dapperdog
LV.20Dragon Scholar
Comments
5,694 totalNot going to lie, this card sucks.
The problem with this card is that dhunters tend to play cheap stuff, and paying 5 mana to not deal with the board is about as bad as it gets. The only …
Turn 1 weapon, turn 2 play 2/2 and draw a card. That's pretty neat.
But being a mere 2/2 means it'll never survive a turn so its going to only ever draw 1 card or 2 cards at most. …
The main thing that makes this card good is that it has lifesteal by default, so even if you cant rush it its a spidertank that must die or otherwise all that face damage goes down the drain.
Fel …
Strictly speaking on the ability to deal 5 damage + 2 to adjacent minions;
Its very difficult to avoid having reno swing board immediately on 6. This however does not share the same advantage because any decent player will …
[card]Submerged spacerock[/card] - Scary card that will fit into most mage archetypes that's not spell. Slots into naga mage easily. The only problem with the card is that its almost never played on turn 2, and being a deathrattle its …
[card]Topple the idol[/card] - Its not strictly bad but looking at fel dhunter's list (because its probably the only control archetype) there's really quite a lot of cheap cards, so this card can whiff and whiff hard if it does. …
[card]ancient krakenbane[/card] - Powerful but difficult conditions for a class like hunter. Im not too sure if it'll fit quest hunter's gameplan, but being able to deal 5 damage, plus a possible brann, is simply too good to ignore. Perhaps …
Quote From MurlocAggroB Quote From dapperdog Its just a bad removal option. How long has it been since we've seen [card]assassinate[/card] being played? And with [card]shadow word: death[/card] or [card]shadow word: ruin[/card] being superior options, the …
If the new addition to the mysterious node is true, then it makes it even less sensible to ever want to go get it. Now that stranger grinding is near non-existent, what further motivation other than masochism to even bother …
I still doubt it. Even in the earlier much maligned druid meta where we see regular big dudes at every turn [card]shadow word: ruin[/card] and death were still one card each in priest decks.
Im not saying that the …
Its just a bad removal option. How long has it been since we've seen [card]assassinate[/card] being played? And with [card]shadow word: death[/card] or [card]shadow word: ruin[/card] being superior options, the only niche this card has is that it prevents rez …
Its just a terrible card in my opinion. Consistency issues aside, why would priest even play a 4/4 for 4 that neither removes threats nor blocks attacks?
You'll just as easily screw your opponent or be screwed yourself. Imagine …
Im really on the fence with this one. On one hand, healing for 6 should never be ignored, and on the other questions whether you even need a 3 mana heal for 6 that comes with conditions attached.
Its …
In most cases I think it'll reach 0 mana around turn 5-6, which is respectable. But its basically like [card]devout pupil[/card], in that its true strength lies in being able to play a 0 mana 5/5 on intervals of clears …
The only reason why Im not rating this below 1 is because of [card]barbaric sorceress[/card] in standard and alura in wild.
Its funny, but I suspect that its more dangerous as a mega dirty rat than actually drawing good …
Its easy to underestimate what this card can potentially do for paladin. Basically maki roll has now three functions with this card, whereas with only two previously I was seriously wondering if 2x copies is the way to go. This …
Its probably the strongest card rogue will be getting this miniset.
It value trades above its cost, presents a threat of 4 damage to face that cannot easily be dealt with, and has stealth - which means your opponent …
Honest to god, this is a bad card. [card]Clever disguise[/card] is basically its superior predecessor and even it didn't push thief rogue up the top, and that was at a time where [card]bazaar burglary[/card] and [card]vendetta[/card] existed
The one …
Its a core card in deathrattle rogue, but the problem now being is the lack of good deathrattles.
As it stands, the best targets would be something like [card]burning blade acolyte[/card], eggs, or anything with larger deathrattles than the …
[card]herald of light[/card] - Inherent combo with [card]northshire cleric[/card], but in my opinion its just not worth it because [card]gift of the naaru[/card] plays that role better. Perhaps it'll see some play in quest or highlander, but in most other …