The mini-set for Gladiators of Brawl'Gar, titled "Round 2", is out. 38 new cards to test your skills out on the battlefield and shed some blood!
Additionally, a couple cards from the main set were changed:
Backstage Table now costs 3 (up from 2).
Small Fireball (from Large Fireball) no longer split into two 1-damage Fireballs and now stop at the 2 damage stage.
Naaru's Champion now buffs the board by +1/+2 instead of +2/+1 to reduce its potential as burst damage.
Captain Blackmange's Hero Power now costs 2 (up from 1).
Demonic Fighting League now summons the largest Demons first and works its way done. Previously, it summoned the smallest Demons first and worked its way up, which was really bad if your board wasn't empty.
The whole point of the Rune system is to restrict cards from being played with other cards and this completely flies in the face of that type of design. If it simply gave one extra Rune slot, this would be a lot more tolerable, then removing Rune restrictions from every card just means that surely something is going to be broken, even if restricts you to running Highlander.
Please do not let this dissuade you from continuing to make more cards though. The whole thing is a learning process.
and im not sorry to say your card designs are not great.
there is nothing wrong with highlander Dk having this effect, with all these broken decks in the meta rn
My card is fine especially with the state of hearthstone right now lots of power creep, this would be fine in highlander and a very fun card
If blizzard made it exactly as I did you wouldn't have a problem with it, this a lot more balanced than pre-nerf lamp lighter
No, if Blizzard made the card exactly as you did, I would still have a problem with it. Whether it's more balanced than pre-nerf Lamplighter is a matter of perspective, but there's a lot wrong with the card. Having no Rune restrictions means that several combos that were specifically designed not to be possible will be able to break the game. A Plague Death Knight for example, becomes much more broken when it has the stalling tools of Blood and Frost. In this case, the Highlander restriction doesn't really change that much because Helya makes the plagues unending anyway. You can basically just run all of the best cards in the class and nothing's stopping you now.
Even if it wouldn't necessarily be broken right now, being able to ignore Rune restrictions is just simply a problematic design because of the number of interactions it would create. It just simply opens the doors way too much. If it only gave you one extra Rune, it would still open the doors quite a bit, but it would be a lot less problematic. You still wouldn't be able to run Alexandros Mograine with Frostwyrm's Fury for example, but that one extra Rune would still open up so much.
The whole point of the Rune system is to restrict cards from being played with other cards and this completely flies in the face of that type of design. If it simply gave one extra Rune slot, this would be a lot more tolerable, then removing Rune restrictions from every card just means that surely something is going to be broken, even if restricts you to running Highlander.
Please do not let this dissuade you from continuing to make more cards though. The whole thing is a learning process.
Robocaller has some funny flavor, but why Rogue of all classes? Rogue uses expensive cards less than any other class, so the Costs of 6 and upwards just do absolutely nothing most of the time.
I finished Parkitect yesterday. It's a really fun modern-day interpretation of Roller Coaster Tycoon, and it's a great game.
I have unfortunately though started battling one major flaw with my computer: Storage space. Damn limited laptop space not allowing me to install all of my games at once!
I see you playin' it on Discord: how is DA:I? I haven't played a Dragon Age game since Origins, mostly because it seemed to move away from the original gameplay style that I enjoyed, plus it has (had?) that stupid EA launcher even on Steam.
I haven't played a Dragon Age game at all before this one, haha. And yes, it does in fact have that EA launcher. It's really dumb.
I made an elf archer (there's the Skyrim player in me leeching into other games) and I named her Saethi. In the four hours that I've played the game so far, it's quite fun and quite good. I'm not super familiar with party-based RPGs like this, so what I liken it to the most is something like Gauntlet. I'm having fun though and I'm definitely going to keep playing.
Although what is really stupid is that the game doesn't let you plug in a controller to play when you boot the game up. If you want to play with a controller, you have to have your controller already plugged into your computer and then boot the game up.
When Polyphony Digital stopped supporting Gran Turismo Sport, they kept the game available because it still has a single-player campaign mode and they enabled offline saving when they did this so that people could still play it as a traditional Gran Turismo game from way back when.
I've always respected Polyphony Digital as a company, and after reading this, I respect them even more.
This has been a huge project that I started all the way back at the beginning of March and I'm finally finished with it. It does unfortunately mean that I had some overlapping designs with Perils in Paradise, but I feel like they're still different enough to warrant the printings. Nonetheless, here's my set. If you read the whole thing, I'll be impressed, but you are incredible.
Mini-Set will be a thing soon. Not sure when, but it'll definitely happen.
EDIT: Oh, and another thing you might've noticed is that I capitalized Bonus Effects on every card that uses them. This is intentional. In my world, this set would have the update that capitalizes this.
What a thrilling first taste of combat! But everyone knows that the fight doesn't always end so early. Sometimes the fight keeps going. Ladies and gentleman, welcome to Round 2! You'll see 38 new cards in the mini-set and even a couple of new heroes to join the fray!
The demon known as Hexos has come out to play and change the playing field. Quite literally. When the game starts, Hexos will split the battlefield into two sides, and anything on either side cannot attack anything on the other side. This is no normal fight and it's a pain in the ass to clean the battlefield every time we let him out, but the crowd loves it... or at least the ones that stay alive. Things will be broken and lives will be lost, and it's all in the name of glory!!!
A card of this many game-breaking proportions comes with a lot of clarifications, and we've got you covered.
Clarifications on how Hexos works
Hexos splits the battlefield vertically into two halves. Each side can hold 3 minions, and the middle space becomes a space where minions can "straddle" on the line. Minions on a side cannot attack minions on the other side, but a minion in the center-most spot may attack minions on either side and enemy minions on either side may attack a friendly minion if it's on the middle space.
When you play a minion from your hand, you may choose to play it on either side or the middle space.
Effects that force minions to attack (such as Gnome Muncher or Mass Hysteria may still cause a minion on one side to attack a minion on the other side.
Similarly, minions with the "ogre" effect can still have their attack misdirected to attack a minion on the other side.
Taunt only effects the side that the Taunt minion is on. For example, a Taunt minion on the left side will block all enemy minions on the same side, but minions on the right side will not be affected by Taunt and may still attack your minions on that side or your hero.
If a Taunt minion is on the middle space, it will block all enemy minions on both sides and their hero from attacking your other minions or hero.
If a Taunt minion is on either side, your hero cannot attack minions on the other side or the enemy hero until that Taunt minion is dead. Otherwise, your hero may attack minions on either side.
Spells and Hero Powers may target any minion on either side.
Minions with targeted Battlecries may target any minion with its Battlecry regardless of what side the minion is played on.
Locations with targeted effects may similarly target any minion regardless of what side the location is on.
Effects with random targets may randomly choose any minion regardless of what side it's on.
You cannot play a minion on a side that already has 3 minions.
If a minion that summons tokens is on the left side, it will attempt to summon tokens on the left side. If it can't, it will summon it on the middle space instead. If the middle space is already full, it won't summon the token at all.
If the minion is on the right side, it will attempt to move the minion to the left on that side to summon the token on the right side of itself. It has no space to, it won't summon the minion.
If the minion is on the middle space, it will summon its tokens on the right side if there is space for it. Otherwise, it won't summon anything.
Hero Powers and weapons that summon minions will always summon the minion on the left side if there is space for it. If the left side is full, it will summon it on the middle space instead. If the middle space is also full, it will summon it on the right side instead.
If either player's maximum board size is increased to 8 through The Dark Summoner, both sides will now hold 4 minions and that player can no longer use the middle space.
Any minions already on the board when you play The Dark Summoner with Hexos's effect active will move to the left side until there is no space left on that side. Remaining minions will be put on the right side.
Magnetic minions may Magnetize themselves to any Mech on your field, even if the side is already full. If the side is full though, you can only play the minion on that side to Magnetize it to another Mech.
Frostbitten Freebooter strikes me as a card that would be Double or maybe even Triple-Frost if this were DK's first set (likely with changed stats too).
Update: It turns out that we're not getting Demon Hunter reveals today. Only Rogue ones. The "Demon Hunter" reveal is Maestra, and if you saw the reveal video you'd know the context.
But my god was that a stupid decision. The schedule said that we were getting a Demon Hunter reveal, so I made the article (with the thumbnail, text, everything) around the assumption that we were getting a Demon Hunter reveal. Only to find out that they used as a joke that borders on false advertising. It's idiotic. Blizzard, why would you do this? If you're going to reveal a Rogue card, put it on the schedule as a fucking Rogue card! When you put false information on the schedule as a joke, it impedes the process of keeping the reveal season together for all of us.
The mini-set is officially here!
The mini-set for Gladiators of Brawl'Gar, titled "Round 2", is out. 38 new cards to test your skills out on the battlefield and shed some blood!
Additionally, a couple cards from the main set were changed:
HAVE FUN!!!
No, if Blizzard made the card exactly as you did, I would still have a problem with it. Whether it's more balanced than pre-nerf Lamplighter is a matter of perspective, but there's a lot wrong with the card. Having no Rune restrictions means that several combos that were specifically designed not to be possible will be able to break the game. A Plague Death Knight for example, becomes much more broken when it has the stalling tools of Blood and Frost. In this case, the Highlander restriction doesn't really change that much because Helya makes the plagues unending anyway. You can basically just run all of the best cards in the class and nothing's stopping you now.
Even if it wouldn't necessarily be broken right now, being able to ignore Rune restrictions is just simply a problematic design because of the number of interactions it would create. It just simply opens the doors way too much. If it only gave you one extra Rune, it would still open the doors quite a bit, but it would be a lot less problematic. You still wouldn't be able to run Alexandros Mograine with Frostwyrm's Fury for example, but that one extra Rune would still open up so much.
I'm sorry to say that this is not a great design.
The whole point of the Rune system is to restrict cards from being played with other cards and this completely flies in the face of that type of design. If it simply gave one extra Rune slot, this would be a lot more tolerable, then removing Rune restrictions from every card just means that surely something is going to be broken, even if restricts you to running Highlander.
Please do not let this dissuade you from continuing to make more cards though. The whole thing is a learning process.
A WILD ECHO APPEARED!!!!
Robocaller has some funny flavor, but why Rogue of all classes? Rogue uses expensive cards less than any other class, so the Costs of 6 and upwards just do absolutely nothing most of the time.
I finished Parkitect yesterday. It's a really fun modern-day interpretation of Roller Coaster Tycoon, and it's a great game.
I have unfortunately though started battling one major flaw with my computer: Storage space. Damn limited laptop space not allowing me to install all of my games at once!
I haven't played a Dragon Age game at all before this one, haha. And yes, it does in fact have that EA launcher. It's really dumb.
I made an elf archer (there's the Skyrim player in me leeching into other games) and I named her Saethi. In the four hours that I've played the game so far, it's quite fun and quite good. I'm not super familiar with party-based RPGs like this, so what I liken it to the most is something like Gauntlet. I'm having fun though and I'm definitely going to keep playing.
Although what is really stupid is that the game doesn't let you plug in a controller to play when you boot the game up. If you want to play with a controller, you have to have your controller already plugged into your computer and then boot the game up.
Finally downloaded Dragon Age: Inquisition after getting it for free on Epic a couple of months ago, and I'm now getting into Civilization as well.
When Polyphony Digital stopped supporting Gran Turismo Sport, they kept the game available because it still has a single-player campaign mode and they enabled offline saving when they did this so that people could still play it as a traditional Gran Turismo game from way back when.
I've always respected Polyphony Digital as a company, and after reading this, I respect them even more.
Flux, please tell me...
Why are your hands so fucking small?
This has been a huge project that I started all the way back at the beginning of March and I'm finally finished with it. It does unfortunately mean that I had some overlapping designs with Perils in Paradise, but I feel like they're still different enough to warrant the printings. Nonetheless, here's my set. If you read the whole thing, I'll be impressed, but you are incredible.
Mini-Set will be a thing soon. Not sure when, but it'll definitely happen.
EDIT: Oh, and another thing you might've noticed is that I capitalized Bonus Effects on every card that uses them. This is intentional. In my world, this set would have the update that capitalizes this.
MINI-SET IS HERE!!!
What a thrilling first taste of combat! But everyone knows that the fight doesn't always end so early. Sometimes the fight keeps going. Ladies and gentleman, welcome to Round 2! You'll see 38 new cards in the mini-set and even a couple of new heroes to join the fray!
The demon known as Hexos has come out to play and change the playing field. Quite literally. When the game starts, Hexos will split the battlefield into two sides, and anything on either side cannot attack anything on the other side. This is no normal fight and it's a pain in the ass to clean the battlefield every time we let him out, but the crowd loves it... or at least the ones that stay alive. Things will be broken and lives will be lost, and it's all in the name of glory!!!
A card of this many game-breaking proportions comes with a lot of clarifications, and we've got you covered.
Death Knight
Demon Hunter
Druid
Hunter
Mage
Paladin
Priest
Rogue
Shaman
Warlock
Warrior
Neutrals
Where do I go after finishing Roller Coaster Tycoon?
Simple answer: I went to Parkitect.
Still not really good at scenery building, but I'm loving the game.
Ladies and gentleman, the entirety of RCT1 and RCT2 + all of its expansions.
Completed!!!
This has been a gaming goal of mine 17 years in the making, and I've finally done it!
This is how close I am to finishing RCT2. At that point, I'll have finally finished both games for the first time ever.
Groundhog day
Why does an elemental that melts have an effect that keeps is permanently frozen?
Pretty huge flavor fail. If something is melting, then it's not frozen.
Frostbitten Freebooter strikes me as a card that would be Double or maybe even Triple-Frost if this were DK's first set (likely with changed stats too).
If you Announce Darkness and then Renounce Darkness...
What are you exactly?
Update: It turns out that we're not getting Demon Hunter reveals today. Only Rogue ones. The "Demon Hunter" reveal is Maestra, and if you saw the reveal video you'd know the context.
But my god was that a stupid decision. The schedule said that we were getting a Demon Hunter reveal, so I made the article (with the thumbnail, text, everything) around the assumption that we were getting a Demon Hunter reveal. Only to find out that they used as a joke that borders on false advertising. It's idiotic. Blizzard, why would you do this? If you're going to reveal a Rogue card, put it on the schedule as a fucking Rogue card! When you put false information on the schedule as a joke, it impedes the process of keeping the reveal season together for all of us.
Blizzard, don't do that again.