Some DH cards were leaked by Zeddy who posted a DH discussion video early and has been removed, but some cards were posted onto other sources, so I'm counting them as being revealed today.
Even though most of these cards look quite cool, it's frustrated how disproportionately supported the Runes are. Frost is my favorite Rune, and there's not a single Frost card in this set, and the Rune has always felt a bit undersupported.
For literally the same exact mana cost, you get an 8/8 body that summons two copies of the latter card when it dies. I know that Splitting Festeroot was never a great card by any means, even back in the day, but GOD DAMN, the dude is already dead. I can't think of a single powercreep (using the word loosely) in the game that represents that much mana.
I thought like they only added Undead to zombies, abominations etc. for a moment but you are right, they added Undead tag to all. They should have spared Forsaken with Undead.
I already talked about this before when they released Undead at MotLK but people said "it's ok, they can't spare them". I was ok with that at that moment and i forgot for a moment now and yes you are right.
There was a speak at classic times about Druid beasts that if they want to add Night Elf / Tauren etc. how the tribes will be and people was saying that "they will never add playable races as tribes so don't worry." lol. Look at where we are now.
They were saying the same thing while i was whining about they shouldn't add Undead btw. Thanks for remembering it to me.
I still have hopes if they start to add other races, maybe they spare Forsaken and Undead from each other. I mean, How in the world Abomination and Sylvanas Windrunner has the same tribe tag.
I don't think they'd ever add Forsaken as a tribe because the difference between Forsaken and Undead is not going to be obvious to people who don't know much about WoW. I can imagine all of those people being like "why is this thing not an Undead? It's a rotting, zombie looking thing."
Night Elf and Tauren might happen at some point. I don't have a problem with Draenei being a tribe other than making it harder for people to make custom tribes, but screwing over the FC guys has basically been Blizzard's thing forever, hehe. I will admit that I didn't expect them to be the next new tribe though. I thought it would most likely be Plant.
Little bit of trivia here: Not only did Germany in fact, invent the first petrol-powered car, but said car is actually part of the franchise.
The first petrol-powered car was the Benz Patent Motorwagen first produced in 1886. It is the first patented and first mass-produced automobile in history. Long-time fans of the series will also know that the car appeared in Gran Turismo 4.
Paladin set is looking pretty decent. I have comments about two particular cards:
Stand Alone seems quite weak. In today's Hearthstone, I don't think a 2 mana spell that just said "give a minion +3/+3" and nothing else would be broken. This is basically that with a relatively big downside. Could stand to do with another buff.
United in Cause has a weird anti-synergy with the Trial. In a deck that wants to run the Trial, you're probably running not that many minions, so it feels weird to have this card that encourages you to hoard a bunch of them. Otherwise, the design is quite fun.
Follow Through is confusing to me. It's not possible to give your hero Attack on the start of your turn except through the Trial meaning that the effect will only ever give you +1 Attack on your next turn if you use the Trial and nothing if you don't use it. The second Attack buff reads as though it's permanent, maybe that's the balancing factor?
Lost Bearserker also seems incredibly weak since it's always a 0/4 on all of your opponent's turns, so they can just freely kill it on their turn before you can attack with it.
Miniset: How does board clear interact with Hexos? If it work like how I think it is then the card is even more overpower than I thought (spell only work half the board?) Even if board clear work normally, Hexos is still extremely overpower. Just plop it in a Agrro or Midrange deck without any thought (because it doesn't require a deck building or play condition) you get a severe leg up to the token decks and any slower decks that attempt to use Taunt minions to reduce the damage. Bloodshredder seem cost a little too little for something with insane synergy with the rest of the set. It might need a nerf to 3 mana. Edit: Arcane Vollier seems a little too good for her cost. 4 mana 5/6 and +3 Spell Damage might be a little too efficient. I would nerf her main body to only have +1 Spell Damage. The rest of the mini set is well designed and balanced, but this one singular card Hexos would make the entire meta worse because of easy to use it is, so I have to give Design 8/10 and Balance a 5/10 if Haxos affect board clear and a 7/10 if Hexos doesn't affect board clear. Edit: Favorite Card: Dagger Instructor - one of the more balanced Instructor. She reward Rogue to actually put weapons in ther deck. Rogue isn't famous for having high attack weapons, so she should be fine.
Thank you for asking. To answer your question, no Hexos does not affect board clears. Twisting Nether for example, will still destroy everything regardless of what side of the board is on.
It seems you misread Arcane Vollier. It doesn't summon the 2/2 Archer. It puts it in your hand.
It's been a long time since I've seen you. It's cool to see you back.
I started up XCOM 2 again since I hadn't finished War of the Chosen yet.
It was quite fun, but I encountered my fair amount of typical XCOM stuff if you know what I mean.
Some DH cards were leaked by Zeddy who posted a DH discussion video early and has been removed, but some cards were posted onto other sources, so I'm counting them as being revealed today.
Even though most of these cards look quite cool, it's frustrated how disproportionately supported the Runes are. Frost is my favorite Rune, and there's not a single Frost card in this set, and the Rune has always felt a bit undersupported.
Team 5, print some Frost Rune stuff please.
Exarch Akama is pretty much designed to be used with Expedition Sergeant.
Can't wait for Nintendo to make a lawsuit on these guys and all of this amazing work will be all for nothing.
Well this is a combo.
I've gotten comments ranging from "complete non-issue" to "that might be a problem". So, hopefully it's not a problem.
If you needed any indicated as to how much stronger cards have gotten over time:
Compare Splitting Spacerock to Splitting Festeroot.
For literally the same exact mana cost, you get an 8/8 body that summons two copies of the latter card when it dies. I know that Splitting Festeroot was never a great card by any means, even back in the day, but GOD DAMN, the dude is already dead. I can't think of a single powercreep (using the word loosely) in the game that represents that much mana.
I don't think they'd ever add Forsaken as a tribe because the difference between Forsaken and Undead is not going to be obvious to people who don't know much about WoW. I can imagine all of those people being like "why is this thing not an Undead? It's a rotting, zombie looking thing."
Night Elf and Tauren might happen at some point. I don't have a problem with Draenei being a tribe other than making it harder for people to make custom tribes, but screwing over the FC guys has basically been Blizzard's thing forever, hehe. I will admit that I didn't expect them to be the next new tribe though. I thought it would most likely be Plant.
Obligatory Holy Wrath.
But also...
What are you gonna do?
They're definitely going to have to change Lightspeed before it releases because of Radiant Elemental.
*glances at Legends of Runeterra*
Rada rada rada rada, rada rada!
Cards have been updated to use the Draenei tribe.
Finally, space set. Let's go!
Little bit of trivia here: Not only did Germany in fact, invent the first petrol-powered car, but said car is actually part of the franchise.
The first petrol-powered car was the Benz Patent Motorwagen first produced in 1886. It is the first patented and first mass-produced automobile in history. Long-time fans of the series will also know that the car appeared in Gran Turismo 4.
Paladin set is looking pretty decent. I have comments about two particular cards:
Follow Through is confusing to me. It's not possible to give your hero Attack on the start of your turn except through the Trial meaning that the effect will only ever give you +1 Attack on your next turn if you use the Trial and nothing if you don't use it. The second Attack buff reads as though it's permanent, maybe that's the balancing factor?
Lost Bearserker also seems incredibly weak since it's always a 0/4 on all of your opponent's turns, so they can just freely kill it on their turn before you can attack with it.
We've got a bunch of fan projects at the top of the recent threads. Gotta get mine in the crowd with them.
Now we could keep this version for the old expansion and the new thread for the rebooted set.
On that note, let's get more attention to these custom sets!
Thank you for asking. To answer your question, no Hexos does not affect board clears. Twisting Nether for example, will still destroy everything regardless of what side of the board is on.
It seems you misread Arcane Vollier. It doesn't summon the 2/2 Archer. It puts it in your hand.
It's been a long time since I've seen you. It's cool to see you back.