dapperdog
LV.20Dragon Scholar
Comments
5,694 totalHow many times have [card]rancor[/card] actually worked? That's more or less an indication on whether this card will get anywhere.
[card]Blizzard[/card] does better, [card]fire sale[/card] does more damage, so the only reason why youre even playing this card is …
Potentially powerful on par with what [card]zilliax[/card] once was.
That really depends on whether paladin gets either more draws or generation because for the most part its not unusual for paladins to have small hand sizes by turn 5. …
Its likely going to work because team5 doesn't just print out stuff like these without first making sure that it would work somehow, and at very worst they can easily buff the archetype. Because with a legendary as iconic as …
Quote From AngryShuckie Quote From dapperdog At this point any mention of deathrattle rogue is basically a meme, so let's hope that [card]hedge maze[/card] had better not be yet another bait for one. But on its …
Reminds me of [card]shadow clone[/card]. Likely this card will share its fate.
The problem with this card is that your opponent will nearly always just attack with their weakest minion first, so they suffer little damage back and they …
Livestream early? That's yet another precedent made I guess. Kibler is an all rounder, so in my opinion they made a good choice.
So priest's location gives out buffs, make me think that paladin's would be to …
[card]Prince renathal[/card] may actually get a nerf in future, because the balancing act will eventually get ridiculous. Hearthstone has for the most part been designed around 30 health, and a change in the health total has a significant impact on …
Seems like someone in team5's mercs devs just loves his iteration of dopplegangsters that the nerf is pathetic. What exactly is this particular fight that's so valuable that a proper rebalancing cannot be done? You're still required to run specific …
The timeline between expansions is roughly 4 months. Sunken city started on 12th April, this expansion will start 26th July.
Barrens started on 30th Mar, stormwind started 3rd Aug
In other words, we're starting the party about 2 …
Quote From theo333 1 Anima counts as 1 mana I assume?
Infuse procts with each friendly minion death. So in essence, if this is in your hand while three friendlies dies, then this gets +2+2
There is a world where this card is good. Shadow priest is already a good aggro archetype, and if you manage to swarm boards this card may get to a 4/5 by turn 3 perhaps. Even if it only gets …
Getting legendary minions are options all classes would want. So this card is good.
But giving your opponent stuff rarely ever is, so this card is bad.
One good thing is that you get the card …
If rogue can fill the board this one card can potentially draw you 4 cards for 4 mana.
But unfortunately, rogue rarely ever swarm boards so you're probably just drawing 2 for 2. Still good though, given how bad …
[card]Envoy of lazul[/card] saw no play so I dont expect this to either.
The problem is justification. Why even bother? The cards you get are random, the conditions are not easy, and even if you managed to guess all …
Probably bad, unless your opponent's board is particularly full of minions or there's a cheap way to do a whirlwind, like [card]iceblood garrison[/card]. The problem is that no fool will ever let you setup your turn in such a way …
This one has potential but only because muck pool is available. Without [card]muck pools[/card] you're really just hoping it survives a turn so you can do your insane moves, otherwise you'd have to wait until about turn 7 realistically.
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After reading the desc again, you might be right in that you get copies of the card you guessed correctly. So you can get 2 out of 3 right and get 2 cards.
But looking at how [card]envoy of …
Its the new baku/genn. The downsides are fairly trivial because some classes simply draws way too well. You can legit just play more draw options and cheaper minions to fill your curve while playing control. That's not impossible certainly.
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The problem with this card is that it costs 3 mana which means its never realistically going to make those evolve shaman nightmares come back. Muck pools adequately does that job better than this one.
But when it works …
Completely and utterly busted because its basically 0 mana evolve. With [card]goldshire gnoll[/card]s on the prowl you can bet seeing a 10 drop on turn 4 again.
And if nothing else, it upgrades your minions for 0 mana. What's …