dapperdog
LV.20Dragon Scholar
Comments
5,716 totalIts a core card in deathrattle rogue, but the problem now being is the lack of good deathrattles.
As it stands, the best targets would be something like [card]burning blade acolyte[/card], eggs, or anything with larger deathrattles than the …
[card]herald of light[/card] - Inherent combo with [card]northshire cleric[/card], but in my opinion its just not worth it because [card]gift of the naaru[/card] plays that role better. Perhaps it'll see some play in quest or highlander, but in most other …
[card]Myrmidon[/card] - Turns maki roll into draw for 1 mana. A nice inclusion in control pally, and may completely replace cards like [card]flash of light[/card]. Fortunately for us, librams have rotated.
[card]front lines[/card] - Very likely to be a …
turn 3 [card]snowfall graveyard[/card], turn 4 [card]burning blade acolyte[/card]. Since the effect is persistent until a deathrattle is played, it'll immediately die and summon two 5/8 taunt for you
[card]Jackpot![/card] - Fodder for [card]wildpaw gnoll[/card] and nothing else, at the moment anyway. But I suspect it'll never see any play past meme decks regardless. Rogue simply does not have the sustain for long value games.
[card]Inkveil ambusher[/card] - …
There is a world where this card isn't completely trash. Since you'll be playing your colossal first you have the inherent advantage, and most warrior decks that play this probably have answers to an opposing colossal minion anyway.
But the …
Arena monster, standard minnow.
Basically if this is in your warrior deck I dont think you'll be winning many games. The ability to deal 5 damage, gain 8 armor is good, but if this is your response on turn …
Its really suffering from competition right now. [card]Onyxian drake[/card] is the better 4 mana taunt, and this card doesn't remove a threat.
But essentially, its not a bad card. Being able to dredge, gain armor and a 3/5 taunt …
Yeah, team5 just cant help themselves. Remove [card]savage roar[/card], introduce [card]arbor up[/card]. Then remove arbor up and then this card comes along. Will we ever have a year where druids aren't just killing you because you have the temerity of …
This card allows druid to have a gameplan that's not ramp to 20 and win. And because its much more flexible than most other cards its not entirely useless against aggro neither, unlike the alex+brann deal.
Just one of …
It has to be respected, that's about the only praise I'll ever be affording this card. If its on board you'll kill it, rather than ignore it.
Any druid deck that plays this is inherently playing aggro, so in …
The card on its own merits is good if not great. Its not only board but also answers, and if you value trade its just nuts on 5.
The problem is really just the case of whether you really …
If there was a card that would elevate this archetype its this card. Basically you'll dump your hand with this card alone, or cheapen [card]gorloc ravager[/card] for turn 4. Its just flexible enough that it'll make just about anything possible …
6/6 on 4 is already decent. Being able to dredge, and load up the board is even better.
Just a good murloc on 4. For murloc shaman, which features bloodlust as a win con, that's really enough. Certainly I …
Its not a bad card but current in warlock there's really very little proactive shadow spells around, so even triggering this card's effect is tricky, let alone doing it on curve.
And then there's the fact that any deck …
Its just bad. There's plenty of memes up in reddit faceswapping this card with [card]millhouse manastorm[/card] and that's an apt comparison. Because for the price of infinite mana to your opponent you put up a good stated minion on turn …
The card will likely suffer the same fate. Because strictly on its viability its really just a tech card which I suspect is designed to prevent curselock mirrors from camping to fatigue.
I call it the new glide because …
Im a bit doubtful, but I haven't actually play murloc shaman this meta yet. You play this on turn 3 along with another murloc so your ravager cost 3 on turn 4, but is that really a scary enough play? …
Its hard counter against combo and control. In fact its so hard that I feel that only reason for justifying its design is because team5 reckons that warlock usually never have trouble against these archetypes with or without this card. …
[card]Tidelost burrower[/card] - A strong murloc option. That is to say, if its ever going to be viable at all. Currently murloc shaman isn't all that popular but according to hsreplay is holding its own. Unfortunately, in standard right now, …