dapperdog
LV.20Dragon Scholar
Comments
5,694 totalUnfortunately, I had the pleasure of wasting 45 min only to find out that the task is bugged. And it was no easy feat climbing trying to keep the pirates alive until the end.
After reading through reddit its …
Theres one very weird bug with the passives granted to nagas in mercs. Its supposed to grant all nagas +3 speed and reduce damage by 3, but what it does instead is to grant one merc this passive and then …
This is perhaps the first and only time I feel the miniset wrecked a better meta. But I still like it more than the quest meta. Let's hope the next expansion doesn't screw it all up like they always seem …
I think I happen on a bug for Yshaarj's task 5, the one where you need to finish Ursula Windfury without her attacking once.
Apparently if you finish up any fight then this one is completed automatically. Its obviously …
Honestly, I cant come up with a defense for this one. Dopplegangster in mercs is the one thing that peeves me more than hot potato. Basically if you dont have AoE you are nearly guaranteed to lose one merc, or …
Just wanted to add that psychus' deathrattle also affects your nzoth. Funny, that interaction.
Quote From Thraxus One word of warning: The Ozumat fight is pretty bugged right now. For example if you use destructive effects like Deadly Shot Ozumat will not lose health. If you want to win this you need …
His tentacles will repeatedly come back to life after 3 turns and thereby also healing ozumat. The cruel thing is that the total health of the tentacles does not correspond to ozumat's health, so you can actually kill all of …
That's been reported earlier. Apparently now in a speed tied with the enemy, you always move first. Cant tell if its deliberate or a bug
And then, when speed tied within your own team, the sequence is random, no …
Lol, I dont know what happened here, because I could have sworn Ive commented on this card here before.
Nevertheless,
This card sucks. The only reason why Im not rating this below 2 stars is because [card]barbaric sorceress[/card] …
Fingers crossed that this doesn't result in a bug
Quote From Alfi Quote From dapperdog - Priest got shafted. All their cards kinda only fits highlander and quest, and both archetype suck
Actually, I'm playing my take on Quest Priest on ladder …
- Shaman's got lots of legs for murlocs in this miniset. If murlocs are your beef, then this one's your pie
- [card]Moonbeam[/card] is the only druid card I care about in this set.
- Paladin got some …
I think the removal of stranger grinding is good enough. At the end of 18 quests, you'll usually max out all three abilities and enough coin for at least half of the three equipments, and that's not counting on coins …
Its not a bad card, but its hardly a game winner. I personally rate this as only slightly better than how [card]radiance of azshara[/card] is doing for shaman. Flexible, yes. But mediocre in all respects.
That said, this card's …
It has twin uses, the first is to target your own stuff for a spell damage buff, and the second as a removal option, which is something mages have been struggling with ever since [card]polymorph[/card] got booted from standard.
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To me this is a good reload option for both naga mage or any other aggressive mage. Even played on curve, you'll likely get a 3 mana spell since nearly every secret is an arcane spell.
The only possible …
The main problem with this card is activating it, because hunters dont tend to fill half their deck with spells.
But if you do manage to activate it, its low cost means you can brann it out for 10 …
Its basically a better [card]deadly shot[/card]. Do six damage across the enemy board for 3 mana is not good, but not bad either.
Quest hunter would probably still play it regardless. But to me, its really 50-50, because I …
Its a good card, provided you have a good amount of 1 drops in your deck.
No matter how you slice it, if you coin this on turn one it more or less guarantees a target for [card]doggie biscuit[/card] …