dapperdog
LV.20Dragon Scholar
Comments
5,694 totalThere needs to be more support before this sees any play at all. The main problem here is that there's barely any totems worth running and even with a buffed up hp, that's still no reason to play a hypothetical …
That's completely unexpected.
But is the card good enough as it is right now, with the totems that we currently have? Probably not. Of all the classes, shaman tends to do better than click hp every turn, and brukan …
Basically its [card]spectral pillager[/card], but in weapon form, meaning you can't just [card]shadowstep[/card] this card and deal damage twice.
Its certainly going to see play, simply because it deals direct damage to face and theoretically if your opponent has …
Its really a build around that would likely be sticking around priest decks for a least a year, so long as buff cards are still relevant for priest and they actually play on board.
In a way I see …
Its probably never going to see play, despite its potential.
Priest buff cards have traditionally never fared well as the cost go up, and since [card]power infusion[/card] sees no play I have no reason to believe this card would.
…Probably a card you'd want out of discover, because at present its a fairly high cost card with very little immediate impact on board. [card]power infusion[/card] enables value trading, potentially an additional 2 damage to face, and enables trading with …
Basically its a card that grants [card]inner fire[/card] for every buff, because in general most good minion's health are larger than their attack.
The most obvious inclusion would be in naga priest, but at some point it would probably …
Its just trash in constructed.
The fact is at turn 9 you'd probably want to play to win, and removing 3 targets won't really accomplish that. It does generate a massive boi but hearthstone in 2022 tends to demand …
Quote From Geno9999 I don't think you need to even set up all that much, since at a base level it's +1/+1. Giving a Flame Imp a +2/+2 buff on curve probably isn't the biggest thing in the …
You'd have to respect the amount of stats this card is presenting, at very least. Even if it summons nothing but four 1/1s its still going to be insane, simply because its likely played by an aggro deck that can …
I'd give it 1 star, but I think we have to respect the massive taunt alone so it earns one more from me.
If [card]robes of protection[/card] saw fringe play, what makes any of us certain this card would …
At some point team5 would probably silently wish they never printed this bs card.
Its not merely the fact that this stalls a turn for mage, its also the fact that you can discover multiple copies of it. And …
If zoo is back, it would be because team5 printed one very snowbally one drop, and this card may be it.
Play on turn 1, and if somehow you manage to get even 2 imps on turn 2 this …
With [card]runed mithril rod[/card] this card is just nuts. In fact, the paltry requirement doesn't even remotely slow it down. All it does is making it a little more conditional on cards like [card]fiendish circle[/card] or [card]wicked shipment[/card].
Curselock …
The only problem I have with this card is the fact that you need to pay 2 mana to set it all up, and zoolock missing a turn might as well be death.
Perhaps it might see some play, …
This card is scary as hell. [card]Schooling[/card] and [card]ram commander[/card] + [card]goldshire gnoll[/card]s already make it easy to include into a deck, and now this card incentivize swarming too?
Basically all we need now is dopplegangsters or desert hares. …
Probably not good enough, unless you can consistently infuse this, and you're playing a slower midrange deck.
In big beast hunter, its too much of a minnow, and in aggro/face hunter its simply redundant. Its only saving grace is …
Its probably not hard to get this infused on curve, but three 3/3s on 4? That's hardly a winner in my opinion.
The only saving grace is that it'll probably see play as long as zoolock is viable, simply …
If you fully infused it then this card is insane on curve. Not necessarily impossible, but really hard even for token decks. Its weakness is definitely being topdecked, more so than other infuse cards, since its requirement (8) is massive
…Just another tech card. But potentially important, as there are some locations that can really pop off hard like [card]muck pools[/card] or [card]hedge maze[/card]
Like all tech cards, its inclusion is predicated by the importance of what its countering. …