dapperdog
LV.20Dragon Scholar
Comments
5,694 totalIm aware of that, hence why I didn't write this card off completely, because unlike the poor biteweed that saw zero play, this one has stealth, substantially making it better.
Before anything start panicking about edwin 2.0, this is [card]biteweed[/card], a card that saw no play.
Besides, how big are we really looking at here? Even in the old contact rogue, we'd get a 6/6 or a 7/7 at …
Most good beast tend to already have rush so if you're playing it its likely because its still a free 2 damage, up to 6 all in all. In fact, being able to deal damage is likely why this card …
A decent control card, but nothing else Im afraid.
Most aggro pally would not like spending 2 mana to just to change something to a 3/3, and likely one 3/3 isn't really going to do much at all unless …
The setup, tutor, mana cost - all problems this card has. Power is not a problem. Given enough time, this card would probably just win the game if not make it impossible for your opponent to do so.
Despite …
[card]Great hall[/card] - Potentially dangerous without some interaction card for locations. You can just put this down and your opponent has to play around it 3 times. Its basically removal for 0 mana. It can also buff your stuff as …
Its almost cthun-like but it does suffer from a few drawbacks.
Firstly you need to actually have drawn it for it to start powering up. With the starting damage being a mere 5, this needs to raise upwards to …
Quote From borisflagell Quote From dapperdog If by some miracle you can infuse it by turn 4 this card is amazing.
The problem is most paladin aggro decks can't really draw or generate enough stuff …
Im put off not just by the fact that the card can be silenced but also because the effect is really just too weak to build around. After this dies out, you get a 4/4 for 2 hp which should …
If by some miracle you can infuse it by turn 4 this card is amazing.
The problem is most paladin aggro decks can't really draw or generate enough stuff on board. So the idea that this card is infused …
Honestly, I dont want to crap on legendaries so early, but this is trash. Even if it was printed back in 2016 it would still be teetering on the edge of being viable, that's how bad it looks right now.
…If the hypothetical dude pally must work it would be because of this card.
But the best thing about this card is that it fills up your hand with two paladin cards, which makes it possible to power up …
Ah yes, the latest iteration of dude synergy.
Perhaps team5 have finally cracked the code and found out that spending 2 mana to summon a 1/1 is about as threatening as a week old puppy. The two commons listed …
In standard druid has as much deathrattle synergy as much as mage has buffs.
So unless this is yet more cruel jokes by team5, Im willing to bet big that druid would be getting a very powerful deathrattle card, …
The only thing here that's interesting is that it draws a card, up to three times, meaning its one of priest's best card draw option aside from combo-[card]northshire cleric[/card]
Probably just play it. Because why not? Its drawing you …
Quote From MurlocAggroB …Quote From dapperdog Its likely going to work because team5 doesn't just print out stuff like these without first making sure that it would work somehow
[card]Hir'eek, the Bat[/card]
It'll see play because its another way to generate more skeletons.
Outside of that its just a so much weaker [card]ray of frost[/card] in my opinion. But you do get a 2/2 each shot, so maybe the mana cost …
We will likely never know how good these things are until we've seen the decklist or tested the deck ourselves. Its really 50-50 because unlike abyssal curses you can easily transform, freeze, or silence the things and then they're completely …
Its a good card. In fact its great. Basically its [card]fireball[/card] split into two parts, and if I was asked whether mage wants more fireballs I would reply yes.
If you have a full board this card can potentially …
I can't help by feel that this is practically [card]dragged below[/card] pre-nerf. So weak it'll never see any real competitive play if it weren't for the fact that its generating you skeletons.
Perhaps having a two 2/2s on board …