dapperdog
LV.20Dragon Scholar
Comments
5,728 totalIs that how these fatigue damage cards work?
Because if its literally anti synergy with immune, then that would be a massive misfire from team5. I think it'll work by looking at the fatigue counter, not the actual damage …
Okay right here would be a card that'll bring plenty of sadness to everyone but its player.
Basically team5 just printed another [card]tickatus[/card], but this one is infinitely more flexible, such is the flexibility that I cannot for the …
Probably just one, the tribe that is unused. That is, if we follow the same logic as cards like [card]the purator[/card]
Otherwise it'll be right broken as hell, imagine draw somewhere around 7 cards for 3 mana.
Lol, compare this card with [card]free spirit[/card] and the memes just get better and better. One only works when alive, the other works throughout the game.
So we remove [card]armorsmith[/card] because this card will obviously be broken otherwise. My …
The biggest problem with this card is that its a deathrattle, meaning you're likely not having control over what this copies. And since most of the good big spells are gone, what exactly is this card's target.
I think …
Its not exactly a poor card, because aside from the spell damage, let's not forget you're making up quite a decent board with one card alone on turn 4.
But likely for a class like mage its probably [card]guild …
A good card...for control warrior.
Let's be real here. If you've lost board playing a midrange menagerie deck by turn 5 I think its light out regardless of how big or powerful this card is. The only good thing …
This card is just good in most situations.
But the immediate one that comes to mind is [card]frozen touch[/card], [card]solid alibi[/card], and [card]deathborne[/card]
That alone makes this a good card. Other uses would be in arcane mage, with …
This is just a good decent card.
There's not much else to say about this other than the fact that it'll see play and will likely be a good card to keep on mulligan because for what its worth …
Its just more consistent than the two shadow words, but much worse considering that its 3 mana. I'd just play [card]cannibalize[/card] instead, which at least heals me. Otherwise, as a meta pick, I'd rather just play [card]shadow word: death[/card] or …
Its obviously meant to be a combo card, because on its own its just weaker than [card]frozen touch[/card] in every way.
Imagine building around this card, getting past the convoluted mess that is arcane mage, and then its still …
Quote From Horus Cool card & Design, should see play without being too oppressive. On a side note, does anyone understands the flavor text - Always remember P.L.U.R.: Peace, Laser-beams, Unity, Respect. - I have no clue what's …
This is what warrior needed and is unironically the best card of this entire set for the class.
Even if it turns out to be nothing more than 2 mana draw 3 that's still a significant upgrade over the …
Im a bit lukewarm on this card. Its true that mage traditionally gets away with off-tempo plays and this is pretty much that. But at the same time, it is still 4 mana, and while I'll easily keep [card]arcane intellect[/card] …
I dont rate this card at all. But at the same time priest may just have to run it in control decks because they practically lost three good AoE cards out the bat. The only dependable AoE now is [card]clean …
Its definitely very strong, especially if played early.
But there are pitfalls. Firstly this will fit in nicely into most control decks but since those are reactive decks, there may not always be efficient ways to play out a …
I'll be brutally honest, this card is very likely trash, much like its predecessor [card]war master voone[/card]. The only thing stopping me from giving this a straight one-star rating is the fact that its very likely going to see play, …
Well, at least [card]roaring applause[/card] isn't bad. You can easily end up drawing 3 cards in most scenarios so that's still acceptably good.
The menagerie theme though...well that's kinda harsh on a class like warrior, who had a torrid …
These final priest cards are definitely supporting control, whereas up until now its mostly tempo plays. And really I think only [card]love everlasting[/card] has potential whereas the others are simply redundant. [card]Fight over me[/card] kills two minions, but bizarrely it …
Im at loss for words at how many direct damage cards they've gifted rogue. Now we can't even draw cards without doing damage.
Because if you trigger this finale even on a dagger, that's still 4 damage. Like seriously. …