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dapperdog

Lv.20

Dragon Scholar

1,948 / 5,349 XP
Joined July 2019 5,701 posts 28,695 XP 1,890 achievement pts

Comments

These final priest cards are definitely supporting control, whereas up until now its mostly tempo plays. And really I think only [card]love everlasting[/card] has potential whereas the others are simply redundant. [card]Fight over me[/card] kills two minions, but bizarrely it might end up backfiring with two minions in hand that you'll never play or take advantage of. [card]Shadow chord: distort[/card] …

Im at loss for words at how many direct damage cards they've gifted rogue. Now we can't even draw cards without doing damage.

Because if you trigger this finale even on a dagger, that's still 4 damage. Like seriously. Are we going to see weapon rogue back, except now its spread out and doesn't require a specific weapon.

2 years, 11 months ago · on New Rogue Spell - Mic Drop

Yes, its a very good card because what it is is a 0 mana [card]arcane intellect[/card] but its perhaps too clunky.

Because its plain useless if you can't gain attack, for when your hp is too low or youre holding onto your [card]rake[/card]s.

But the ultimate killer is the fact that this card is trying to plug a …

2 years, 11 months ago · on New Druid Spell - Spread the Word

You know, at some point someone in team5 would probably point out that the emperor's got no clothes...and that rogue might be a touch too far with all these direct damage cards.

The only downside of this card is the lack of good weapons outside of [card]swordfish[/card] and consistency. But seriously, this card is threatening 7 damage for 2 …

2 years, 11 months ago · on New Rogue Spell - Harmonic Hip Hop

Ahhh...if only [card]carnivorous cube[/card] was in standard.

Unfortunately, its not. And more to the point, I seriously dont know why it needs to go dormant for 2 turns and not 1. Let's be real, that means youre cheating out a minion that will only do something on turn 8 (if it has no rush or taunt). In other words, …

2 years, 11 months ago · on New Hunter Spell - Big Dreams

I like the card, the artwork, but I know deep down this card will never succeed the same way as the other big beasts.

The first problem is that its a 10 mana card, so if its not cheated out its just trash. The second, and bigger problem, is that it draws the card out of your deck meaning …

2 years, 11 months ago · on New Hunter Minion - Banjosaur

Same as [card]free spirit[/card], except its a weaker card on curve and it has no undead tag, meaning you cant just play it into aggro-undead druid (which is currently not a thing, but who knows)

Cant say too much that I havent already said for free spirit. Its certainly going to see play in hp druid but not too …

2 years, 11 months ago · on New Druid Minion - Groovy Cat

This card is hard to judge because its main use is essentially buffing your hp, you know, that thing that druid has but never use.

Im not all that convinced hp druid is a thing, but nevertheless this card is good. Just dont know how good, and whether you'd still play it in ramp druid regardless.

At least …

2 years, 11 months ago · on New Druid Minion - Free Spirit

This card can only avoid being nerfed due to redundancy, because rogue can already do so much damage the add damage might not even matter.

But to be fair this card is just insane. Destroy your opponent's weapon, set up for kill the next turn, and the only counter is another weapon.

If tempo rogue is up, this …

2 years, 11 months ago · on New Rogue Minion - MC Blingtron

This card is just a killer for spell decks that can't create board or cheat the bananas out.

Imagine filling your opponent's hand with useless tosh and then watch as they struggle to get rid of it so they can draw their actual cards. Worth a laugh.

And then there are times where you play against a board …

2 years, 11 months ago · on New Hunter Minion - Mister Mukla

It'll see play, but its not your win-con nor is it ever going to do more than block aggro decks.

The thing about this card is that its entirely dependent on you upgrading your hp to respectable levels and then play a [card]tour guide[/card] to set it up on 6.

Yes you get two very big burly quillboars …

2 years, 11 months ago · on New Druid Minion - Zok Fogsnout

This card's play win-rate cannot be high. At least for the next expansion anyway.

There's simply not many beasts you can set this up for the win, and all the best beasts are so goddamned expensive this card will be ludicrously inconsistent. The best you can hope for is setting up big dreams for an [card]amplified elekk[/card] or [card]king …

I still think any decent deck that plays for board will destroy this hp druid any day.

This is near pre-nerfed kingsbane rogue level of obnoxious, but like that deck its only ever going to win if it draws the nuts or against control decks. All other decks will likely just roll over them.

Lol, so team5 decided with their infinite wisdom to push druid towards hp this expansion. And also in typical druid fashion, sought to make the thing as hideously powerful (or perfectly useless) as possible.

The two primary cards, [card]free spirit[/card] and [card]groovy cat[/card] both add 2 attack and armor each, making it a whooping 4 per game (assuming you …

I dont know how, but in stark contrast to other classes team5 never seem to be able to muck up rogue.

Looks like solid effort is being made for pirate rogue to take a resurgence. Imagine [card]swordfish[/card] getting all these buffs. Vipers might actually be mandatory. Out of all the classes rogue's new cards seems the least jank. Just …

Quote From theo333

None of you see Big Mage potential? I can use it for unspent mana.

If youre playing big spells then youre playing [card]barbaric sorceress[/card], of which this card is anti synergy.

Ditch barbara, and the win rate goes spectacularly down. I think we've seen it already in this meta plenty of …

Its probably not as good as it seems, unless by some miracle you can align a whole group of divine shielded minions out of nowhere.

The thing is, this card may just suffer from redundancy. You're likely going to be running mechs in pally no matter what (because of magnetic), so there's something to be said about just playing …

2 years, 11 months ago · on New Paladin Minion - Funkfin

If it didn't have divine shield itself, it'll be trash.

Fortunately it does, meaning even in a pinch it'll draw you one card. Since the loss of [card]alliance bannerman[/card], this is probably the best replacement you can get.

Probably go into most if not all paladin decks, even if its only for the one draw.

2 years, 11 months ago · on New Paladin Minion - Jitterbug

This card is dangerous as hell.

[card]sanguine soldier[/card] on 1, and if they dont coin and ping it then its a 5/5 the next turn. Just mad.

But the key thing here is that it has tradeable. Meaning if you dont get to use it on a turn 1 divine shield, just trade it away. The only downside …

2 years, 11 months ago · on New Paladin Spell - Spotlight

I'd probably not think this card much, but I concede its win rate might just surprise me.

Because if you just play this along with [card]coordinated strike[/card] or [card]security!![/card] youre actually just buffing your minions by 4 attack, and chances are good that's good enough to severely damage, if not outright win you the game.

Yes, you need …