dapperdog's avatar

dapperdog

Lv.20

Dragon Scholar

1,948 / 5,349 XP
Joined July 2019 5,701 posts 28,695 XP 1,890 achievement pts

Comments

[card]Submerged spacerock[/card] - Scary card that will fit into most mage archetypes that's not spell. Slots into naga mage easily. The only problem with the card is that its almost never played on turn 2, and being a deathrattle its slow. But hey, you can [card]siphon mana[/card] your own stuff if that's where we're heading at

[card]polymorph: jellyfish[/card] - …

[card]Topple the idol[/card] - Its not strictly bad but looking at fel dhunter's list (because its probably the only control archetype) there's really quite a lot of cheap cards, so this card can whiff and whiff hard if it does. Imagine paying 5 mana to deal 2 damage. Chaos nova may not be the best AoE out there, but at …

[card]ancient krakenbane[/card] - Powerful but difficult conditions for a class like hunter. Im not too sure if it'll fit quest hunter's gameplan, but being able to deal 5 damage, plus a possible brann, is simply too good to ignore. Perhaps this heralds the coming of a new face naga hunter?

[card]shellshot[/card] - Better card than [card]deadly shot[/card], but unreliable …

Quote From MurlocAggroB
Quote From dapperdog

Its just a bad removal option. How long has it been since we've seen [card]assassinate[/card] being played? And with [card]shadow word: death[/card] or [card]shadow word: ruin[/card] being superior options, the only niche this card has is that it prevents rez shenanigans.

The only reason Assassinate doesn't see …

3 years, 9 months ago · on New Priest Spell - Drown

If the new addition to the mysterious node is true, then it makes it even less sensible to ever want to go get it. Now that stranger grinding is near non-existent, what further motivation other than masochism to even bother about the node anyway? The reward bonus has got to be really extraordinary, otherwise there's no sense risking a cursed …

I still doubt it. Even in the earlier much maligned druid meta where we see regular big dudes at every turn [card]shadow word: ruin[/card] and death were still one card each in priest decks.

Im not saying that the card is useless, but its the sort of thing I much rather be discovering rather than actually having it in …

Its just a bad removal option. How long has it been since we've seen [card]assassinate[/card] being played? And with [card]shadow word: death[/card] or [card]shadow word: ruin[/card] being superior options, the only niche this card has is that it prevents rez shenanigans.

Even as a silence option, [card]shard of the naaru[/card] has proven itself time and again to be a …

3 years, 9 months ago · on New Priest Spell - Drown

Its just a terrible card in my opinion. Consistency issues aside, why would priest even play a 4/4 for 4 that neither removes threats nor blocks attacks?

You'll just as easily screw your opponent or be screwed yourself. Imagine granting a mana reduction because all three choices are over 6 mana. That's like dropping tacks on your own chair.

Im really on the fence with this one. On one hand, healing for 6 should never be ignored, and on the other questions whether you even need a 3 mana heal for 6 that comes with conditions attached.

Its nearly never in naga priest because there's simply better nagas available. At best you drop treasure guard for this, and …

3 years, 9 months ago · on New Priest Minion - Herald of Light

In most cases I think it'll reach 0 mana around turn 5-6, which is respectable. But its basically like [card]devout pupil[/card], in that its true strength lies in being able to play a 0 mana 5/5 on intervals of clears to swing board.

Too bad it doesn't have divine shield or it'll be absolutely auto include into all pally …

3 years, 9 months ago · on New Paladin Minion - Lightray

The only reason why Im not rating this below 1 is because of [card]barbaric sorceress[/card] in standard and alura in wild.

Its funny, but I suspect that its more dangerous as a mega dirty rat than actually drawing good minions from your deck. Get a pyro out with this and youre 2 mana away from wiping potentially 7 minions …

3 years, 9 months ago · on New Paladin Spell - Front Lines

Its easy to underestimate what this card can potentially do for paladin. Basically maki roll has now three functions with this card, whereas with only two previously I was seriously wondering if 2x copies is the way to go. This clears it up immediately.

So not only do you have a draw engine, you have a card that's impossible …

3 years, 9 months ago · on New Paladin Minion - Myrmidon

Its probably the strongest card rogue will be getting this miniset.

It value trades above its cost, presents a threat of 4 damage to face that cannot easily be dealt with, and has stealth - which means your opponent has to actively play around this until its either removed or de-stealthed.

The only problem is where to fit …

3 years, 9 months ago · on New Rogue Minion - Inkveil Ambusher

Honest to god, this is a bad card. [card]Clever disguise[/card] is basically its superior predecessor and even it didn't push thief rogue up the top, and that was at a time where [card]bazaar burglary[/card] and [card]vendetta[/card] existed

The one thing this card does that is of any value would be that it guarantees big spells, which may or may …

3 years, 9 months ago · on New Rogue Spell - Jackpot!

Its a core card in deathrattle rogue, but the problem now being is the lack of good deathrattles.

As it stands, the best targets would be something like [card]burning blade acolyte[/card], eggs, or anything with larger deathrattles than the original minion. But as we all know, these are hardly good cards on their own nowadays, so what is this …

3 years, 9 months ago · on New Rogue Minion - Shattershambler

[card]herald of light[/card] - Inherent combo with [card]northshire cleric[/card], but in my opinion its just not worth it because [card]gift of the naaru[/card] plays that role better. Perhaps it'll see some play in quest or highlander, but in most other cases you'd just play gift of narru.

[card]disarming elemental[/card] - Im not entirely sure why'd anyone be playing this …

[card]Myrmidon[/card] - Turns maki roll into draw for 1 mana. A nice inclusion in control pally, and may completely replace cards like [card]flash of light[/card]. Fortunately for us, librams have rotated.

[card]front lines[/card] - Very likely to be a bad card. Costs 9, meaning you might possibly have drawn all your heavy units by then, and then after played …

turn 3 [card]snowfall graveyard[/card], turn 4 [card]burning blade acolyte[/card]. Since the effect is persistent until a deathrattle is played, it'll immediately die and summon two 5/8 taunt for you

[card]Jackpot![/card] - Fodder for [card]wildpaw gnoll[/card] and nothing else, at the moment anyway. But I suspect it'll never see any play past meme decks regardless. Rogue simply does not have the sustain for long value games.

[card]Inkveil ambusher[/card] - There's certainly a place for it in the new weapon rogue. And it does more or less guarantee a value …

There is a world where this card isn't completely trash. Since you'll be playing your colossal first you have the inherent advantage, and most warrior decks that play this probably have answers to an opposing colossal minion anyway.

But the problem is consistency. Unfortunately, not all colossal minions are made the same, and you can just as well get a …