dapperdog
Lv.20Dragon Scholar
Comments
Its fine, but Im struggling over where this cards fits. Likely its a tutor for classes that usually dont have weapons like warlock or druid, but we haven't see any of theirs yet.
But still, its unlikely that a card designed specifically because everyone is getting an expansion themed weapon isn't at least playtested to be viable.
[card]Pozzik, audio engineer[/card] is just great. Does just about everything, including disruption. Probably going into every deck, even control because this card forces poor plays unless silenced.
Hopefully its the freebie we get from the track.
A lol card that is very scary when it works.
Amazingly, it might just be played in every deck, because it disrupts hand, turns and brings out tempo should your opponent decide against playing those 3/3 bots from hand.
I can see no downsides from this card. Even when you're behind this card is doing something, even if …
This is just a good option anywhere, as long as you can proct the finale.
Yes, the minion is unlikely to survive, but on curve this can easily take out a few tokens or 1-2 minions, giving you tempo or at very least removes it. As the game passes its less powerful and consistent, but we'll judge cards on …
It'll probably never see play.
Too inconsistent, gives your opponent a token, and arguably redundant, with so many 3 mana 3/4s to pick from.
Chance that it gets into shaman. That's it. No other class plays as many fire spells easily, and warrior dont need something like this.
A rather poor option without vanilla stats. I dont see where this gets to honestly.
Prevents one draw from your opponent in exchange for a random spell.
Arena card at best, because no one will be playing this just to prevent one draw, and it might make it worse as well. Most decks dont tend to rely so much on topdecks, and if your tech is simply to prevent topdeck wins then you've more …
Lol its just a power crept [card]shattered sun cleric[/card]
Will this see play, I think there's a definite chance. Getting a 2/2 buff out of nowhere, with the possibility of getting even better, that's just good stuff. But 3 mana though...might be too slow, unless you're playing a handbuff deck.
The ultimate combo killer deck.
If your opponent hasn't have this card in hand, and dont have their combo pieces, the game is practically over. A particularly harsh killer of classes like druid or rogue, where most of their wins come from drawing and playing tons of cards per turn.
Fortunately, such grief will likely be curtailed, because …
Tony might just get nerfed, because its really reminding me of theotar all over again.
Its not what this card is doing that's the problem, the problem is that the card's viability forces every deck to need to play it. If you dont have this card, you're an aggro deck that doesn't care, or you just get screwed out …
Its that activator for druid.
But for most other classes the best part of this card is that it increases the maximum number of cards in hand. Often enough a value that's understated nowadays in hearthstone.
At very least this means druid wont be getting another bs ramper.
This card is just scary, because regardless of what happens this will be overstated for its cost.
Yes, its very likely this wont do that 5 damage, but your opponent will still have to respect the minion and either take damage or attempt to get rid of this monster.
Probably hard to justify removing this card in most …
Probably too slow, but it does remind me of [card]spirit of the frog[/card], so there's a chance.
The fact is that you can easily get two cards out with a body that's just decent for 3. Aggro decks might like this as an option, though in my opinion most aggro decks that not enrage warrior tends to draw rapidly, …
Too slow to be any good. Even if totem synergy got anywhere, or shaman somehow makes a swarm deck, this is just not doing anything on board, which is crucial.
The best thing you can say about this is that its a soft taunt that can snowball games. Maybe that's enough, if shaman can swarm easily and take advantage, …
Its not bad, most likely the meta would be slow enough to support the usual tribal deck so any mech synergy is worth it.
Mech decks needs a 1 drop, and this is one such.
Cheated out or not at all.
Maybe in hunter, maybe in shaman. Not much else aside from that.
Its just a more consistent [card]tracking[/card], but very specifically tracking for a combo piece, or a tech card. Mostly likely a tech card, because you can't select just any card in your band, that card you select must still respect the two copies rule, essentially meaning you can't just pick a combo piece you already included into the deck (unless …
Its another rainbow DK card. But this card has immense potential, given that the meta will likely be slower.
There are some good things to hit like [card]gnome muncher[/card], or [card]nerubian swarmguard[/card], but I feel that 3 mana do nothing is perhaps a tad too slow for most metas to be consistent.
Ive played [card]blood tap[/card] decks and …
1 mana heal for 6 at any time? Even outside of synergies this card is in contention for a nod.
Its like [card]desperate prayer[/card], but more useful. No doubt its going to see play at some point.
Given that the game would be slower because of rotation there's a small possibility that this card gets some sort of attention.
But likely its just too slow, and too conditional. If any of the many 'discover a spell' minion like [card]venomous scorpid[/card] or [card]vulpera scoundrel[/card] comes back to standard this card loses any sort of niche it can …