dapperdog
Lv.20Dragon Scholar
Comments
Only for aggro but in most cases you'd rather just play [card]beaming sidekick[/card] because 2 extra health is worth more than 2 extra attack.
But DK does come with plenty of reborn minions meaning this card is never really without any targets. If it turns out to be consistent then its just 1 mana 2 damage, which might just …
Funny thing is that [card]frostmourne[/card] used to be the worst DK card you can get off lich king, and right now it's here again completely unaltered. I dont rate its chances to be honest. 15 damage to the face is nice and all but in 2022 ignoring board on turn 6-7 tends to equal to death.
[card]Anti-magic shell[/card] is …
Alright, some cards to look at;
[card]Body bagger[/card] - As much as corpses are important, this card is just too vanilla in my opinion. Its like playing a 1/3 in your deck that does nothing else. Too bad this isn't 2016, where that alone would have been enough.
[card]Malignant Horror[/card] - To be honest, if DK can buff …
Not really a fan of the 3d legendary portrait. But more concerning is what it'll do to the game when on mobile, or slower PCs. Might be that it lags the game to such an extent that the portrait is simply unplayable. We've already seen the effects of [card]convoke the spirits[/card] on mobile, I'd be sad to see it happening …
Haven't really tried out the card myself, and by the looks of it Im not missing anything. Currently on hsreplay this card is pulling low play win rates, and horrible mulligan win rates (which is obviously unsurprising). Basically thief rogue is the best fit for this card, both because you can cheat it out with [card]swiftscale trickster[/card], or cheat out …
DK cards are currently enjoying the same work as dhunters did, in that their cards are simply blatantly overpowered for their cost, relative to the options available to other classes. Wouldn't be too surprised to see a round of nerfs from the first month alone, depending on the expansion cards.
Frost cards looking very dangerous, almost the level of …
Patchwerk is like a mutanus that's played on an empty board. And for an added fuck you he even eats something from your deck. How this card isn't insane is completely beyond me. The only thing stopping this from appearing in every DK deck is the rune restriction.
I remember slagging off mutanus for the exact same reason. But …
Quote From DragonDraena Rattlegore event time!
How did you beat Prince M without summoning any of his taunty imps?
Even on Normal, he summons a 13/13 demon that attacks with no sense of self-preservation.
You need to rush down melchazar before killing any demons. Best achieved through a defensive build that can also …
This is always going to be difficult because its really a subjective thing. Diamond cards to me always looked messy while this one stands out really well, even if it looks like you've just pulled it through a color filter. Have to say that Im impressed as far as optional cosmetic goes, and it does help that each expansion will …
Nerf to [card]ice revenant[/card] is necessary because from what Ive seen of the frost cards in DK a lot of them generate spells and discount other spells, so we can have a problem with this innocent card getting a 6/6 buff on turn 4.
Well, at least I'll be happy knowing I still have all those cards in my …
You might just sneak one copy of this into big spell mage, so your dawngrasp can get you another twin 5/6 taunts when she comes out. And unfortunately, this card might only ever see play in that deck. Because in most other cases you'll much rather be playing mage stuff like freezes or just plain beefed up hp. Mage usually …
Looks good. You can buff your hero upwards to 60 health with two copies. But unless youre specifically playing [card]reno jackson[/card], there's very little indication that DK can even heal upwards to 60 health and do so while fighting back the opponent's stuff.
Team5 might end up regretting this design, because its the kind of card that encourages attrition …
Unimpressive even after the manathrist triggered. Doesn't even have spidertank stats. Playable only if the healing is that important to you. Or if [card]happy ghoul[/card] is returned to standard.
Poor man's AoE. And I mean really poor. For those that care, the 2/2 body is insignificant and the AoE is too small. A terrible inclusion in all manners of space and form.
There's no reason to believe anyone would be holding this for 5 extra turns just for a 4/7 taunt. If you need a taunt you'll jam this on 3, and that's the end of discussion because you're playing a 3 mana 2/5 taunt on 3 when even [card]tar creeper[/card] is a better option.
I really want to like this but I can't.
It has alot of stats, comes with both rush and taunt, and cannot be removed by conventional removal options.
But because its so undeniably dull you'd have to be really desperate if this card is deliberately added into your deck. Such a shame, because if it were 4/6 for …
Just bad, because it doesn't affect the board or your hand, and comes out at 7.
Arena god, constructed minnow. The only other way this sees any play at all is in vanndar decks or big decks. Or there's always a chance that the meta turns against removal cards so a massive 16/16 minion without description on turn 8 …
Probably bad, but wont know until we actually get to play DK. But from the sneak peak of cards and reveal video, I just dont see it. Maybe under the unholy build? Because if you can keep a board then this card is just 15 damage without a silence counter.
Problem range from cost to needing a undead minion …
Corpse fodder. Just a bad card in most other classes other than DK.
Can't even use the undead synergy until this thing is dead.
Possibly one of the most important paladin cards for the past two expansions. This card allows for tempo and in aggro decks burst face for 5.
Certainly the best paladin card so far by a fair margin. Probably wouldn't see another card better.