dapperdog
LV.20Dragon Scholar
Comments
5,728 totalAlright, some cards to look at;
[card]Body bagger[/card] - As much as corpses are important, this card is just too vanilla in my opinion. Its like playing a 1/3 in your deck that does nothing else. Too bad this …
Not really a fan of the 3d legendary portrait. But more concerning is what it'll do to the game when on mobile, or slower PCs. Might be that it lags the game to such an extent that the portrait is …
Haven't really tried out the card myself, and by the looks of it Im not missing anything. Currently on hsreplay this card is pulling low play win rates, and horrible mulligan win rates (which is obviously unsurprising). Basically thief rogue …
DK cards are currently enjoying the same work as dhunters did, in that their cards are simply blatantly overpowered for their cost, relative to the options available to other classes. Wouldn't be too surprised to see a round of nerfs …
Patchwerk is like a mutanus that's played on an empty board. And for an added fuck you he even eats something from your deck. How this card isn't insane is completely beyond me. The only thing stopping this from appearing …
…Quote From DragonDraena Rattlegore event time!
How did you beat Prince M without summoning any of his taunty imps?
Even on Normal, he summons a 13/13 demon that attacks with no sense of self-preservation.
This is always going to be difficult because its really a subjective thing. Diamond cards to me always looked messy while this one stands out really well, even if it looks like you've just pulled it through a color filter. …
Nerf to [card]ice revenant[/card] is necessary because from what Ive seen of the frost cards in DK a lot of them generate spells and discount other spells, so we can have a problem with this innocent card getting a 6/6 …
You might just sneak one copy of this into big spell mage, so your dawngrasp can get you another twin 5/6 taunts when she comes out. And unfortunately, this card might only ever see play in that deck. Because in …
Looks good. You can buff your hero upwards to 60 health with two copies. But unless youre specifically playing [card]reno jackson[/card], there's very little indication that DK can even heal upwards to 60 health and do so while fighting back …
Unimpressive even after the manathrist triggered. Doesn't even have spidertank stats. Playable only if the healing is that important to you. Or if [card]happy ghoul[/card] is returned to standard.
Poor man's AoE. And I mean really poor. For those that care, the 2/2 body is insignificant and the AoE is too small. A terrible inclusion in all manners of space and form.
There's no reason to believe anyone would be holding this for 5 extra turns just for a 4/7 taunt. If you need a taunt you'll jam this on 3, and that's the end of discussion because you're playing a 3 …
I really want to like this but I can't.
It has alot of stats, comes with both rush and taunt, and cannot be removed by conventional removal options.
But because its so undeniably dull you'd have to be …
Just bad, because it doesn't affect the board or your hand, and comes out at 7.
Arena god, constructed minnow. The only other way this sees any play at all is in vanndar decks or big decks. Or there's …
Probably bad, but wont know until we actually get to play DK. But from the sneak peak of cards and reveal video, I just dont see it. Maybe under the unholy build? Because if you can keep a board then …
Corpse fodder. Just a bad card in most other classes other than DK.
Can't even use the undead synergy until this thing is dead.
Possibly one of the most important paladin cards for the past two expansions. This card allows for tempo and in aggro decks burst face for 5.
Certainly the best paladin card so far by a fair margin. Probably wouldn't …
I would rate [card]burden of pride[/card] over this card. Unless there's a good reason for warrior to be flooding board I dont see why this would be played at all.
The upgrade is nice and all, but double 2/4 …
Shadow spell fodder. Its a decent card at best but Im still struggling to see shaman spend 2 mana to do nothing more than summon two 3/2s, which incidentally needs a target and overloads for 1.
But being shadow …