dapperdog
LV.20Dragon Scholar
Comments
5,694 totalYou'd have to respect a 5 mana [card]ragnaros the firelord[/card] no matter the circumstances. In my opinion, even rag nowadays is no longer good enough to win games outright, but shaman needs as much help as it can get.
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Dont think [card]cover artist[/card] will make it into a deck with [card]kangor, dancing king[/card] in it. Just anti-synergy.
What paladin needs to make big pally a thing is stabilization ([card]city tax[/card] is rotating), and early game minions via spells. …
Druids gets a free pass from that, because more often than not their entire gameplan revolves around ramp, stabilizing, and then blowing their opponents up. We have seen it time and time again, that predominantly druids simply dont care about …
Druids cards are underwhelming, mostly because it seems like they're just midrange cards, with a particular focus on board. Seems too...normal, too balanced. Calm before the storm?
[card]jive, insect![/card] looks good, but in 2023 even multiple ragnaroses can't usually …
1 mana for 4 healing at your disposal. 1 mana for two [card]tour guide[/card]s.
It looks weak, but cards that grant you a freebie, even if its priest's hp, cannot be disrespected. With the overheal mechanic, and the possibility …
Its probably not as good as it looks.
On curve, its merely a vanilla 2/3. Outside of curve, this card requires you to have board to do anything useful. If you have board, then you should be ahead, so …
In absence of what the core set would be, its hard to rate this card properly, because its clear that this card needs support to do anything remotely useful.
Usually I'd rate cards like that pretty poorly, but looking …
As long as the healing go past their maximum health it counts as overheal.
So damaged or undamaged, all that is required is that the healing is more than is required to reach maximum health. At least that's how …
I guess there's basically no chance of seeing [card]circle of healing[/card] back in standard because that would be completely nuts with all these overheal cards.
[card]Idol's adoration[/card] seems like one really powerful weapon. If hero cards are printed within …
Its the kind of build-around card because standalone its way too self-destructive. You'll never play this card unless you're 100% sure you're not screwing yourself over.
But fortunately, there is indeed a good way to play this. Play your …
Its not a card you'd ever play on curve, because that's just plain impossible.
But as a tracking for spells? Not that bad honestly. At least you'd get something out for being overloaded, not that this card is all …
Great card to discover, but you'll never put this in your deck.
Too expensive, too inconsistent, screws your next turn, and its glacier-paced. Most decks would already be prepared to destroy you on turn 7 and here you are …
It kinda reminds me of [card]snowfury giant[/card], in that the whole point is building up to one final act.
Overload is a poor keyword. But if it charges this hard enough, you might just be able to play [card]criminal …
The one card that makes overload a good thing, more so than [card]inzah[/card].
Play an overload card, and then this cost 2 on the same turn. The only downside is that youre overloaded for next turn, but at least …
This card feels like the trials of hercules honestly. Like [card]the stonewright[/card], a powerful card but supporting a keyword that everyone acknowledges is shit.
Let's be honest here, overload is a shit keyword that is only played because shaman …
You need this to get more combo cards but its statline is unimpressive, and bouncing this back in hand is equally as unimpressive a play. Dont understand why this couldn't just be a 3/1 one drop, then at very least …
I dont think there's enough combo cards to make this worth the pain of building around it.
Perhaps [card]whirlkick master[/card] is back in core, which will absolutely be an engine for a certain tempo combo rogue deck. This card …
The intention is obviously to combo with [card]rhyme spinner[/card], who will absolutely build a massive minion for 1 mana.
Unfortunately, Im not entirely sure if this will see play. If there is a minion that gives coin as a …
The most obvious use of this card is fuel for [card]sinstone graveyard[/card] or draka. If there is any minion that dispenses coin as a battlecry, you'd likely be able to OTK your opponent by turn 5-6 fairly reliably.
But …
I would be stunned not to see [card]shadowstep[/card] in core. Its so much part of rogue's identity like how ramp is to druid. All these bouncers are nice, but nowhere near as good as shadowstep.