dapperdog
Lv.20Dragon Scholar
Comments
Honestly, I cant come up with a defense for this one. Dopplegangster in mercs is the one thing that peeves me more than hot potato. Basically if you dont have AoE you are nearly guaranteed to lose one merc, or lose entirely as a matter of fact.
That move it does on the first turn has got to get …
Just wanted to add that psychus' deathrattle also affects your nzoth. Funny, that interaction.
Quote From Thraxus One word of warning: The Ozumat fight is pretty bugged right now. For example if you use destructive effects like Deadly Shot Ozumat will not lose health. If you want to win this you need to attack the tentacles and overkill them. In general I would advise to wait until they patched it (there are …
His tentacles will repeatedly come back to life after 3 turns and thereby also healing ozumat. The cruel thing is that the total health of the tentacles does not correspond to ozumat's health, so you can actually kill all of it and still leave the head standing.
The only way to do it is to overkill the tentacles so …
That's been reported earlier. Apparently now in a speed tied with the enemy, you always move first. Cant tell if its deliberate or a bug
And then, when speed tied within your own team, the sequence is random, no matter how you selected it first. That's a bug I believe.
Lol, I dont know what happened here, because I could have sworn Ive commented on this card here before.
Nevertheless,
This card sucks. The only reason why Im not rating this below 2 stars is because [card]barbaric sorceress[/card] is in standard and there's the slight possibility you can play this on turn 7, which is something. Problems abundant …
Fingers crossed that this doesn't result in a bug
- Shaman's got lots of legs for murlocs in this miniset. If murlocs are your beef, then this one's your pie
- [card]Moonbeam[/card] is the only druid card I care about in this set.
- Paladin got some really cool toys. [card]Lightray[/card] and [card]myrmidon[/card] looks good
- Priest got shafted. All their cards kinda only fits highlander …
I think the removal of stranger grinding is good enough. At the end of 18 quests, you'll usually max out all three abilities and enough coin for at least half of the three equipments, and that's not counting on coins you received for bounties and the 3 free packs for each merc.
Credit where credit's due, this change alone …
Its not a bad card, but its hardly a game winner. I personally rate this as only slightly better than how [card]radiance of azshara[/card] is doing for shaman. Flexible, yes. But mediocre in all respects.
That said, this card's flex is good enough that its still a decent inclusion in some mage decks. But it is hindered by the …
It has twin uses, the first is to target your own stuff for a spell damage buff, and the second as a removal option, which is something mages have been struggling with ever since [card]polymorph[/card] got booted from standard.
That said, my prediction would be that this card is simply a discover option rather than straight up included in …
To me this is a good reload option for both naga mage or any other aggressive mage. Even played on curve, you'll likely get a 3 mana spell since nearly every secret is an arcane spell.
The only possible problem here is redundancy. Most mages can already draw well enough, and the spells dont last more than a turn …
The main problem with this card is activating it, because hunters dont tend to fill half their deck with spells.
But if you do manage to activate it, its low cost means you can brann it out for 10 damage on 6, and that must be respected as an option.
Its not lightning the world on fire, but …
Its basically a better [card]deadly shot[/card]. Do six damage across the enemy board for 3 mana is not good, but not bad either.
Quest hunter would probably still play it regardless. But to me, its really 50-50, because I dont think it accomplishes much at all.
Its a good card, provided you have a good amount of 1 drops in your deck.
No matter how you slice it, if you coin this on turn one it more or less guarantees a target for [card]doggie biscuit[/card] on two, which is fairly insane. Even without the effect, its still a [card]tuskarrrr trawler[/card] which means one way or …
Not going to lie, this card sucks.
The problem with this card is that dhunters tend to play cheap stuff, and paying 5 mana to not deal with the board is about as bad as it gets. The only way you'd come close to making good with this would be to play something like [card]ambassador faelin[/card] or [card]azsharan defector[/card] …
Turn 1 weapon, turn 2 play 2/2 and draw a card. That's pretty neat.
But being a mere 2/2 means it'll never survive a turn so its going to only ever draw 1 card or 2 cards at most. Its not game winning stuff, but neat nevertheless.
The main thing that makes this card good is that it has lifesteal by default, so even if you cant rush it its a spidertank that must die or otherwise all that face damage goes down the drain.
Fel spells not being too scarce or difficult to cast, so it's going to be rushing in more often than not, …
Strictly speaking on the ability to deal 5 damage + 2 to adjacent minions;
Its very difficult to avoid having reno swing board immediately on 6. This however does not share the same advantage because any decent player will surely not position his minions to allow you an easy snipe. And against tall minions, this will likely not even …