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dapperdog

Dragon Scholar
Joined 07/29/2019 Achieve Points 1890 Posts 5679

dapperdog's Comments

  • Just a good card with a keleseth effect. The cards do need to be battlecries, but as we are aware, nearly 80% of minions in decks are battlecries, and its hardly difficult to build one.

    The only stumbling block to this card receiving 5 stars from me is simply that hearthstone has evolved since 2018 so even a keleseth wouldn't necessarily be meta nowadays. Probably played in rogue more than other decks, because shadowstep makes it worthwhile, or in most aggro decks because why not?

  • Probably just bad.

    If the idea is that this can never take 1 damage without dying, then nearly every ping will kill it, so its useless as a buff target.

    So not only is it an unreliable minion for buffing, it only has 2 attack with no other niche available. So why play it at all? unless you're really hammering for a 1 drop elemental.

    The only thing worth mentioning about the card would be that its artwork isn't just chopped from battlegrounds, which is astounding, given that this card will very nearly never see any competitive play. Better cards like Shimmering Sunfish or Battle Vicar have to be content while being viable, strong cards.

  • I wouldn't know. Seems counter intuitive, as though a popable round object would sustain a hit from a 2x4 but not a finger poke.

  • Nice to have in druid. And that's about it.

    10 mana is bad enough, but at very least onyxia will likely clear the board, this card will only ever clear two minions at most. The only thing going for it is that you can never leave it alive the next turn. But this practically applies to just about anything with more than 7 attack anyway.

    Is there a reason why'd anyone play this over Lokholar the Ice Lord? Druids gets a free pass because they'd usually be playing 10 drops on turn 6. But for every other class, reaching turn 10 without being nearly dead would be an achievement in of itself.

  • Snapdragon is the new keleseth. Except it has virtually no downside and cost one more.

    Can't wait to make another keleseth rogue out of it.

     

    Bubbler - Just not worth it. Not even in silence decks. I would respect this more if its stats are swapped so it can be some sort of anti control card. Unless or course, that Im misunderstanding how this works, and its not ANY damage, its literally ONE damage to kill it immediately. 2 damage will bizarrely leave it alive for more.

    Coilfang Constrictor - Probably useless. Hand reading is a nice thing to have, but I think its fairly overestimated most of the time as an advantage. Being able to stop the opponent's possible play for a turn is nice, but not nice enough to cost one card slot. The only way this ever sees play is in an aggro deck and the meta turns to control.

  • On first look, that's a lot of stats for an 8 drop. Your opponent will never be able to clear everything without an AoE and then if they kill the head then its just a one sided Twisting Nether.

    But very likely this card is just shit. 8 mana do nothing is bad enough. 8 mana, fill your board with 1/3s with no taunt and no possibility to even play something like broom, its just inviting death to your face on a platter. It gets worse against shaman because of its colossal size, which they will happily skip your next 4 turns with.

    So all in all, what is this card even supposed to accomplish? The only hope for it is via mana cheat and rez shenanigans, or unless you have an easy way to kill the head. But if you do, then all you're doing is just an 8+ mana board clear costing 2 or more cards. Of course there's always the chance that you're not dead on board the next turn when you play this, but is this really a better card than the many 8 drops around in standard right now?

  • Dont know why, but we're nearly two months in and I hardly noticed. Perhaps for once in some time I feel like Im actually playing hearthstone.

    There's likely going to be a neutral colossal, but I dont think its nzoth. Likely its Ozumat instead. I feel that team5 would prefer to keep the old gods together for the most part. Instead, nzoth's fish is likely to appear, perhaps as the mandatory useless miniset epic.

    Im more interested to seeing whether neptulon can finally make an appearance that isn't completely embarrassing like the last time. But if ozumat is in, then neptulon will very likely be as well.

  • Missing out on a standard pack don't bother me much today, but I remember a time when even a mere pack meant a great deal, and it would be unfair to minimize the loss of a pack and what it would meant to many at the bottom.

    There's also the fact that brawls, for good or ill, are honestly easy ways to finish up quests with. That win 5 games on duels/brawls/arena aren't necessarily easy to clear off if you dont have a good collection and brawls, especially the non-constructive ones, are convenient areas to mindlessly finish off that tedium.

     

    But more importantly, I disagree that this is in any way an interesting event. I'd watch streamers play with or without the brawl and in no way does it ever changes anything because there's really no difference between this and just plain standard. And since most streamers already have all the cards anyway, plus a ton of gold which they don't need, where exactly is all this excitement coming from?

    It may be a subjective matter on how much excitement this brawl generates from person to person, but objectively I think I can say that its doing the majority of players no favors at all. Of course, team5 can easily just give us a pack as compensation...and that's where I start laughing.

  • I honestly dont know why team5 brought this back. Probably to score some extra gold off its players, but how many ordinary mortals are actually playing this mode anyway? You'd probably be facing top 100 legends at every tier, all of them playing at very high levels so you'd probably not even get past 3 wins. Even if you somehow got to 7 wins, you're still only getting 250 gold back along with 7 packs so technically the rewards are even worse than ordinary arena wins at 7.

    Of course, more importantly, this thing screwed us off 1 pack this week, not to mention a brawl that may or may not be the easiest way to finish quests in.

  • Didnt encounter any error like this. Although I have experienced some weird lag ever since the patch, like it sometimes takes a few seconds to even select a deck.

  • Im not too worried about it being dominant. Having played it myself, there are ways to play around its gameplan, so its not completely uninteractive. The main problem is that its gameplan, when played right, encourages a certain playstyle that's simply ridiculous. The best counter to this deck is camping - Play but one or no cards per turn, and eventually warlock just can't dump their cards fast enough or their curse cards' effectiveness gets curtailed heavily. Just imagine for a second what the mirror looks like, and how stupid it looks in a tournament setting with commentators forced to dramatize turn ends because there's literally nothing else being done.

    Of course, team5 can correct this by having the curse cards not affect the opponent's hand so both camping and milling are no longer possible. But doing so may make it just way too strong, and too easy to force a turn skip from the opponent. Its just one of those archetypes where the less said about it the better it is for the rest of us.

  • Quote From Synnr7

    I think Dragged Below should be changed back. At 3 mana it is in the School Teacher discover pool. With a deck that is already using Brann those Nagalings become dangerous.

    Don't get me wrong Abyssal Curses needed some love. However I think the buffs should of gone to the worst card of the archetype  (6mana 4aoe to all). It should either by 5 mana to make it closer to the standard of hellfire or maybe 5 damage brining it closer to flamestrike but to both.

    I actually did not anticipate the fact that dragged below can now be discovered by school teacher.

    As for whether they needed any love? No. Basically if warlock can draw, they'd be transforming the meta into entirely hyper burn or full control. Its actually dumb that the best way to win the mirror is to not tap and just end turn until your opponent dies from fatigue.

    Team5 were correct in nerfing it before launch, and I treat this recent buff to the curse cards as a mistake. Likely to be corrected by next expansion, if not sooner.

  • Quote From Avalon

    Heck, N'Zoth Task 9 is fricking difficult - I cannot complete it, no matter how hard I try! Any tips please? <3

    Murloc build, Murkeye/Murky/Mutanus can do this but you need windfury on murkeye to make it less dependent on luck.

    Or you can try rokara/samuro/grom, which also requires windfury on samuro to properly win in two turns. Turn 1 destroy cart, turn two slam popsicooler, rokara turns on offensive rally, and samuro goes in for 4x attack. Popsicooler should be dead now.

    Just go with both comps in your team. Even if one goes down, you still have the other. I posted this as a response to DragonDraena earlier this week.

  • Play classic. She's fully unnerfed and playable there

  • Its likely going to be a problem later I would agree, when warlock inevitably gets a good draw option in the next two if not five expansions. But then they'll just nerf it again I suppose. Its a bit hard to chew on, but its better to give some hope for curselock now than to see it never played.

    Admitably though, one of the ways you'd win against this deck is to just do nothing but play one card per turn so they can never put you in an awkward position.

  • Nerfs are fine, practically foreseeable.

    Buffs though, so many of them. This is either a concerted and tested effort to push out newer decks, or a rampant rush to make archetypes playable. Serpent Wig is already pretty good on its own, now it looks potentially monstrous. Unfortunately, team5 have decided to buff the curse cards, though admitably not really extensively, but this can come back to bite them later when warlock can finally draw well. And for some reason, they decide to buff Harpoon Gun so its even more swingy when it strikes on a beast. Let's hope all this doesn't require renerfing later

    As for the others;

    - Xhilag is now incredible. In fact, if for whatever reason you've decided to leave this alive then chances are you're dead. Raging Felscreamer into this on 5 may well be completely unanswerable for most decks.

    - Shadowcloth Needle never needed buffs, it needs shadow spells. And currently there's just too few shadow cards available to justify even a one mana cloth. So, this will either take over the meta later, but be completely forgotten despite the buff. Why'd they choose to do it then?

    - Blackwater Behemoth not getting a stat nerf along with the buff is scary. Fortunately for us the only two decks he'll likely be in is highlander and quest. At least he'll fit the 7 mana slot now, where priest really sucks at.

    - Tess to 7 mana is weird. Ive not done enough thief rogue to comment, but I get the feeling that it'll more likely be problematic in wild than in standard. Looks like there's someone in team5 that really really wanted this card to see play. Unfortunately, I think it'll always remain a meme in standard. Is there really a reason to run tess over Contraband Stash nowadays?

    - Murlocs in warlock being buffed is the correct choice. But the absence of enough good 1 drops and the inability to draw well, it doesn't really look too good for them. All the archetype needs now is a card that puts murlocs into the hand. Hopefully in the midset?

  • The only time for me, that behemoth worked the way you describe it is largely whenever Im not playing it as priest. Or whenever Im playing against an aggro deck that somehow manages to last past 8 turns. In any case, in absence of a case study, we can agree to disagree on this one.

    Im actually looking at this card being buffed to push quest and highlander archetypes that may well benefit the most from this being 7 mana. Looking at the list there's really not many cards that needs a buff that won't end up buffing another archetype that will then take over the priest class. From that perspective, buffing this card seems like a no brainer.

    I would agree that for the most part people are sneering at this card because its supposed to be the flagship of the class in this expansion. I mean, look at nellie and leviathan and somehow those cards are 7 mana. But on its own merits, this is one card that simply doesn't seem to fit priest at all. What purpose could a priest, in consideration of what priests tends to do and what they have at the moment in standard, does this card even fit in? If nothing else, buffing it to 7 (and likely lowering its stats) would make it fit more roles. Maybe its fast enough now to be a stabilizer - past turn 6, one turn can mean a lot.

  • Its win rate is high likely because of the meta, which is pretty aggressive. If priest somehow survives until turn 8 in a quest hunter or dhunter game, then its likely going to seal the win for you. But if you're playing from behind, you're likely dead before this even comes out so that might explain its good play win rate.

    According to hsreplay, the play win rate and mulligan win rate is about 18 points apart, while its play win rate vs its drawn win rate is 10 points apart. I think we can call it a win more card. If its improved to the 7 mana slot, then it'll actually do more than just winning a game that youre winning already.

  • The stealth effect on behemoth makes sense flavorwise, but the problem is that when it attacks it losses its stealth, so in effect what this does is merely make it stealth if there's no enemy minions around. I think the mana reduction to 7 would be enough. 8/10 for 7 mana with lifesteal, that's very nearly illegal.

    As for the proposed buffs to rogue, Im not sure if it needs any help except reverting gnoll back. The main problem with rogue is simply that it has much less options than it did before. Losing Wand Thief is one of the biggest reason why only pirate rogue can exist today. This can be remedied in the midset or future expansions. I think we can survive with pirate rogue for the next 3 months. Its hardly a bad deck, only losses badly to dhunter who will doubtless be nerfed.

    Also, fel warlock needs more than buffs, it needs an overhaul. Its just really weak, and in need of a good pay off. None of the cards offer that, and a small mana push here and there would not change this.

  • The only thing here worth mentioning is the true fact that blizzard is not publishing the true odds for legendaries/epics and instead we, the audience, have to piece this out from statistical averages based on our own pack openings. Im always up for transparency, especially when lootboxes/card packs come so close if not completely the same as gambling in real life - only without machetes and red paint involved.

    As for the story itself, well, let's have the facts here according to the article;

    - The parent of a child are proposing a suit on blizzard for “unlawful, deceptive, and misleading” tactics used by the company to entice minors into buying packs in a hopeless pursuit for good cards only to get “valueless Cards that players already have or do not want.”

    - This is based on a total 300 bucks spent between 2019 - 2021. The minor have spent it on her parent's credit card without consent

     

    The problem here is that this is hardly the first time (nor will it ever be the last) that advertising strategies have been utilized to make something look much better than it actually is. I mean, politics itself is based entirely on spectacle not cold hard facts. A car advert typically spews loads of garbage, requiring its user to actually do some work to find out the specs. Even the famous XX.99 cents is based entirely on the idea that people look at dollars not cents when making decisions. So in this case, what exactly have blizzard done illegally in order to mislead its customers when buying packs? That's not spelled out.

    And then there's also the problem that the amount spent was 300 bucks, within three years. Hardly a predatory amount, and certainly could be a whole lot worse, which suggest that the minor in question have at least average intelligence, does not suffer from any mental illness, and aren't pushed into buying anything she sees.

    As for the morality of it...well, I kinda blame her parents more if Im honest. Firstly, why even save your credit card details in there in the first place. And secondly, I thought the whole point of parenting actually involves at least a small amount of monitoring. Blizzard, and doubtless many other merchants, are greedy as fuck; surely a mature grownup should be wise to that and educate their children on the dangers of falling to scams.

     

    And lastly, this case will likely be either dropped or dismissed. Its not the first time Ive seen lootboxes being on trial, and this is perhaps one of the flimsiest suit in my opinion. The parent will save more time and money educating his child, and himself, on how the world works than pursuing this fantasy. Lootboxes may be a scourge of the modern gaming age, but the fight is political, not legal.

    In reply to Another one?