dapperdog
Lv.20Dragon Scholar
Comments
Its just removal for a class that never really relied on it. Why bother putting something to sleep when you can just ramp to you win con instead?
Most druids rather just rely on [card]druid of the reef[/card], or [card]spammy arcanist[/card], or just tank it with armor when going against poor matchups like aggro. Against anything midrange they'd just …
Its so bafflingly weak and redundant to print something like this for druid that I truly feel that the only reason for doing it is to thin out the choose one card quality for druid.
At very most it'll fit into aggro druid, because being able to value trade or single silence might actually be useful in certain metas, …
[card]Anonymous informant[/card] on 2, double secret on 3 and a 6/6 to boot. That's just insane. Basically this card is just a free 6/6 in a dedicated deck, why wouldn't anyone play it?
Fortunately secret mage cant draw for shit so chances are good we'll not really see a 6/6 on 3 very often. But if you somehow get …
Even if it just poofs the minion away (and therefore not triggering deathrattles) its still just a discover option you rather have than being something you'll toss into your deck.
There's no control mage right now that doesn't already play the millions of freeze cards, skellys, and [card]rune of the archmage[/card] to top it up. This card simply doesn't …
Alright, this card is 5 stars straight not merely because of the power level but also because you now need to test for it everytime your opponent plays something as innocent as [card]ice barrier[/card].
The level of stupid this card posses is simply absurd. Makes one feel that you need [card]ram commander[/card] in every deck now just to avoid …
[card]Siamat[/card] is better, [card]al'akir the windlord[/card] is better, [card]walking fountain[/card] is better, the list goes on and on.
The chief failing of this card is that its too expensive and conditional on your opponent's board. If they have only 1 minion you're technically gambling for this card to not be an 8 mana do nothing.
Just about the …
There's just too much rng involved for this card to ever be good enough and ironically stuff like these are specifically designed to not be good, because imagine having to skip a turn because of this horseshit. So why even print cards like these, if its not fun for the opponent to suffer through and hardly going to put anyone …
[card]framester[/card] is a meme card that can legit be a real thing because cards like macaw exist. Played with bolner for that extra fuck you sauce on your opponent's steak. But as to whether it'll be competitive? Likely not. RNG is one thing, but its not even disrupting the enemy on the same turn they draw the thing. And of …
[card]kidnap[/card] - Counters minions but not really. [card]Objection![/card] - Counters minions. Like seriously team5? Shafting rogues as we go along I think. But this and counterspell existing legitimately makes life miserable enough to make [card]tight-lipped witness[/card] go from absolute atrocious shit to god tier in one swoop
[card]life sentence[/card] - Not sure what is being meant by remove. Does …
[card]Attorney-at-maw[/card] is just a redundant design which is infinitely made worse by the fact that starfish exists. The only way this card would see play is that the granted immunity is a selling point, and it just might, because it allows for a value trade. But currently druid simply doesn't care about that. What they care is to play broken …
[card]All fel breaks loose[/card] is bad but it has potential because dhunter is a class that draws substantially enough that they can afford a couple of hold on cards. You can play your big demons, cheated out and whatnot, and then rez them back at a later turn. Its only problem is that you're limited to playing big demons and …
At time of writing, dhunter has the best card so far because [card]prosecutor mel'tranix[/card] is completely broken and relic dhunter is already a decent tier 2 deck.
[card]Perjury[/card] is so good for secret rogue that I genuinely think they have a chance at being tier 2. Imagine a card that practically guarantees [card]halkias[/card] survival and triggers [card]ghastly gravedigger[/card] without …
Probably unplayable unless we're in dire need of taunts. Even if its an 8/8 on 5, its just not good enough in a meta where most decks would start doing all manners of unfair shit.
At least the conditions isn't that rough. Just about the only good thing I can say for this card.
Tutors weapons. That alone makes this card playable. Upgrades when you have it on hand as well? That's already more potential than [card]lady ashvane[/card] have in the past 3 months.
Solid and good. Something warrior would welcome.
Hard to evaluate this one because [card]theotar, the mad duke[/card] is so good I simply dont see why anyone would even bother with this card. The one good thing about it is that it costs only 1 and thus can be used to pull and kill something in hand fairly easily. But again, why bother? Just steal it with theotar …
Its dude pally support. More relevant in wild than in standard because in standard this deck isn't good.
But sometimes you'd have 2 dudes on 2 and your opponent cannot be arsed to kill them, letting you execute a satisfying finish with this on 3. But most of the time this is just 3 mana two 2/2 dudes, which …
This card will see play because paladin decks are wholly dependent on cariel or countess to actually do anything remotely useful in winning the game.
But I still think the card is bad. Costing 2 to draw 1 card is fine, but since it'll always draw a card you'll never play the same turn that draw is redundant at …
Its not great but still decent for pure pally. Especially considering that it covers a hole which is being a removal option on a stick.
The problem is that even then this card doesn't do enough. Pure pally, and doubtless all manners of paladin decks right now, are slow as hell and this card doesn't help mitigate that because …
The only reason why this card isn't that small bonbon on a dunghill is because its a 6/5 for 5 with (mostly anyway) rush. Sometimes, just sometimes it allows you to make value trades with your other beast or outright kill the opponent.
But so many hurdles, beginning with the idea that hunters can actually keep a board of …
I can see lots of trembling and gnashing of teeth with this card. But this card is hardly a 5 star winner.
XL decks would simply shrug it off, and non XL decks can play around it. There's only a few decks that can't play around this like relic dhunter, rogue, mage but hunter already has a good win …