Weapons Expert - Just a good card that'll work in all occasions.
Mawsworn Bailiff - 5 mana 8/8s are nothing nowadays, and this one comes with a condition that's not flattering. At least it has taunt, but if youre playing against aggro you'll never realistically have 4 armor on turn 5 let's be real. Im not altogether sure warrior even needs a 5 mana 8/8.
Cards are good, but nowhere near good enough to prop Uther back on line. Guess they'll stay bottom table until the next expansion erases the garbage they got from nathria.
Jury Duty - A card that you'll play in dude pally because why not? Its a 4/4 for 3 that sometimes buffs your board. Not good, but not bad neither just a big fat meh in a class that desperately needs help.
Class Action Lawyer - A decent addition to pure pally, but unfortunately cannot match up to the massive chad that is Lightforged Zealot, something pure pally could use right now. I mean, is it really that much to ask for this to actually just kill something? Will anyone hold on to this just so it can work, instead of just playing it on 2?
Order in the Court - You'd play this to fetch your cariel, countess, etc. But hold on...pokelt at very least comes with a 4/5 body and you can just play it on 4, get your win cons and progress your game. This card however is a 2 mana draw 1, that one card being something that you'll likely not be able to play the same turn this is played.
In other words, you're holding on to this card for god knows how many turns, played only on turn 6-7, with left over mana to do...what exactly? Paladin, more than any other class, needs to consistently hold up board to win, so a 2 mana do nothing is hardly doing it any favours. Will see play because there's really not much else paladin can do honestly.
2 fun cards was reported what we shall get for a class clawing at the edges. But its starting to look more like a flower spray to the face while Im 2 centimeters off a cliff.
Motion Denied - Absolutely busted in the right deck. But with so many 40 health XL decks and the fact that face hunter is fairly trash means its never really going to work all that well. Probably see it more often from tavish hero to be honest. And unfortunately for this card as well, there's plenty of decks in the meta that dont really play 3 cards per turn, like quest priest, so there's a decent chance this card just end up doing nothing.
Shadehound - If Stormwind Piper didn't see any play what makes anyone think this card would? Fact is there's simply never a board of beast ready to be buffed and hunters dont rely on such things in the first place. If there's a build in future then fine, but now its just unplayable trash to me.
A good solid card for a deck that plays deathrattles.
Problem is, the only deathrattle lower than 6 mana that's seeing play right now is Azsharan Saber, not exactly something you want copied. And looking at the list of deathrattles in standard isn't exactly encouraging, so this card's potential lies in the future not the present.
Still, I like deathrattle support cards so this card I like.
Redundant at best. Naga priest have reasons to not play too many spells, and this card is so slow, and cannot save the board from freeze effects or board wipes, something naga priest struggles from. Plus, its an eye watering 3 mana. Its hard enough to stick something down, now we're playing this card instead of wig+nagas?
The only reason why I dont think its completely shit is because there's a chance you run this in bless priest as a sort of ultimatum for your massive taunt from Boon of the Ascended. That's it really.
That's good solid stuff. All forms of midrange-control priest will play it because its a functioning card in all situations. Not flashy, unlike most other priest cards tend to be, but at least its not shit, something most priest cards also tend to be as well.
Alright this card is fairly shit. But let's explore from another perspective.
This card will always kill its target, costs only 1, and with cards like Mysterious Visitor makes stolen cards cheap. In other words, this card is a cheap swing option that might just work.
But yes, its mostly going to be shit. Because a reactive card that only does something when other cards are played is one thing. But having the other card be a card that is obtained via rng, that's a whole lot of dung being shoveled just so this card can do something other removal options do so effortlessly, like The Light! It Burns! for instance. So why?
Cards like these are honestly impossible to evaluate because right now, despite its power, it looks completely unplayable.
But it being a shadow spell that resurrects a minion for 3 mana, there's potential here for some sort of shenanigans play. Imagine bringing back some crazy win con like Malygos, or just plain Humongous Owl. Combine this with tamsin and that's 4 owls which technically is an OTK or at very least a board clear.
I can see this being core in the future, certainly.
Its a card for controlock or questlock, because there's no reason whatsoever to play assasinate in any other warlock deck. But I will concede that it can get better, because right now there's somewhat a lack of cards that damages warlock cheaply.
Had this been a card in the previous rotation it would be 4 stars, because Raise Dead makes this such a convenient swing option. Oh well
Its an imp so it goes into implock. Sometimes you make a massive threat with library and this one card becomes a 2 mana giant.
But outside of implock there's really no reason to run a card that can never be good on its own. Unless there's some crazy imp minion in the next few expansions, this card is just a meh that's thrown into a deck by virtue of its race.
The more I think and compare this to Blademaster Okani the more I like this card. You can legit play vault+phantasms, make a massive threat and then drop this down, completely shitting on your opponent because there's no guarantee of topdecking answers nor is it guaranteed that the left side is a board clear. Okani can do the same, but sometimes your opponent keeps the coin specifically for this so that can whiff, while this card is effective upwards to about turn 5-7, before fizzling up somewhat in the end game.
If it gets too hot chances are good players will start keeping board clears on their left side, or this card gets nerfed to 5. Because there's nothing like saying fuck you than forcing your opponent to skip a turn.
Its basically your go to for Halkias, and honestly I'd say that you can genuinely just throw halkias into any rogue build so long as you have this and maybe another secret option. The fact is that this card cannot be countered means your halkias is only ever vulnerable to transform effects, which means more 5 damage to face.
And of course, being a secret that cannot be triggered on your opponent's turn means your opponent will do all sort of bs testing only to discover much to their annoyance that its this card, a card that adds more problems to their later turn.
I think secret rogue is only two cards away from being tier 2. And this card will be one of those 2.
Its not too bad. The fact is that whenever rogue is playing their draka turns they simply cant affect board that much so this card allows to stabilize while going face with your other stuff. Plus, essentially this card is just a token for Shadowstep to add more fuel to both graveyard and draka while taking value trades at the same time.
At least by running this instead of the gnolls you need not play stuff like maestra, which is essentially a dead card most of the time. This card is hardly going to push rogue a tier or two but remains a decent option should you build around miracle.
Wish they just appoint someone to take over Dean's AMA, because the structure of all the original tweets feel like a clusterfuck.
Just wanted to comment on the secret rogue bit. It doesn't have to be this way, just change Kidnap to work before battlecries and secret rogue would be a respectable deck. The main reason why secret rogue is current shit is because the whole set is designed around disruption and yet the main secret to do that does fk all and is largely a liability.
That said, they can revisit this in the next core set rotation. Secret rogue is far from a foregone conclusion.
Orion's not even good and they're already printing hate cards lmao
Though it makes me wonder, is there a deck that benefits from their own secrets not triggering for a while?
Orion is good trust me, its just not so good in standard because of the poor secret package. If team5 puts Duplicate into standard that changes everything.
Played it in wild (for the achievement obviously) and I can barely get two secrets triggering without my opponent conceding. Its hilarious when its niche, I'd imagine it cancerous when its meta.
Clear Conscience is probably too expensive for a buff, and since naga priest dont need it I dont see where this goes. Certainly no control deck would play it.
Incriminating Psychic is good. 4 mana for a nice 2/6 taunt that also gives value that can be a game ender? That'll do me. But will thief priest be good itself? Now that's another question, because thief priest seems to only get better the less thief cards it actually haves in deck.
Theft Accusation is trash. A card that needs another card to be played before it does anything is one thing. That thing being rng generated from another card though? Just run Shadow Word: Death then. The Light! It Burns! does the same without any more backchat. Why the hell would this be played over that?
Imp-oster - Will go into imp lock, not sure if it'll do the same with imp-curselock. The main problem with this card is that its essentially only useful when you're in front, have a massive minion, or have an imp that's larger than a 2/2. In aggro that's fine, but there are just better cards in other archetypes.
Arson Accusation - This one is difficult to evaluate because warlock in standard dont tend to play or need an assasinate, even if its merely 2 mana to do so. Probably wont see play until controlock becomes a thing.
Habeas Corpses - Funny deathrattle support that'll be useful in a class that'll actually play deathrattles. Not entirely shit, because at very worse it'll kill something, but its true potential lies in the fact that combined with tamsin you'll get two minions back that may well be something like Malygos. Only time can tell what this would do, but it might turn out into something like a mini phylactery.
Perjury - the secret that'll scams your opponent into playing around secrets but isn't actually a secret because it discover other secrets on your turn. Good card. Rogue secrets are so shit that they need them from other classes
Scribbling Stenographer is just another bridge to a massive draka. It'll never truly come out on its own because that'll take a minimum of 6 cards and if your payoff is two 4/4 rushes then you're in trouble. But alongside a draka or a big sinstone graveyard turn? That's different.
Its comparable to Blademaster Okani in that the principal idea is that you'll likely reduced your opponent to playing only their topdeck because the leftside would be something big or a win con. Except this one is more consistent in the early game and less powerful the further you go.
Im not exactly sure if it'll replace okani, but its certainly an option. Turn 7 vault+phantasm plus this might just seal the deal most of the time.
Broken as hell, especially if aggro is no longer popular.
The fact is that youre denying your opponent value, win cons, etc. and completely mucking up one of their future draws. And sometimes this thing brings up one beefy minion out whilst accomplishing all the above.
If ever there's a fuck you button, this card would be it. Yes, there's a chance that it blows, particularly if it draws its counterpart in your opponent's deck, but that's a small fk up versus a massive reward.
Maybe you are right, maybe not. How many times you saw rogue playing Parrrley? Almost identical effect just for 1 mana. This one costs 5 mana and steals minions only and on a top of that can be re-used by opponent. I think this card is bad and unplayable besides meme decks.
Parrrley grabs anything and therefore is too inconsistent, and existing in a class that dont need it. This card will only fetch minions and if it brings up something like Sire Denathrius or Hydralodon, the game might just be over.
Even if it doesn't grab a win con. Anything that's larger than a 3/3 is still a good trade in your favor. And while some decks do run 1-2 drops, some others like relic dhunter runs only big minions. If mutanus can see play at 7 mana I dont see why this card wont.
Two really strong warrior cards, thank god.
Call to the Stand = Dirty Rat. No evaluation needed here
Weapons Expert - Just a good card that'll work in all occasions.
Mawsworn Bailiff - 5 mana 8/8s are nothing nowadays, and this one comes with a condition that's not flattering. At least it has taunt, but if youre playing against aggro you'll never realistically have 4 armor on turn 5 let's be real. Im not altogether sure warrior even needs a 5 mana 8/8.
Cards are good, but nowhere near good enough to prop Uther back on line. Guess they'll stay bottom table until the next expansion erases the garbage they got from nathria.
Jury Duty - A card that you'll play in dude pally because why not? Its a 4/4 for 3 that sometimes buffs your board. Not good, but not bad neither just a big fat meh in a class that desperately needs help.
Class Action Lawyer - A decent addition to pure pally, but unfortunately cannot match up to the massive chad that is Lightforged Zealot, something pure pally could use right now. I mean, is it really that much to ask for this to actually just kill something? Will anyone hold on to this just so it can work, instead of just playing it on 2?
Order in the Court - You'd play this to fetch your cariel, countess, etc. But hold on...pokelt at very least comes with a 4/5 body and you can just play it on 4, get your win cons and progress your game. This card however is a 2 mana draw 1, that one card being something that you'll likely not be able to play the same turn this is played.
In other words, you're holding on to this card for god knows how many turns, played only on turn 6-7, with left over mana to do...what exactly? Paladin, more than any other class, needs to consistently hold up board to win, so a 2 mana do nothing is hardly doing it any favours. Will see play because there's really not much else paladin can do honestly.
2 fun cards was reported what we shall get for a class clawing at the edges. But its starting to look more like a flower spray to the face while Im 2 centimeters off a cliff.
Motion Denied - Absolutely busted in the right deck. But with so many 40 health XL decks and the fact that face hunter is fairly trash means its never really going to work all that well. Probably see it more often from tavish hero to be honest. And unfortunately for this card as well, there's plenty of decks in the meta that dont really play 3 cards per turn, like quest priest, so there's a decent chance this card just end up doing nothing.
Shadehound - If Stormwind Piper didn't see any play what makes anyone think this card would? Fact is there's simply never a board of beast ready to be buffed and hunters dont rely on such things in the first place. If there's a build in future then fine, but now its just unplayable trash to me.
A good solid card for a deck that plays deathrattles.
Problem is, the only deathrattle lower than 6 mana that's seeing play right now is Azsharan Saber, not exactly something you want copied. And looking at the list of deathrattles in standard isn't exactly encouraging, so this card's potential lies in the future not the present.
Still, I like deathrattle support cards so this card I like.
Redundant at best. Naga priest have reasons to not play too many spells, and this card is so slow, and cannot save the board from freeze effects or board wipes, something naga priest struggles from. Plus, its an eye watering 3 mana. Its hard enough to stick something down, now we're playing this card instead of wig+nagas?
The only reason why I dont think its completely shit is because there's a chance you run this in bless priest as a sort of ultimatum for your massive taunt from Boon of the Ascended. That's it really.
Taunt, 2/6 for 4 that adds a card into your hand.
That's good solid stuff. All forms of midrange-control priest will play it because its a functioning card in all situations. Not flashy, unlike most other priest cards tend to be, but at least its not shit, something most priest cards also tend to be as well.
Alright this card is fairly shit. But let's explore from another perspective.
This card will always kill its target, costs only 1, and with cards like Mysterious Visitor makes stolen cards cheap. In other words, this card is a cheap swing option that might just work.
But yes, its mostly going to be shit. Because a reactive card that only does something when other cards are played is one thing. But having the other card be a card that is obtained via rng, that's a whole lot of dung being shoveled just so this card can do something other removal options do so effortlessly, like The Light! It Burns! for instance. So why?
Cards like these are honestly impossible to evaluate because right now, despite its power, it looks completely unplayable.
But it being a shadow spell that resurrects a minion for 3 mana, there's potential here for some sort of shenanigans play. Imagine bringing back some crazy win con like Malygos, or just plain Humongous Owl. Combine this with tamsin and that's 4 owls which technically is an OTK or at very least a board clear.
I can see this being core in the future, certainly.
Its a card for controlock or questlock, because there's no reason whatsoever to play assasinate in any other warlock deck. But I will concede that it can get better, because right now there's somewhat a lack of cards that damages warlock cheaply.
Had this been a card in the previous rotation it would be 4 stars, because Raise Dead makes this such a convenient swing option. Oh well
Its an imp so it goes into implock. Sometimes you make a massive threat with library and this one card becomes a 2 mana giant.
But outside of implock there's really no reason to run a card that can never be good on its own. Unless there's some crazy imp minion in the next few expansions, this card is just a meh that's thrown into a deck by virtue of its race.
The more I think and compare this to Blademaster Okani the more I like this card. You can legit play vault+phantasms, make a massive threat and then drop this down, completely shitting on your opponent because there's no guarantee of topdecking answers nor is it guaranteed that the left side is a board clear. Okani can do the same, but sometimes your opponent keeps the coin specifically for this so that can whiff, while this card is effective upwards to about turn 5-7, before fizzling up somewhat in the end game.
If it gets too hot chances are good players will start keeping board clears on their left side, or this card gets nerfed to 5. Because there's nothing like saying fuck you than forcing your opponent to skip a turn.
Its basically your go to for Halkias, and honestly I'd say that you can genuinely just throw halkias into any rogue build so long as you have this and maybe another secret option. The fact is that this card cannot be countered means your halkias is only ever vulnerable to transform effects, which means more 5 damage to face.
And of course, being a secret that cannot be triggered on your opponent's turn means your opponent will do all sort of bs testing only to discover much to their annoyance that its this card, a card that adds more problems to their later turn.
I think secret rogue is only two cards away from being tier 2. And this card will be one of those 2.
Its not too bad. The fact is that whenever rogue is playing their draka turns they simply cant affect board that much so this card allows to stabilize while going face with your other stuff. Plus, essentially this card is just a token for Shadowstep to add more fuel to both graveyard and draka while taking value trades at the same time.
At least by running this instead of the gnolls you need not play stuff like maestra, which is essentially a dead card most of the time. This card is hardly going to push rogue a tier or two but remains a decent option should you build around miracle.
Wish they just appoint someone to take over Dean's AMA, because the structure of all the original tweets feel like a clusterfuck.
Just wanted to comment on the secret rogue bit. It doesn't have to be this way, just change Kidnap to work before battlecries and secret rogue would be a respectable deck. The main reason why secret rogue is current shit is because the whole set is designed around disruption and yet the main secret to do that does fk all and is largely a liability.
That said, they can revisit this in the next core set rotation. Secret rogue is far from a foregone conclusion.
Orion is good trust me, its just not so good in standard because of the poor secret package. If team5 puts Duplicate into standard that changes everything.
Played it in wild (for the achievement obviously) and I can barely get two secrets triggering without my opponent conceding. Its hilarious when its niche, I'd imagine it cancerous when its meta.
Clear Conscience is probably too expensive for a buff, and since naga priest dont need it I dont see where this goes. Certainly no control deck would play it.
Incriminating Psychic is good. 4 mana for a nice 2/6 taunt that also gives value that can be a game ender? That'll do me. But will thief priest be good itself? Now that's another question, because thief priest seems to only get better the less thief cards it actually haves in deck.
Theft Accusation is trash. A card that needs another card to be played before it does anything is one thing. That thing being rng generated from another card though? Just run Shadow Word: Death then. The Light! It Burns! does the same without any more backchat. Why the hell would this be played over that?
Imp-oster - Will go into imp lock, not sure if it'll do the same with imp-curselock. The main problem with this card is that its essentially only useful when you're in front, have a massive minion, or have an imp that's larger than a 2/2. In aggro that's fine, but there are just better cards in other archetypes.
Arson Accusation - This one is difficult to evaluate because warlock in standard dont tend to play or need an assasinate, even if its merely 2 mana to do so. Probably wont see play until controlock becomes a thing.
Habeas Corpses - Funny deathrattle support that'll be useful in a class that'll actually play deathrattles. Not entirely shit, because at very worse it'll kill something, but its true potential lies in the fact that combined with tamsin you'll get two minions back that may well be something like Malygos. Only time can tell what this would do, but it might turn out into something like a mini phylactery.
Perjury - the secret that'll scams your opponent into playing around secrets but isn't actually a secret because it discover other secrets on your turn. Good card. Rogue secrets are so shit that they need them from other classes
Scribbling Stenographer is just another bridge to a massive draka. It'll never truly come out on its own because that'll take a minimum of 6 cards and if your payoff is two 4/4 rushes then you're in trouble. But alongside a draka or a big sinstone graveyard turn? That's different.
Its comparable to Blademaster Okani in that the principal idea is that you'll likely reduced your opponent to playing only their topdeck because the leftside would be something big or a win con. Except this one is more consistent in the early game and less powerful the further you go.
Im not exactly sure if it'll replace okani, but its certainly an option. Turn 7 vault+phantasm plus this might just seal the deal most of the time.
Parrrley grabs anything and therefore is too inconsistent, and existing in a class that dont need it. This card will only fetch minions and if it brings up something like Sire Denathrius or Hydralodon, the game might just be over.
Even if it doesn't grab a win con. Anything that's larger than a 3/3 is still a good trade in your favor. And while some decks do run 1-2 drops, some others like relic dhunter runs only big minions. If mutanus can see play at 7 mana I dont see why this card wont.