dapperdog
Lv.20Dragon Scholar
Comments
Handbuff or bust. Quite useless in a world where [card]tomb guardians[/card] exists. Even outside of a dedicated unholy deck, this card is still hard to justify. 1 damage doesn't kill anything, and 3 health is hardly blocking out much. Doesn't even at least resist the common 3 damage AoE every class seem to have nowadays.
This card is nuts because it provides massive amount of taunts to go through and cheapens [card]stitched giant[/card], potentially to zero. And if played together you get an 8/8 that is only realistically removable by spells.
Play this against paladin and watch as they helplessly try to remove four taunts while you put double 8/8s behind them. And good …
If there's no way to cheat this out this card is trash. In effect its actually redundant because you'd rather just play [card]lord marrowgar[/card] anyday over this card. And that card cost one less.
But the most disappointing thing about this card is the rune requirement. A card like this should've been free for all, because while its useless …
Corpse generator, and a very late one at that. You can't even slot it into frost decks to make [card]marrow manipulator[/card] work more consistently.
In all honesty, this card might never actually see any play because its in effect a 3/3 that does 4 damage. And at 5 mana that's kinda shit. Its only slightly better than [card]baba naga[/card], …
The key here is the corpses, not necessarily the 2/2s that spawn off it by chance.
Turn one this card, turn 2 [card]bonedigger geist[/card], and turn 3 [card]ymirjar deathbringer[/card]. A really nice curve play. Who knows? this might just be the next big unstoppable turn1-2-3.
But at the end, this card will likely get nerfed. Not because of …
It curves from [card]body bagger[/card], which helps.
But let's be real here. This card is shit, even with that curve. 3/4s on 2 is hardly new, and by today's standard is just an annoyance at best. The only way to judge this is to see what this curves into and Im not seeing it. [card]Ymirjar deathbringer[/card] needs corpses, of …
Double 3/3 on 3 is hardly new. [card]Double agent[/card] did it, and its not played today. But I distinctly remember it being quite good when it was played so there's always the chance this thing is just good.
But honestly, I think you'd play this just to get [card]stitched giant[/card] to 0. And if that's all this card is going …
This is just the kind of card that pisses me off. Because its so obviously broken and power creeping over established cards you'd think the devs were all on coke and make suggestions via dart boards.
To top it up, the effect is lasting, so unlike [card]bloodlust[/card] you can just play this on a few minions and run with …
Potentially a problem, now and moving forward. Because that means you can easily play something that needs corpses, get value, and then slam this for zero mana. That's near the territories of [card]flesh giant[/card], except all we need now is a way to rez it back.
Obvious synergies with stuff like [card]tomb guardians[/card], and [card]ymirjar deathbringer[/card], both of which …
Its just a poor card that needs cheating out. Because in a world where there's [card]lord marrowgar[/card] on 8 what's the point of playing this card?
But the baffling thing about its design is its 2 unholy rune requirement. I should think its better for it to be open to all, because in its heart its not that bad …
Yeah, but I was more looking forward to unholy DK flooding board with reborn minions so the board is extremely sticky. That'll make taunts more impressive against them, rather than just removal.
Oh well, we all can dream. Now, its just yet more savage roar/bloodlust bs because why not?
Okay, nice to know that there's still decent people in the dev team. Regardless, I still think 4 mana bloodlust is asking for trouble.
[card]Grave strength[/card] might get nerfed week 1. Its [card]bloodlust[/card] at 4 mana and 4 attack, and for some reason its not for just for a turn. I was hoping unholy becomes that class that floods board consistently but no outright finishers, so for once we can have a game play that isn't just build board and cross fingers turn 5.
…Unholy decks are building board so often you'd think these are paladin cards. Such a shame that old pally himself have so much trouble sticking boards only for the new guy to get all the fun stuff.
I can see [card]stitched giant[/card] being a problem. Fortunately, its double rune requirement. But in a deck that runs plenty of board …
As expected, unholy tends to make up tons of tokens so plenty of corpses.
- [card]Blightfang[/card] is just insane shit. Massive punish for having lots of minions. If this thing has a high win rate they might have to nerf it because no one likes to be punished for playing hearthstone.
- [card]Nerubian swarmguard[/card] probably signals there being …
Ive seen poor cards being played before just to satisfy requirements for better cards. If you said to me that I need 5 things to die just so I can play a better avenging wrath with a 5/5 body I'd absolutely do it.
I dont see frost generating a ton of corpses, but that's not to say they can't …
The only problem with this card is redundancy. We already seen [card]bone breaker[/card] and [card]rimefang sword[/card]. So where does this fit in? There's only two runeforging and I'd much rather tutor out the two other weapons.
Not to mention the corpse requirement and the lack of corpse options for frost DK. If there's aggro frost DK then maybe, but …
Its likely not as good as it seems to be, particularly if the effect only hit the target once each time (which means its not [card]flamewaker[/card])
Because of hand size, even two of this card will only ever do 16 damage to face, and that's if your hand is composed only of spells and nothing else. I dont rate …
There's alot of legendaries that will also get you aggro'd down. So that's not a fair barometer.
Similarly there's even more legendaries that are more interesting or powerful but never see play because they dont fit the game plan, or just plain too slow. This card is fine to me, both in tempo and effect.
Frost DK is …
I'll be honest, I dont think its as good as it seems. Certainly for the time being anyway, because its increasingly likely that you'll have to kill this yourself to prevent it from being silenced.
But the real problem is lack of tutors for this minion. If its always here on turn 4 then fair enough its fine, very …