dapperdog
Lv.20Dragon Scholar
Comments
Elden ring's final boss should have followed bloodborne's Gerhman -> moon presence structure, in that after beating radagon and then dying to elden beast you shouldn't have to beat radagon again. That way they can justify making elden beast a more interesting boss. In a sense, the real final boss in terms of difficulty and interest is actually melania, because …
I wanted to incorporate some disruption for the dredge keyword and came out with this. Basically you're swapping a card from your opponent's hand with something of your choosing, which usually is advantageous to you, since your opponent can potentially lose a key minion in place for a situational card. So you're disrupting his next turn, and potentially neutering his …
Quote From GeorgeIsla The last time we had a mission like this, it was to "play an old god X times," which was abolished because not everyone had access to them.
So, are they going to repeat their error, or are we receiving a free quest as well?
The reasoning of changing the weekly …
Its not like druids are hurting for mana that they can't direct the amalgam to one of the whelps. And in matches where [card]kazakusan[/card] isn't important they can just get a few more nagas, like [card]dozing kelpkeeper[/card] or another giant easily.
The only true factor here is that they probably have to remove some of their early game to …
To be honest, 4 dragons really isn't much considering that the current ramp druid doesn't even play kazakusan until every single threat has been removed from their game. 2x [card]Amalgam of the deep[/card] basically does the job, and isn't really a slouch in doing other stuff whenever you dont need kazakusan to win (aggro games, etc.) Perhaps that's why they …
Been giving it some thought.
The funny thing is that there's a real possibility that druids can adapt with the dragon package, with either [card]faerie dragon[/card], [card]twilight drake[/card] or [card]amalgam of the deep[/card]. If amalgam is the game, then its two copies and you're good because druids already play [card]scale of onyxia[/card] and [card]raid boss onyxia[/card] herself. At very …
There is unfortunately no precedent for this because the first card that got banned, demon seed, is still in standard. Im not sure if they would give them the old warsong commander treatment, but [card]switcheroo[/card] definitely be worthy of it. Turn 4 OTK is about as fast as it gets, even in wild.
Sorry, but the less stormwind quests sees play, the more healthier it would be for all of us.
It makes more sense to unnerf [card]the demon seed[/card] right now to be honest, but for the same reason it should stay where it is, in standard obscurity.
Glad to see nerfs to [card]kazakusan[/card] and quest warrior, although Im sure quest warrior will still be somewhere lurking in our nightmares.
The [card]switcheroo[/card] nerf is funny, because it essentially only means priest needs only one additional card to do whats its been doing, which will explain why it got banned from wild despite a nerf. So...what are you …
Just pure speculation;
- There has got to be a nerf to [card]kazakusan[/card]. I dont mind druids playing big stuff because that's what ramp is supposed to get to, but having kazakusan at the very end makes it nearly impossible to outlast druid in any late game scenario. In fact, the best way to deal with kazakusan in general …
I dont play it either, and up until I saw this I wasn't even aware this was a problem. At least there's nothing on reddit about it.
But it fact that this card instantly counters most of the colossal minions would probably be my guess. Likely team5 have enough data to show that colossal minions are just not very …
Quote From aposteljoe I sucked off the Filletfighter achievement by doing the wrong Mr. Smiite order. How long will it take to find an opponent who doesn't concede when I show lethal?
Play the filletfighter first. Most of the time once they see mr smite they know the game is over. If you drag fast …
Its an unfortunate circumstance that will happen in every rotation because of the smaller pool available. This never used to be a problem because classic was sufficiently big and useless enough that most discover effects gets diluted fairly well. But core, featuring a smaller amount of cards, changed all that and we're at where we're at.
As bad as …
Best way for me is via duels with quest druid. Otherwise, Id just do it with hunter in wild.
I think team5 have stated before the going first has an advantage over second, and that the advantage is about 1%.
In general, most decks would do better going first. This has severe implications on how the game flows, because going first means youve got initiative over your opponent, and while your opponent can leverage a temporary ramp advantage …
You can more easily finish piranha's by playing pally in wild. Just buff it and then double its attack with [card]blessed champion[/card]. Just run a few minions that gives stuff to your opponent and rush it in. Might take a few tries, but its better than doing it one at a time. Paladin can even easily tutor those fishes.
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Quote From Alfi Zeddy explanation why aggro is so relevant based on Blizzard communication (important start is at 4:56)
In the video he describes why he feels aggro are favored by design and then proceeds to show and describe the top decks currently (and in boomsday) being non-aggro decks.
And then he continues his …
Quote From meisterz39 I completely agree that the Switcheroo Priest is a tilting, highrolly deck, but the data on HSReplay (which is certainly only preliminary since the expansion just launched) suggests that it's generally pretty bad in Standard. In theory that should be enough to fix the problem on its own, but here are some of my thoughts …
Quote From sense124 [spoiler]Quote From dapperdog Quote From sense124 Quote From dapperdog Does hunter essentially punishes this deck hard with [card]pressure plate[/card] and [card]freezing trap[/card]?
Im not sure how team will address this problem, except nerfing boar or changing [card]switcheroo[/card] altogether. Its actually doing the same thing with twinfin/deathwing in standard …
Quote From sense124 Quote From dapperdog Does hunter essentially punishes this deck hard with [card]pressure plate[/card] and [card]freezing trap[/card]?
Im not sure how team will address this problem, except nerfing boar or changing [card]switcheroo[/card] altogether. Its actually doing the same thing with twinfin/deathwing in standard too, but that is a much, much less problem than …