dapperdog's avatar

dapperdog

Lv.20

Dragon Scholar

1,948 / 5,349 XP
Joined July 2019 5,701 posts 28,695 XP 1,890 achievement pts

Comments

The setup, tutor, mana cost - all problems this card has. Power is not a problem. Given enough time, this card would probably just win the game if not make it impossible for your opponent to do so.

Despite it power, this card will likely only ever see play in druid and perhaps shaman, assuming it works the way …

[card]Great hall[/card] - Potentially dangerous without some interaction card for locations. You can just put this down and your opponent has to play around it 3 times. Its basically removal for 0 mana. It can also buff your stuff as an added bonus but I suspect it'll rarely be used for this reason.

Not likely to set the world …

Its almost cthun-like but it does suffer from a few drawbacks.

Firstly you need to actually have drawn it for it to start powering up. With the starting damage being a mere 5, this needs to raise upwards to 15 for it to realistically do anything useful. And secondly its 10 mana, which means its competing with the likes …

Quote From borisflagell
Quote From dapperdog

If by some miracle you can infuse it by turn 4 this card is amazing.

The problem is most paladin aggro decks can't really draw or generate enough stuff on board. So the idea that this card is infused by turn 4 is kinda iffy, though certainly not impossible.

3 years, 8 months ago · on New Paladin Minion - Buffet Biggun

Im put off not just by the fact that the card can be silenced but also because the effect is really just too weak to build around. After this dies out, you get a 4/4 for 2 hp which should theoretically be good, but is it really? The dudes have neither taunt nor rush, and its only one minion.

If by some miracle you can infuse it by turn 4 this card is amazing.

The problem is most paladin aggro decks can't really draw or generate enough stuff on board. So the idea that this card is infused by turn 4 is kinda iffy, though certainly not impossible.

But it does summon two dudes. So if the …

3 years, 8 months ago · on New Paladin Minion - Buffet Biggun

Honestly, I dont want to crap on legendaries so early, but this is trash. Even if it was printed back in 2016 it would still be teetering on the edge of being viable, that's how bad it looks right now.

For a start, being a deathrattle means it needs to first die for your dudes to get big and …

If the hypothetical dude pally must work it would be because of this card.

But the best thing about this card is that it fills up your hand with two paladin cards, which makes it possible to power up your snobs and gnolls. That alone makes this card viable in my opinion. Forget the dude synergy. If I can …

Ah yes, the latest iteration of dude synergy.

Perhaps team5 have finally cracked the code and found out that spending 2 mana to summon a 1/1 is about as threatening as a week old puppy. The two commons listed here are decent, but the legendary absolutely sucks. I have absolutely no idea why its a deathrattle, costs 3, and …

In standard druid has as much deathrattle synergy as much as mage has buffs.

So unless this is yet more cruel jokes by team5, Im willing to bet big that druid would be getting a very powerful deathrattle card, in the same vein as [card]hadronox[/card]. Because if it doesn't then this card is just effing useless.

 

3 years, 8 months ago · on New Druid Location - Hedge Maze

The only thing here that's interesting is that it draws a card, up to three times, meaning its one of priest's best card draw option aside from combo-[card]northshire cleric[/card]

Probably just play it. Because why not? Its drawing you cards and priest needs that, especially if renathal is added to the mix.

Quote From MurlocAggroB
Quote From dapperdog

Its likely going to work because team5 doesn't just print out stuff like these without first making sure that it would work somehow

[card]Hir'eek, the Bat[/card]

Lol, let's just sweep that under the rug and pretend everything is still okay.

Doubtless hireek would …

It'll see play because its another way to generate more skeletons.

Outside of that its just a so much weaker [card]ray of frost[/card] in my opinion. But you do get a 2/2 each shot, so maybe the mana cost is justified.

We will likely never know how good these things are until we've seen the decklist or tested the deck ourselves. Its really 50-50 because unlike abyssal curses you can easily transform, freeze, or silence the things and then they're completely useless. Worse still, they hit enemies, so its not even guaranteed face damage unlike the much consistent abyssal curses.

Its a good card. In fact its great. Basically its [card]fireball[/card] split into two parts, and if I was asked whether mage wants more fireballs I would reply yes.

If you have a full board this card can potentially replicate itself twice, making it 9 damage for 6 mana.

3 years, 8 months ago · on New Mage Spell - Frozen Touch

I can't help by feel that this is practically [card]dragged below[/card] pre-nerf. So weak it'll never see any real competitive play if it weren't for the fact that its generating you skeletons.

Perhaps having a two 2/2s on board and 4 armor makes it slightly more bearable than 4 mana dragged below, but we'll have to see. That 4 …

3 years, 8 months ago · on New Mage Spell - Cold Case

How many times have [card]rancor[/card] actually worked? That's more or less an indication on whether this card will get anywhere.

[card]Blizzard[/card] does better, [card]fire sale[/card] does more damage, so the only reason why youre even playing this card is because it can potentially swing board. How likely? In my opinion, very unlikely.

3 years, 8 months ago · on New Mage Spell - Deathborne

Potentially powerful on par with what [card]zilliax[/card] once was.

That really depends on whether paladin gets either more draws or generation because for the most part its not unusual for paladins to have small hand sizes by turn 5. But if you had a more powerful, more consistent [card]corpsetaker[/card], you'd play it and make it work.

3 years, 8 months ago · on New Paladin Minion - Elitist Snob

Its likely going to work because team5 doesn't just print out stuff like these without first making sure that it would work somehow, and at very worst they can easily buff the archetype. Because with a legendary as iconic as KT, it would be a darn shame if it didn't work.

The only problem with the volatile skeletons on …

Quote From AngryShuckie
Quote From dapperdog

At this point any mention of deathrattle rogue is basically a meme, so let's hope that [card]hedge maze[/card] had better not be yet another bait for one. But on its own merits its kinda dangerous, even if you have to first pay 3 mana for it. Having a 0 mana …