dapperdog
Lv.20Dragon Scholar
Comments
Does hunter essentially punishes this deck hard with [card]pressure plate[/card] and [card]freezing trap[/card]?
Im not sure how team will address this problem, except nerfing boar or changing [card]switcheroo[/card] altogether. Its actually doing the same thing with twinfin/deathwing in standard too, but that is a much, much less problem than what wild is facing right now.
Its still too early to say. Its only week 1.
Mech mage and miracle naga mage practically plays the same way, just wait and then vomit out stats and swing board. With removals being thin right now, there's not many decks that can swing right back after a big turn like that. But the deck has some issues against …
Murlock is really all or nothing to be honest. I've dumped one of the troggs for [card]gigafin[/card], because some decks like mage just vomits bs down and there's really no coming back from those boards.
Chum bucket will usually buff 2 or 3 murlocs, because you'll never get a hand full of fishes. Sometimes I just throw it out …
My own day 1 experience so far;
- Mech pally looks good. Lost to a couple. [card]lightforged cariel[/card] showing us why shes completely OP. Couldn't try this deck myself for the time being, but I imagine it to be quite fun
- Pirate rogue feels unrefined. Feels like we're playing midrange pirate rogue, with little to no shenanigans. …
Got 6 legendaries out of 100 packs, about average I guess. Not my worst opening ever, but nowhere near my best as well.
...But I did practically missed out on cards I want: [card]the leviathan[/card], [card]hydralodon[/card], [card]queen azshara[/card]. Instead I got [card]blackwater behemoth[/card]. Thanks rng gods.
Anyone else see those small 20 bucks bundles in the shop?
Tried to buy one, but apparently my money isn't good enough for blizz. I suspect its something that was intended for later, but showed up in the shop too early.
Might do better by explaining your opinion on the deck lists posted than slagging them off like that.
Its just theorycrafting after all. Even good decks would take time to refine.
Thanks for the pack, blizz. I'll see myself out

The mystery nodes in mercs have always been trash from the start. Usually whenever Im doing a bounty for real (not grinding strangers) I make it a point to avoid this thing as much as possible, because aside from bugs, it usually gives you stuff which can only disadvantage your run anyway.
Portal will instant teleport you to a …
Year of the mammoth was the ungoro-kobolds years, and its unsurprising that many look back at it fondly. Whatever anyone may feel about that era, its undeniable that it was during that time that hearthstone was at its peak, in terms of players and esport scene. The quests were good, but nowhere near as cancerous and unfun as stormwind's, hero …
Probably because they wanted to maintain [card]shadowstep[/card] in standard given that its one of rogue's most iconic card.
[quote from="Dean"]the philosophy is simple, revert cards that would make wild more fun, don't revert cards that would make wild less fun that is obviously a subjective thought, but that is the goal [/quote]
Well, [card]metamorphosis[/card] and [card]warglaives of azzinoth[/card] are still currently nerfed, and quite frankly would be unplayable in both wild and standard even if they were …
Lol, rogue got nerfed before day one even. Probably they playtested it and thought it sucks being on the receiving end of a combo at turn 5. In any case, poor [card]pandaren importer[/card] got nerfed to 3, which makes it even less playable than it was before, where it at very least had a 1 mana advantage over [card]venomous scorpid[/card]. …
Its likely for finishing the merc storyline. I can't confirm this, because I also got the pack and I finished it ages ago.
Duels already did a reset on 5th if Im not mistaken. I doubt it'll reset again on the 12th.
I read about it too, but never saw it in action.
But looking through the list of spells, I can easily say that it'll likely end up like the old auctioneer-garotte OTK in stormwind. Because if you opponent can maintain tempo from turn 1 basically this deck is dead. In fact, if you play [card]blademaster okani[/card] your opponent would …
After watching a few streams, my own observations of sunken city's cards; Click on your own discretion
[spoiler]
- Murlock is looking decently strong, even against classes with plenty of board clears. [card]Chum bucket[/card] and [card]rock bottom[/card] are unexpectedly some of the stronger cards. Basically there's some really powerful things that you can do with your murlocs, but …
Basically if this card and [card]security automaton[/card] didn't exist mechs wouldn't even be remotely viable, never mind see any play.
But happily it does, with a very powerful upside given to the right mech. If the buff hits security automaton on turn 1 then the game may well be over. Its even pulling some weight on its own, being …
One of two good mechs in neutrals.
And this one is good. But perhaps because it costs 1 more it isn't as meta defining as stuff like [card]irondeep trogg[/card] was. Nearly every class can deal with stuff like this on 2, even coin on 1.
Mech pally looks a whole lot better with this around.
Only playable in owlock, and even then Im not optimistic because there's a reasonable ceiling to the damage possible. In nearly everywhere else its just bad.
Too bad, if magnetic came back then it has a niche in being a card your opponent might want to pop to prevent magnetic shenanigans. But we cant have nice things can we …