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dapperdog

Lv.20

Dragon Scholar

1,948 / 5,349 XP
Joined July 2019 5,701 posts 28,695 XP 1,890 achievement pts

Comments

Its not flashy but might get the job done in an aggro/face deck. [card]Call of the wild[/card] only really worked because hunters tend to pressure face alot so having to spend a turn clearing board means you're not healing face which can mean a world of difference.

The card is very slow though, and requires a setup, so I …

I'll just touch on interesting cards here;

[card]Solid alibi[/card] - For 2 mana you practically gain immunity, which is insane. Mage being one of those classes which regularly gets to scam wins out of nowhere meaning this card will see play, and I will hate it a lot

[card]convincing disguise[/card] - Here to haunt everyone's dreams because evolve …

On the face of it, it doesn't look all that threatening because there's no obvious win-con, but the idea of the relics constantly improving is at least interesting.

But since this is a leak, we cannot conclusively say that this is exactly all the available relics and how many generation cards there will be for it. We also don't …

Despite its power its only ever going to terrorize arena. In standard, this card is simply too slow to do anything useful; even in classes like druid it may be too inconsistent compared to cards like [card]raid boss onyxia[/card] or even neptulon.

I wouldn't even rate it pass something like [card]abominable lieutenant[/card], which though weaker, can at least snowball …

Machadogps's interpretation is interesting but I doubt the power level will ever go that far. Whatever it is, we can surmise from the [card]relic vault[/card] being 3 mana means that the relics are likely generated, and the generator is either 2 mana or 4 mana.

The card power level would not be on par with the DK cards but …

Im not too sure even if that was the case. If my opponent would like to waste their attack on a token, then pretty much sure we're still okay at the end. Of all the classes paladin is the most resistant to burn tactics, so I dont expect this weapon to pressure face as much.

Besides which if this …

Hmmm...would be good if relics are viable.

What is a relic?

 

*We'll be back in three days...maybe*

We don't know yet, since there's nothing stopping team5 from making dudes taller instead of swarming or divine shields. If the dudes get big enough technically this weapon will crash and burn into them which is still a plus.

I dont see why pally would be disincentivized to keep generating dudes even if this does come out. It will …

It probably does have rush after you swing, if we follow conventional rules, because technically the minion is 'resummoned' after you swing.

But the description does read 'return this to the battlefield' so maybe team5 have configured it so it can only attack once per turn no matter what. Only testing will provide evidence for this.

Its confirmed. …

Because blizzcon is an iconic event that tends to attract many viewers by its namesake alone. I cant even remember if mircosoft ever did a conference. Activision may have merged with blizz long ago, but for very obvious reasons its never called acti-blizz con.

Besides, microsoft rules the roost and would probably call the shots anyway.

Just a solid minion that incidentally allows you to deal 4 additional damage after the first rush. With 10 health chances are good you'll be swinging at least twice before this dies off naturally, which is a lot of value in comparison with something like [card]gorehowl[/card]

I can't see why all warriors, barring aggro, wouldn't play it. Having some …

Very dangerous with buffs. Basically every warrior will be playing this card because why not? Worst case scenario would be to remove one minion, swing once, and then this minion dies next turn. But it would already dealt 8 damage and develop a 4/x minion in the process.

Its plausible to simply hold on to the swing, and then …

Quote From Pezman

Not to digress, but I've currently beaten every heroic bounty except for Drakkisath and Rend in Blackrock Mountain. I have no trouble with the map, but those 2 bosses are just insanely OP. Anyone have any tips?

Gruul (fire resistance treasure) does well against Drak, since the double dragons he brings along …

3 years, 8 months ago · on Am I the only one

That's because getting to the boss is tedious at best, and at its very worst involves just clicking the same moves over and over until the enemy is dead.

Dopplegangster aside, the non-boss enemies are trivial. As long as you have AoE, heal, freeze, or just a really good passive the only reason you'd be struggling would be against …

3 years, 8 months ago · on Am I the only one

Ah yes, one of the worse brawls.

Just ban pogos team5. Makes life easier for all of us.

3 years, 8 months ago · on All-Star Squad

If the minion didn't have stealth this card is complete garbage. Fortunately it does, so it might factor into plans a little.

You can build around miracle rogue's shell and create a 7/7 on turn 4-5 along with [card]field contact[/card] to reload. Then [card]battleground battlemaster[/card] on 6 for the massive damage to face. Since the card has natural stealth, …

Im aware of that, hence why I didn't write this card off completely, because unlike the poor biteweed that saw zero play, this one has stealth, substantially making it better.

Before anything start panicking about edwin 2.0, this is [card]biteweed[/card], a card that saw no play.

Besides, how big are we really looking at here? Even in the old contact rogue, we'd get a 6/6 or a 7/7 at around turn 5 or more, which is hardly a game changer considering you'd probably have to play 2 mana do …

Most good beast tend to already have rush so if you're playing it its likely because its still a free 2 damage, up to 6 all in all. In fact, being able to deal damage is likely why this card is even in the deck. Forget the rush, just go face, because its hunter and hunters go face.

Im …

A decent control card, but nothing else Im afraid.

Most aggro pally would not like spending 2 mana to just to change something to a 3/3, and likely one 3/3 isn't really going to do much at all unless there's some crazy card that either duplicates or deals AoE like [card]sergeant sally[/card]. But its right up in control's alley, …

3 years, 8 months ago · on New Paladin Location - Great Hall