dapperdog
LV.20Dragon Scholar
Comments
5,728 totalIn absence of what the core set would be, its hard to rate this card properly, because its clear that this card needs support to do anything remotely useful.
Usually I'd rate cards like that pretty poorly, but looking …
As long as the healing go past their maximum health it counts as overheal.
So damaged or undamaged, all that is required is that the healing is more than is required to reach maximum health. At least that's how …
I guess there's basically no chance of seeing [card]circle of healing[/card] back in standard because that would be completely nuts with all these overheal cards.
[card]Idol's adoration[/card] seems like one really powerful weapon. If hero cards are printed within …
Its the kind of build-around card because standalone its way too self-destructive. You'll never play this card unless you're 100% sure you're not screwing yourself over.
But fortunately, there is indeed a good way to play this. Play your …
Its not a card you'd ever play on curve, because that's just plain impossible.
But as a tracking for spells? Not that bad honestly. At least you'd get something out for being overloaded, not that this card is all …
Great card to discover, but you'll never put this in your deck.
Too expensive, too inconsistent, screws your next turn, and its glacier-paced. Most decks would already be prepared to destroy you on turn 7 and here you are …
It kinda reminds me of [card]snowfury giant[/card], in that the whole point is building up to one final act.
Overload is a poor keyword. But if it charges this hard enough, you might just be able to play [card]criminal …
The one card that makes overload a good thing, more so than [card]inzah[/card].
Play an overload card, and then this cost 2 on the same turn. The only downside is that youre overloaded for next turn, but at least …
This card feels like the trials of hercules honestly. Like [card]the stonewright[/card], a powerful card but supporting a keyword that everyone acknowledges is shit.
Let's be honest here, overload is a shit keyword that is only played because shaman …
You need this to get more combo cards but its statline is unimpressive, and bouncing this back in hand is equally as unimpressive a play. Dont understand why this couldn't just be a 3/1 one drop, then at very least …
I dont think there's enough combo cards to make this worth the pain of building around it.
Perhaps [card]whirlkick master[/card] is back in core, which will absolutely be an engine for a certain tempo combo rogue deck. This card …
The intention is obviously to combo with [card]rhyme spinner[/card], who will absolutely build a massive minion for 1 mana.
Unfortunately, Im not entirely sure if this will see play. If there is a minion that gives coin as a …
The most obvious use of this card is fuel for [card]sinstone graveyard[/card] or draka. If there is any minion that dispenses coin as a battlecry, you'd likely be able to OTK your opponent by turn 5-6 fairly reliably.
But …
I would be stunned not to see [card]shadowstep[/card] in core. Its so much part of rogue's identity like how ramp is to druid. All these bouncers are nice, but nowhere near as good as shadowstep.
So rogue is going full on APM this time, which means its just basically bridging yet more [card]sinstone graveyard[/card]s and drakas. At least I can see that team5 is making it as difficult as possible (as though as it ever …
That's kinda harsh, considering that this is the first expansion past rotation. And this is hardly an exhaustive look at the neutrals anyway. Cards like [card]festival security[/card] and [card]frequency oscillator[/card] are solid cards on their own right despite being neutral …
All the new special weapons are likely deathrattles, so this doesn't exactly help with those. And for those existing weapons, this card is fine but the fact that this card will be stuck in hand until then sours my opinion …
Imagine playing this on curve after a turn 1 elemental play. This card is just solid stuff.
If nothing else, it has rush on default so its not 100% dead outside of triggering. Playable as long as tribal decks …
I can certainly see this being played, but not sure how impactful it can be.
The fact is that with the duo tribal tags, you're always likely to buff something in hand, and more often than not it'll be …
Need to always respect lifesteal, no matter the convoluted conditions.
Its likely a meta choice, because on its own its fairly crap. Or rather I should say its not worth inclusion into decks, because even without lifesteal it does …