dapperdog
LV.20Dragon Scholar
Comments
5,694 totalIts probably not as good as it seems, unless by some miracle you can align a whole group of divine shielded minions out of nowhere.
The thing is, this card may just suffer from redundancy. You're likely going to …
If it didn't have divine shield itself, it'll be trash.
Fortunately it does, meaning even in a pinch it'll draw you one card. Since the loss of [card]alliance bannerman[/card], this is probably the best replacement you can get.
…
This card is dangerous as hell.
[card]sanguine soldier[/card] on 1, and if they dont coin and ping it then its a 5/5 the next turn. Just mad.
But the key thing here is that it has tradeable. Meaning …
I'd probably not think this card much, but I concede its win rate might just surprise me.
Because if you just play this along with [card]coordinated strike[/card] or [card]security!![/card] youre actually just buffing your minions by 4 attack, and …
To be honest, the only thing stopping this from being good is that I can't think of many rush minion you'd want to tutor out of your deck.
[card]fierce outsider[/card] and [card]vengeful walloper[/card] is probably the closest I can …
I'll be honest here, the fact that [card]flag runner[/card] never saw any play makes me very doubtful this can. Cards that only get better when you lose board is technically never a good thing, as we have found out later …
Assuming you can proct it, this card isn't all that bad. Basically its [card]coordinated strike[/card] at 1 less mana.
But we've seen it time and again. Outcast cards aren't particularly easy to proct unless youre playing an aggro deck, …
Looks like dhunter's going rush and hero attacks this time round...and both look spectacularly subpar.
[card]Halveria darkraven[/card] looks poor, but given how easily dhunter spams rush tokens its actually a pretty good card, especially for a finish. The problem …
Poor card to be honest. In fact, bafflingly poor.
A legendary spell that should theorectically be a build around, ends up in a situation far worse than 2 mana [card]evocation[/card].
Here's the thing. If I want to discover …
Tiresome as it is, these bunch may actually be good.
1 mana to spread a buff allows hunter to use their mana more evenly. If [card]wild pyromancer[/card] is in standard you can even clear board with it.
Too …
Here's the thing, [card]raj naz'jan[/card] is still in standard.
So why play this when you can just play that. We all know the real point of this card is face damage anyway.
Can we play both? Hunter cant …
I legitimately dont know what the hell could play this location.
3 corpses just to give out one reborn? Its hard enough to gain corpses as it is, and with so much competition, this card will only ever see …
[card]silverback patriarch[/card] is big burly alpha gorilla.
And this tiny ass monkey is sharing the same stats as it, and costs 1 less. How much disrespect that poor gorilla has got to take before team5 buffs him to a …
The main problem is that this card is 4 mana.
Imagine spending 4 mana to do 4 damage, risk a viper tech, and then holding on to your weapon swing just for this to gain in value. The best …
Dont know what this card realistically aim to do. [card]Cage head[/card] is too slow, egg is too much for 5 corpses especially if youre going either for marrogar or [card]grave strength[/card]
Perhaps there's going to be a 3 mana …
This card is just good.
Unholy already swarms pretty easily, and this one mana card allows you to spread insurances against AoE, and in some cases, just burn damage directly.
Its only downside is redundancy. We've seen this …
Its actually a switch for unholy, because that deck is supposed to be swarm not burn. But that would explain why its a double rune card.
I like this actually. Its double rune status means you can legit go …
I think team5 might be getting better at choosing the core cards, because in comparison with the previous two years I think there's a definite chance most of these will see some sort of play, as compared to the playerbase …
Lots of focus on playing spells, but unfortunately that's one thing hunter hasn't been able to do very well. And quest is rotating, so these are just going to have to stand on their own two feet.
The best …
There's one more legendary, so there's still hope.
Besides, pretty sure month 1 into release if it doesnt see play, all the riff cards will probably be buffed by 1 mana. I can already see it happening.