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dapperdog

Lv.20

Dragon Scholar

1,948 / 5,349 XP
Joined July 2019 5,701 posts 28,695 XP 1,890 achievement pts

Comments

Its just insane that team5 is blatantly powercreeping established cards to DK.

This is just [card]holy smite[/card] with an upside. And most conventional 2 mana removal cards do the same damage, and this cost only 1. Of course this will get played. Even in control priest holy smite used to be one of the better cards in that deck.

Best part of this card is you can just play it, no fuss no bother, on turn 2 and get value plus a 3/2 minion on curve. For that reason alone this card I'd rate over [card]darkfallen neophyte[/card] or [card]blood tap[/card].

Can even get better, because it grants its attack. Meaning you can imagine [card]malignant horror[/card] with 5 attack …

Getting 3 corpses in time to play both [card]malignant horror[/card] or [card]nerubian swarmguard[/card] may be difficult, plus the 2 mana investment means you're likely to skip that turn. And unlike in rush warrior, DK doesn't seem to have anything that helps with coming from behind.

But I've seen handbuff cards work before, despite their costs, so Im not going …

3 years, 4 months ago · on New Death Knight Spell - Blood Tap

Very likely its not good. Again, for the same reasons as many of its ilk, you'll never really not play this on turn 2 just to get value out of it because your gameplan isn't value. Even in full blood decks we're asking questions as to whether a random spell from [card]venomous scorpid[/card] is more valuable than a blood rune …

3 years, 4 months ago · on New Death Knight Minion - Hematurge

It needs corpses and it only costs 1 rune, so you'll play it in unholy decks because there's plenty of targets there. [card]Nerubian swarmguard[/card] can be converted from a useless card to an amazing one. And this having a 2/5 body helps.

But I still think a blood unholy deck may not make it to tier 2 even. There's …

Its not really that amazing, but will see play regardless because its a removal card and blood decks dont really have a boatload of them. Even if this was 4 mana it'll still likely see play.

But of course, its not really that good. Removal options often need to be consistent and this isn't it because you cant control …

3 years, 4 months ago · on New Death Knight Spell - Asphyxiate

Oh yes. Just another broken ass card for DK because of course it is.

Basically this encourages you to play full control while having this as a win con. Resembling the old bomb control warrior where you run galakrond just to kick 3 damage to the face every turn. Unfortunately, full control often means attrition style gameplay that will …

There's no way of putting this, its broken as hell. Its just [card]twisting nether[/card] with a body, and you can do it twice because for some reason its an epic card.

If blood decks are playable then this card would be in it. Might even get nerfed, because look at it, its a 5/5 that destroys everything and gives …

DK design is really insane. An 8/8 for 8 plus a board full of taunts? What is the thought process behind this? Even paladin can't generate board as well as DK can.

But is this card good? Well, it depends if your motivation is to make up a handbuff unholy blood deck then there might yet be a reason …

How does this work? Split an enemy in half and that counts as two corpses?

Pedantry aside, this weapon is core in full blood decks because of the absence of corpse generators. Since most hearthstone games dont tend to last all that long, and blood decks needing at least 6+ corpses, this weapon is the only way to do …

Is this varok saurfang? Didn't know he got converted on death lorewise

But this card is not good. Overpriced at 5, and then costing 5 health each time you drop it. The only way you'd play it is youre facing a massive devourer and you can't get rid of it without dying.

Not sure what the interaction is …

So fully blood decks is somewhat control-ish, with a very convincing end game and plenty of lifesteal to try to outlast the opponent. Will still be weak to combo decks, and in particular if your [card]alexandros mograine[/card] gets eaten up or stolen then you've just technically lost the game. The funny thing is if this deck is tier 1 those …

Seems like there's a lot of handbuff cards and by the looks of the other revealed cards blood decks are not control but feature some sort of lifesteal, handbuff, midrange archetype not dissimilar with handbuff pally from stormwind, but substantially better at controlling tempo.

In other words, DK is now fully in my mind, just the better paladin. If …

For all intends and purposes this is just a rez card comparable to [card]revenge of the wild[/card], except this is almost twice as good because when it works it puts in a lot of work.

Getting extra corpses, removing a minion, triggering deathrattles/reborn. One card, 3 mana, so many applications. The only reason not to run it is redundancy, …

No.

This is not the next incarnation of Rager Christ the redeemer. Even if you bring this back with a rez effect, one really has to start questioning the motives here when you can get neptulon, or anything else for that matter, back.

Im sure there's going to be some stupid achievement that forces us to repeatedly raise …

3 years, 4 months ago · on New Neutral Minion - Scourge Rager

Its not like we can't already cheat it out using the same [card]barbaric sorceress[/card] method as big spell mage. The thing is that if you want to run an unholy deck that focuses on this card you can, but if you want to run a blood deck (which is, I suspect, mostly a control archetype) with it, you can't, because …

Probably shit if Im honest. Comparable to [card]dendrologist[/card], even in dedicated treant decks. Its just not a good card if you cant just play it on 2 for tempo, and for unholy decks that's a massive deficiency. Will anyone keep this in hand just so it can get value?

Even with the smaller pool, what indeed are we looking …

Its main usage is for other rune decks to gain corpses quicker and easier, for the mere inclusion of one unholy rune.

So you play double frost + one unholy, for some board, burn and if you need more corpses you can play this card. Because its a spidertank, you dont lose tempo doing it, and an aggro-burn deck …

Its potentially [card]spreading plague[/card], except a little slower and weaker. But cheaper as well.

But I dont like its chances. Very rarely are cards like these, that depend on your opponent's board, be good. Even worse still when it needs a follow up to do anything at all.

This card is nuts. Practically powercreep [card]bonedigger geist[/card] if you have the target for it. And it has rush as well, which means you'll take tempo immediately on two without exceptions.

Only problem being that you need a target for it to work. But there must be some sticky turn 1 undead minion, there usually is every expansion according …