dapperdog
LV.20Dragon Scholar
Comments
5,694 totalBecause most of the top level decks tend to be more reliant on spells to end games, maintain tempo, or in some cases just rely on them completely for everything. That's why [card]cult neophyte[/card] saw play throughout its lifetime in …
So interesting cards only;
[card]serrated bone spike[/card] - Basically its buffed [card]backstab[/card]. Because its very rare for rogue to use a removal option that doesn't actually end up removing a minion. However, because this can't hit face, it might …
Its yet more disruption for a class that doesn't really need it. But this card has potential simply because the conditions is fairly simple and it has aggressive stats.
Unless secret rogue comes back to standard, I wont be …
Its just bad, but not because of its power level but because it forces you to play a bad archetype with bad cards like [card]psychic conjurer[/card].
The only way this card is even remotely viable is through ridiculous rng …
The amount of stuff that needs to happen for this card to be good, Im just not feeling it.
Basically we're asking if the card is good solely as a 3 mana 4/4 and my answer is no. Is …
Upgraded once this card is a decent removal, better than most others on that mana cost range.
But that's the problem isn't it. All the relics are useless unupgraded so you're probably not playing this for this power level, …
[card]Relic of dimensions[/card] alone makes this card viable. Being able to draw 4 with discount is pre-nerf [card]skull of gul'dan[/card] levels of power so there's no doubt in my mind this card would see play.
Its downside is of …
A poor card unupgraded, but you'd probably play it anyway because its a relic
Once upgraded, this card can do things, but probably not game-winning because it'll never realistically summon anything bigger than 6/6, and in the late game …
Its probably not too hard to get this infused by turn 8, and honestly even uninfused this card isn't really all that bad.
The main challenge is whether dhunters can actually even support a relic-heavy deck and what the …
Its probably mini-[card]skull of gul'dan[/card], and at 5 mana its not really too bad but it does need at least one upgrade in order to be viable.
The fact that you dont need to outcast this, and that upgrading …
Probably just for memes, because if your game plan consist of dicking your opponent then very likely you're not aiming to win anyway.
The amount of hoops you need to go through just for this to work, not to …
The description is a little weird, because it implies that you get to choose from their entire hand, which would be funny UI wise. Pretty sure what you get is something like [card]star student stelina[/card] where you get to choose …
Good point, but do they actually improve after one another or is it all casted at the same time?
I think its a safe bet that its entirely random.
On another point, Im sure the relics dont improve …
Hearthstone has really gone to the point where 4/4s on turn 3 nowadays aren't any special or good, particularly in paladin where playing for tempo tends to be really difficult. In my opinion, if that's the only consistent output for …
Does it matter? The three leaked so far aren't exactly countering one another.
Fairly insane when infused, decent even uninfused. Since the relics improve after each play, there's every reason to believe this will either kill something, develop a board, or draw a bunch of cards, and that along with an 8/8 to …
Team5 really wants dude pally to get somewhere because outside of it this card is useless. The last thing you need is a buff that only works on specific minions, and since this card isn't even the entire board all …
Tyrant in arena? But certainly trash in constructed.
Its only hope perhaps lie in wild, where [card]charge[/card] is a card. But in standard even [card]murloc tinyfin[/card] would go over this card.
Can get big. That's about it. Unfortunately for it, the per-requisite to even be remotely viable in constructed requires at very least having either taunt or rush, or a reason to believe that by playing it the game is over. …
The biggest problem with the card isn't [card]rustrot viper[/card], because if your opponent is spending 3 mana to deal with your weapon, they're not progressing their own turn and chances are you've just spent a billion mana on your turn …