shield itself, it'll be trash.

Fortunately it does, meaning even in a pinch it'll draw you one card. Since the loss of [card]alliance bannerman[/card], this is probably the best replacement you can get.

3 years, 1 month ago
+1
New Paladin Spell - Spotlight

This card is dangerous as hell.

[card]sanguine soldier[/card] on 1, and if they dont coin and ping it then its a 5/5 the next turn. Just mad.

But the key thing here is that it has tradeable. Meaning …

3 years, 1 month ago
0
New Demon Hunter Minion - Halveria Darkraven

I'd probably not think this card much, but I concede its win rate might just surprise me.

Because if you just play this along with [card]coordinated strike[/card] or [card]security!![/card] youre actually just buffing your minions by 4 attack, and …

3 years, 1 month ago
0
New Demon Hunter Spell - Rush the Stage

To be honest, the only thing stopping this from being good is that I can't think of many rush minion you'd want to tutor out of your deck.

[card]fierce outsider[/card] and [card]vengeful walloper[/card] is probably the closest I can …

3 years, 1 month ago
0
New Demon Hunter Minion - Snakebite

I'll be honest here, the fact that [card]flag runner[/card] never saw any play makes me very doubtful this can. Cards that only get better when you lose board is technically never a good thing, as we have found out later …

3 years, 1 month ago
0
New Demon Hunter Spell - SECURITY!!

Assuming you can proct it, this card isn't all that bad. Basically its [card]coordinated strike[/card] at 1 less mana.

But we've seen it time and again. Outcast cards aren't particularly easy to proct unless youre playing an aggro deck, …

3 years, 1 month ago
+1
All Day 7 Card Reveals for Hearthstone's Festival of Legends Expansion

Looks like dhunter's going rush and hero attacks this time round...and both look spectacularly subpar.

[card]Halveria darkraven[/card] looks poor, but given how easily dhunter spams rush tokens its actually a pretty good card, especially for a finish. The problem …

3 years, 1 month ago
0
New Mage Spell - Infinitize the Maxitude

Poor card to be honest. In fact, bafflingly poor.

A legendary spell that should theorectically be a build around, ends up in a situation far worse than 2 mana [card]evocation[/card].

Here's the thing. If I want to discover …

3 years, 1 month ago
0
New Hunter Spell - Bunch of Bananas

Tiresome as it is, these bunch may actually be good.

1 mana to spread a buff allows hunter to use their mana more evenly. If [card]wild pyromancer[/card] is in standard you can even clear board with it.

Too …

3 years, 1 month ago
0
New Hunter Minion - Arrow Smith

Here's the thing, [card]raj naz'jan[/card] is still in standard.

So why play this when you can just play that. We all know the real point of this card is face damage anyway.

Can we play both? Hunter cant …

3 years, 1 month ago
+1
New Death Knight Location - Mosh Pit

I legitimately dont know what the hell could play this location.

3 corpses just to give out one reborn? Its hard enough to gain corpses as it is, and with so much competition, this card will only ever see …

3 years, 1 month ago
0
New Hunter Spell - Barrel of Monkeys

[card]silverback patriarch[/card] is big burly alpha gorilla.

And this tiny ass monkey is sharing the same stats as it, and costs 1 less. How much disrespect that poor gorilla has got to take before team5 buffs him to a …

3 years, 1 month ago
0
New Hunter Weapon - Jungle Jammer

The main problem is that this card is 4 mana.

Imagine spending 4 mana to do 4 damage, risk a viper tech, and then holding on to your weapon swing just for this to gain in value. The best …

3 years, 1 month ago
0
New Death Knight Minion - Boneshredder

Dont know what this card realistically aim to do. [card]Cage head[/card] is too slow, egg is too much for 5 corpses especially if youre going either for marrogar or [card]grave strength[/card]

Perhaps there's going to be a 3 mana …

3 years, 1 month ago
0
New Death Knight Spell - Death Growl

This card is just good.

Unholy already swarms pretty easily, and this one mana card allows you to spread insurances against AoE, and in some cases, just burn damage directly.

Its only downside is redundancy. We've seen this …

3 years, 1 month ago
0
New Death Knight Minion - Cage Head

Its actually a switch for unholy, because that deck is supposed to be swarm not burn. But that would explain why its a double rune card.

I like this actually. Its double rune status means you can legit go …

3 years, 1 month ago
+1
Blizzard Reveals Hearthstone's New Core Set for 2023 - Year of the Wolf

I think team5 might be getting better at choosing the core cards, because in comparison with the previous two years I think there's a definite chance most of these will see some sort of play, as compared to the playerbase …

3 years, 1 month ago
+1
All Day 6 Card Reveals for Hearthstone's Festival of Legends Expansion - 8 New Hunter & Death Knight Cards!

Lots of focus on playing spells, but unfortunately that's one thing hunter hasn't been able to do very well. And quest is rotating, so these are just going to have to stand on their own two feet.

The best …

3 years, 1 month ago
+3
All Day 5 Card Reveals for Hearthstone's Festival of Legends Expansion

There's one more legendary, so there's still hope.

Besides, pretty sure month 1 into release if it doesnt see play, all the riff cards will probably be buffed by 1 mana. I can already see it happening.

3 years, 1 month ago