dapperdog
Lv.20Dragon Scholar
Comments
To be honest, the only thing stopping this from being good is that I can't think of many rush minion you'd want to tutor out of your deck.
[card]fierce outsider[/card] and [card]vengeful walloper[/card] is probably the closest I can think of because you're likely to be able to play them immediately after drawing them.
Maybe that's enough honestly. …
I'll be honest here, the fact that [card]flag runner[/card] never saw any play makes me very doubtful this can. Cards that only get better when you lose board is technically never a good thing, as we have found out later in alterac.
But I'll give this one a chance, because even as a 4/4 rush minion that followed up …
Assuming you can proct it, this card isn't all that bad. Basically its [card]coordinated strike[/card] at 1 less mana.
But we've seen it time and again. Outcast cards aren't particularly easy to proct unless youre playing an aggro deck, and this is not an aggro card.
Honest, if it weren't for cards like [card]halveria darkraven[/card] and [card]sinful brand[/card], …
Looks like dhunter's going rush and hero attacks this time round...and both look spectacularly subpar.
[card]Halveria darkraven[/card] looks poor, but given how easily dhunter spams rush tokens its actually a pretty good card, especially for a finish. The problem is actually having minions on board, and then having the rush minions to do this, as well as playing darkraven …
Poor card to be honest. In fact, bafflingly poor.
A legendary spell that should theorectically be a build around, ends up in a situation far worse than 2 mana [card]evocation[/card].
Here's the thing. If I want to discover a spell every turn (assuming that's what I want to do at all) I'd rather do that with mana to …
Tiresome as it is, these bunch may actually be good.
1 mana to spread a buff allows hunter to use their mana more evenly. If [card]wild pyromancer[/card] is in standard you can even clear board with it.
Too bad there's no radiant elemental in hunter, and quest has just rotated, otherwise it'd be a no brainer.
Here's the thing, [card]raj naz'jan[/card] is still in standard.
So why play this when you can just play that. We all know the real point of this card is face damage anyway.
Can we play both? Hunter cant draw for shit, so chances are good you'd have to pick between the two because there's only so many bullets …
I legitimately dont know what the hell could play this location.
3 corpses just to give out one reborn? Its hard enough to gain corpses as it is, and with so much competition, this card will only ever see play in a dedicated deathrattle deck.
Not that keen, but there might yet be a reason to play this …
[card]silverback patriarch[/card] is big burly alpha gorilla.
And this tiny ass monkey is sharing the same stats as it, and costs 1 less. How much disrespect that poor gorilla has got to take before team5 buffs him to a 2/4 taunt?
Anyway, this is a good card for most hunters, especially given that hunter cant really …
The main problem is that this card is 4 mana.
Imagine spending 4 mana to do 4 damage, risk a viper tech, and then holding on to your weapon swing just for this to gain in value. The best part is there's no guarantee hunter even has the draw or generation to actually do this successfully.
Alternatively, we …
Dont know what this card realistically aim to do. [card]Cage head[/card] is too slow, egg is too much for 5 corpses especially if youre going either for marrogar or [card]grave strength[/card]
Perhaps there's going to be a 3 mana deathrattle that may make this better, but I doubt it. There's almost no chance an unholy deck manages to accumulate …
This card is just good.
Unholy already swarms pretty easily, and this one mana card allows you to spread insurances against AoE, and in some cases, just burn damage directly.
Its only downside is redundancy. We've seen this with [card]unholy frenzy[/card], but this card is technically better if nothing more than being a mere 1 mana as opposed …
Its actually a switch for unholy, because that deck is supposed to be swarm not burn. But that would explain why its a double rune card.
I like this actually. Its double rune status means you can legit go for BUU without sacrificing a finisher and this card is more than able to hold its own. The only problem …
I think team5 might be getting better at choosing the core cards, because in comparison with the previous two years I think there's a definite chance most of these will see some sort of play, as compared to the playerbase mostly ignoring core previously.
Some of the bests;
- [card]Immolation aura[/card] (probably the most important card dhunter can …
Lots of focus on playing spells, but unfortunately that's one thing hunter hasn't been able to do very well. And quest is rotating, so these are just going to have to stand on their own two feet.
The best thing you can say about it is that it somewhat fits into the current spitter hunter. Allowing you to use …
There's one more legendary, so there's still hope.
Besides, pretty sure month 1 into release if it doesnt see play, all the riff cards will probably be buffed by 1 mana. I can already see it happening.
Its honestly, quite bad, but not unplayable.
6 mana to spawn a subpar taunt and rush, you're really counting on the finale to actually add to that, because standalone this is garbage. But then again, its for warrior, so I guess that's pretty much the same thing throughout the last year.
That legendary card better be hauling ass …
Out of the three, this is probably the best riff, because of versatility, and the fact that drawing a card for 3 mana is, while underwhelming, isn't the end of the world. Just dont expect this to be an inclusion inside aggro decks.
Dont know what else to say, other than the fact that I feel the riffs aren't …
Its only ever good if you're going to proct the finale.
Because on its own, its a [card]sword and board[/card] that costs 1 more. In fact, come to think of it, its hard to justify playing this riff at all, because you might prefer to just proct the other riffs than this one.
Unless the final warrior legendary …
Rifts are nice.
But I doubt its as good as it is in practice. The card only truly gains in value as a finale card, because at baseline its slightly under-balanced. In this respect its substantially weaker than relics or concoctions.
Pretty sure the legendary would have something to do with the rifts as well. Perhaps play all …