dapperdog
Lv.20Dragon Scholar
Comments
In many cases, [card]lokholar the ice lord[/card] or [card]raid boss onyxia[/card] is just the better minion. This card can indeed clear 2 minions most of the time without taking damage, but at an eye watering 10 mana it has a better chance of being sushi in Mcdonalds than see any play. The only niche this card has is that druid …
Not really as terrible as it seems, in the right deck. Basically for aggro decks, this allows you not only to scout but also to block a potential answer to your opponent's turn. Imagine murlock playing this card after establishing a board, its just game over. [card]Revenant rascal[/card] has proven before that disruption in aggro decks can be dangerous.
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Just a good card with a keleseth effect. The cards do need to be battlecries, but as we are aware, nearly 80% of minions in decks are battlecries, and its hardly difficult to build one.
The only stumbling block to this card receiving 5 stars from me is simply that hearthstone has evolved since 2018 so even a keleseth …
Probably just bad.
If the idea is that this can never take 1 damage without dying, then nearly every ping will kill it, so its useless as a buff target.
So not only is it an unreliable minion for buffing, it only has 2 attack with no other niche available. So why play it at all? unless you're …
I wouldn't know. Seems counter intuitive, as though a popable round object would sustain a hit from a 2x4 but not a finger poke.
Nice to have in druid. And that's about it.
10 mana is bad enough, but at very least onyxia will likely clear the board, this card will only ever clear two minions at most. The only thing going for it is that you can never leave it alive the next turn. But this practically applies to just about anything …
[card]snapdragon[/card] is the new keleseth. Except it has virtually no downside and cost one more.
Can't wait to make another keleseth rogue out of it.
[card]Bubbler[/card] - Just not worth it. Not even in silence decks. I would respect this more if its stats are swapped so it can be some sort of anti control card. …
On first look, that's a lot of stats for an 8 drop. Your opponent will never be able to clear everything without an AoE and then if they kill the head then its just a one sided [card]twisting nether[/card].
But very likely this card is just shit. 8 mana do nothing is bad enough. 8 mana, fill your board …
Dont know why, but we're nearly two months in and I hardly noticed. Perhaps for once in some time I feel like Im actually playing hearthstone.
There's likely going to be a neutral colossal, but I dont think its nzoth. Likely its Ozumat instead. I feel that team5 would prefer to keep the old gods together for the most …
Missing out on a standard pack don't bother me much today, but I remember a time when even a mere pack meant a great deal, and it would be unfair to minimize the loss of a pack and what it would meant to many at the bottom.
There's also the fact that brawls, for good or ill, are honestly …
I honestly dont know why team5 brought this back. Probably to score some extra gold off its players, but how many ordinary mortals are actually playing this mode anyway? You'd probably be facing top 100 legends at every tier, all of them playing at very high levels so you'd probably not even get past 3 wins. Even if you somehow …
Didnt encounter any error like this. Although I have experienced some weird lag ever since the patch, like it sometimes takes a few seconds to even select a deck.
Im not too worried about it being dominant. Having played it myself, there are ways to play around its gameplan, so its not completely uninteractive. The main problem is that its gameplan, when played right, encourages a certain playstyle that's simply ridiculous. The best counter to this deck is camping - Play but one or no cards per turn, and …
Quote From Synnr7 I think Dragged Below should be changed back. At 3 mana it is in the School Teacher discover pool. With a deck that is already using Brann those Nagalings become dangerous.
Don't get me wrong Abyssal Curses needed some love. However I think the buffs should of gone to the worst card of the …
Quote From Avalon Heck, N'Zoth Task 9 is fricking difficult - I cannot complete it, no matter how hard I try! Any tips please? <3
Murloc build, Murkeye/Murky/Mutanus can do this but you need windfury on murkeye to make it less dependent on luck.
Or you can try rokara/samuro/grom, which also requires windfury on …
Play classic. She's fully unnerfed and playable there
Its likely going to be a problem later I would agree, when warlock inevitably gets a good draw option in the next two if not five expansions. But then they'll just nerf it again I suppose. Its a bit hard to chew on, but its better to give some hope for curselock now than to see it never played.
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Nerfs are fine, practically foreseeable.
Buffs though, so many of them. This is either a concerted and tested effort to push out newer decks, or a rampant rush to make archetypes playable. [card]Serpent wig[/card] is already pretty good on its own, now it looks potentially monstrous. Unfortunately, team5 have decided to buff the curse cards, though admitably not really …
The only time for me, that behemoth worked the way you describe it is largely whenever Im not playing it as priest. Or whenever Im playing against an aggro deck that somehow manages to last past 8 turns. In any case, in absence of a case study, we can agree to disagree on this one.
Im actually looking at …
Its win rate is high likely because of the meta, which is pretty aggressive. If priest somehow survives until turn 8 in a quest hunter or dhunter game, then its likely going to seal the win for you. But if you're playing from behind, you're likely dead before this even comes out so that might explain its good play win …