dapperdog
LV.20Dragon Scholar
Comments
5,694 totalQuote From NegativeNemsy I guess the [card]Entrapped Sorceress[/card] died behind bars and became the [card]Dispossessed Soul[/card].
It would have been nice flavorwise, but entrapped sorceress is an elf, and this is clearly a human.
It certainly provides incentive to run locations, but I dont think its good enough a reason for inclusion even if the locations itself are played.
The only reason why'd youre playing this at all is a chance to get …
Possibly the best incentive to running a location, but the cost may be a little to high for a tracking for 4 mana, even with vanilla stats.
Still, an option to consider. If the deck is heavy with very …
A card that needed to exist.
If you need an answer to locations, this would be it. A tech card with subpar but nevertheless good enough stats, nothing more nothing less.
Its not flashy but might get the job done in an aggro/face deck. [card]Call of the wild[/card] only really worked because hunters tend to pressure face alot so having to spend a turn clearing board means you're not healing face …
I'll just touch on interesting cards here;
[card]Solid alibi[/card] - For 2 mana you practically gain immunity, which is insane. Mage being one of those classes which regularly gets to scam wins out of nowhere meaning this card will …
On the face of it, it doesn't look all that threatening because there's no obvious win-con, but the idea of the relics constantly improving is at least interesting.
But since this is a leak, we cannot conclusively say that …
Despite its power its only ever going to terrorize arena. In standard, this card is simply too slow to do anything useful; even in classes like druid it may be too inconsistent compared to cards like [card]raid boss onyxia[/card] or …
Machadogps's interpretation is interesting but I doubt the power level will ever go that far. Whatever it is, we can surmise from the [card]relic vault[/card] being 3 mana means that the relics are likely generated, and the generator is either …
Im not too sure even if that was the case. If my opponent would like to waste their attack on a token, then pretty much sure we're still okay at the end. Of all the classes paladin is the most …
Hmmm...would be good if relics are viable.
What is a relic?
*We'll be back in three days...maybe*
We don't know yet, since there's nothing stopping team5 from making dudes taller instead of swarming or divine shields. If the dudes get big enough technically this weapon will crash and burn into them which is still a plus.
…
It probably does have rush after you swing, if we follow conventional rules, because technically the minion is 'resummoned' after you swing.
But the description does read 'return this to the battlefield' so maybe team5 have configured it so …
Because blizzcon is an iconic event that tends to attract many viewers by its namesake alone. I cant even remember if mircosoft ever did a conference. Activision may have merged with blizz long ago, but for very obvious reasons its …
Just a solid minion that incidentally allows you to deal 4 additional damage after the first rush. With 10 health chances are good you'll be swinging at least twice before this dies off naturally, which is a lot of value …
Very dangerous with buffs. Basically every warrior will be playing this card because why not? Worst case scenario would be to remove one minion, swing once, and then this minion dies next turn. But it would already dealt 8 damage …
Quote From Pezman Not to digress, but I've currently beaten every heroic bounty except for Drakkisath and Rend in Blackrock Mountain. I have no trouble with the map, but those 2 bosses are just insanely OP. Anyone have …
That's because getting to the boss is tedious at best, and at its very worst involves just clicking the same moves over and over until the enemy is dead.
Dopplegangster aside, the non-boss enemies are trivial. As long as …
Ah yes, one of the worse brawls.
Just ban pogos team5. Makes life easier for all of us.
If the minion didn't have stealth this card is complete garbage. Fortunately it does, so it might factor into plans a little.
You can build around miracle rogue's shell and create a 7/7 on turn 4-5 along with [card]field …