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Demonxz95

Senior Writer
Joined 03/19/2019 Achieve Points 2255 Posts 2767

Demonxz95's Comments

  • Steam Perfect Game #5

    The last achievement I had was for 200 kills in Hide and Seek mode, and my friend group I normally play with refused to help me grind for it. :(

    But I got it in the end by just going ham on public lobbies all day long.

    I've even thought of making a thread specifically for people showing off their fully completed achievement list/platinum trophies which could double as a way for people to find people to help grind certain achievements with.

  • @Lemushki

    Wow. I'm really happy about your new job. All that 3D printing stuff is really cool too.

  • And what Blizzard neglected to mention that is that the "Staff of the Endbringer" reward for completing Umbra's Uprising is known already. Zeddy posted it on his Twitter.

  • Fantastic game. Absolutely great.

  • Alright, so... hopefully my final update to the set.

    Previously, there were 11 cards that used AI art. I always wanted to go back and change them because AI art is a very controversial thing, and even though a lot of people may feel like using them for a pet project where I make no income from them is not a big deal, and I get that... I know some people simply don't feel that way. I would much rather not be part of the problem, which is my from this point, I am proud to announce that as of today, my expansion is officially 100% free of AI art!!! The only gameplay change as a result of this is that Ringside Physician is no longer an Undead (in addition to being a Draenei). Otherwise, the cards are all the same as they were before.

    Underfel Rift also give me an idea. I can combine Underfel Rift technology with Starship technology to buff Blackmange Cannon so that now you can keep your original Hero Power in addition to also having the cannon. Very good for Pirate decks since you want that weapon. The mana cost for the ability can be shown underneath the dormant cannon just like they do for Starships.

    And with that, I am now hoping that my work on the set is finally complete!

  • Quote From Lemushki

    In my case, I started 3D printing so I have been focusing on that as a way of making some extra cash and enhancing some of my Tabletop Games.

    Oh wow. I'd be really delighted to see what you do with it.

  • You might've noticed this thread appeared and disappeared quite a few times. We ran into some really weird backend trouble.

  • Coding mishap.

    Our system started detecting the new cards today which means that its registered every card as being revealed on the same day, meaning that our code for displaying cards revealed today listed every card.

    I've removed it from this article for now. I don't know if it'll fix itself for tomorrow.

  • Holy hallelujah! They finally gave Frost Rune some new cards.

  • I've now picked up Dungeons of Hinterberg.

  • This happens during all of Blisterguy's reveals. Look at what he revealed the Dreadseed cards from ItED for instance:

  • Do not mind the fact that the card in the thumbnail has no name. Much more mysterious that way.

  • It would not work since you can only have one Quest in play at a time.

  • Quote From Lemushki

    Reshef of Destruction done... That was way more intense than I remembered... I still can't believe 11 years old me beat it.

    All those Yu-Gi-Oh GBA games I think were really revolutionary. It was basically the big precursor to digital TCGs we see today, all originating from that tiny handheld.

    I definitely spent a lot of hours in my youth with those games.

  • Steamfin Thief has apparently been nerfed. Previously it had 4 Attack, but apparently now it has 3.

  • Who had the bright idea to make Paleomancy so bad?

    This is a card that of mine from 2 years ago and that I won a comp with. No one complained about the balance at all.

  • I have officially completed Locomotion. Very underrated game. Absolutely enjoyed my time.

    For some reason, the Great Britain & Ireland, East American, and Western American 100 Year Challenges aren't showing that I've completed them, but I have and the save files I have tell me that I have. My times for them are 30 years 3 months, 36 years 10 months, and 36 years 8 months respectively.

  • Quote From Wailor

    Hey! I saw this a while ago, but I didn't find a good moment to give you feedback. Here it goes :)

    I want to start by saying that I really enjoyed the expansion and I think it's very well done. The theme has some overlap with Rastakhan's Rumble, but the vibe you gave it is quite different, IMO. Regarding the mechanics, I like Bloodthirst a lot, it's a very natural evolution of stuff like Spellburst that still feels novel and interesting. Not so sure about Overpower, as it's the type of keyword that can be either OP or useless with not much ground in between, although I like how it synergizes with Bloodthirst.

    I also wanted to ask how do the Black Market cards work. Does "card type" refer to categories like minion, spell or weapon; or Murloc, Beast, Frost, Holy...?

    [feedback]

    Thank you very much for giving me feedback again. To answer some things you asked:

    • Yes, Black Market cards (plus Backstage Stranger) do refer to "card type" as minion, spell, weapon, etc.
    • No, Underground Gambling will not attempt to target cards that already cost 0.
    • Anthracite doesn't actually cost a copy of the spell. It casts the actual spell from the hand or deck, although what's neat about it is that it can still cast spells you've already played, adding some sort of decision making moment to the mix. You could cast the spell via Anthracite now, or wait until you play it naturally to give you a bonus copy.
    • Malignant Manager deals damage to your hero.
    • The flavor connection between Bizmo and Bazzleflange is not so obvious, but in WoW, Bizmo runs the Alliance side of the Brawler Guild whereas Bazzleflange runs the Horde side, so their similar effects tie into the fact that they both have the same job for different factions.
    • Storm of Arrows works by not fizzling out any Spell Damage buffs once their sources die. For example, you play a Kobold Geomancer and Storm of Arrows goes up to 2 damage. If Kobold Geomancer dies, your Storm of Arrows stays at 2 damage.
  • Gonna give feedback now. I'm sorry this took so long but the entire past month has been littered with me having some sort of health problem and now I'm FINALLY starting to get out of it, so here we go!

    I enjoy the way you've brought back Colossal and put your own spin on it this time around and it even works with Outsized too. I even admire the fact that you've found different arts for all of the Signature versions of your cards. I definitely could not be arsed to do that.

    Death Knight
    • Looking at Cocoons now is pretty funny because it turned out to be the exact opposite of Leeches.
    • Cocoons interact really nicely with some of the other cards (Bigglesworth in particular).
    • I really like Gather Prey. For it being such a simple card, it feels so grounded in the class and helps Rune combinations other than what we currently have.

    Demon Hunter
    • Scorpid Dreadglaive is a really funny card to me because the idea of Illidan picking up a dead scorpion and whacking people with it is hilarious. It's a pretty good card too, especially with Attack buffs.
    • Pincer and Stinger is a really nice card.
    • I'm learning some new words here because I did not know what a vinegaroon was until now.
    • I know some people aren't super into "anti-mechanic" cards like Sinistra Felspring, but I think it's a bit different for Outcast since Outcast is something you can permanently lose the ability to use quite easily.
    • Speaking of Sinistra, the effect does raise some technical questions about interactions. Crewmates for example. If I have two Crewmates on opposite sides of my hand, does controlling Sinistra cause their "adjoining" effects to go off since they're now both the leftmost card in hand which would technically make them adjoining?
    • Sierpes is a pretty big boy (or girl).

    Druid
    • I can't decide if Honeycomb Druid is too weak or not. Its effect is not as strong as either Guff Runetotem or Champion of Storms, but it does allow for crazy turns like Nazmani Bloodweaver.
    • Queen Elizabee is a great pun, but it feels very difficult to get it to work because there's so few cards that it works with and you need to use them all pretty much. Once it rotates to Wild, I also don't see a reason to use it instead of the other mana refresher Legendaries.
    • Squeaky is really cool.

    Hunter

    I have no comment about the set.

    Mage
    • The art on Frigid Snowflake is a bit weird.
    • Gather Energy is a pretty great card.
    • Playing Tricks feels a bit awkward to us, but it's probably pretty good no matter what you draw with it. It could also be really good with other Secrets.
    • Cretazus is pretty nice.
    • There's a lot of support for Fire spells, but not that many ways to actually get them. You've got the two spells that are Fire themselves and Cretazus might grab you at least one, but that's it.

    Paladin
    • Call of the Light can definitely be something strong if a Deathspeaker type of card existed in Standard at the same time as it.
    • Queen Victoriant (another funny pun) is definitely easier to use than Elizabee because of Lightjaw Trailblazer.

    Priest
    • Unjust Accusation feels a little weird, but is otherwise a fine card.
    • Butterfly Effect is a super cool card.
    • Nightglow Priestess is one of my favorite applications of Outsized in the set.

    Rogue
    • Pigmented Poison doesn't strike me as a Common card, and the artwork also has some visible watermarking, but the effect itself is fine.
    • Venomjaw Myriapod is a card I kinda wanna see just because it's a cool way to expand Rogue's class identity.
    • Furtive Strike feels weird as the two effects don't appear to have any correlation with each other.
    • Love the way Lady Elytra turned out.

    Shaman
    • I think Rottenberry Witch has visible nipples. Might want to find new art for that one.
    • I'm not sure if you've leaned too hard into Menagerie support, but in general, you've supported it well.
    • In retrospect, I'm quite surprised that I've never seen an Overload-support effect like Storm Child Nuberus.

    Warlock
    • The Shadow spell support cards feel a bit random, but otherwise, I don't have much else to add on the set.
    • The payoff for Deadwood Soldier feels a bit underpowered maybe?

    Warrior
    • Sharpbranch Militia feels very weird as an Epic.
    • Captain Koleos is missing a space in-between "after" and "you". I'm mixed on the effect since it encourages you to use weapons suboptimally although I guess the weapons you run can change that.

    Neutral
    • Pretty good job here.
    • My favorite Neutrals are Invertebrae Tamer, Putrid Stinkbug, and His Majesty Oberon.

    Mini-set
    • String Theory has very weird art that doesn't look quite right with the rest of the cards, but the effect is really great.
    • The usage of non-Legendary Colossals will certainly be controversial, but I applaud you for going with it and making them feel like proper non-Legendaries.
    • Nuclear Fusion is a really funny card, and one that actually might be pretty good too.

  • The site isn't dead, but we unfortunately have been going through a rough period for quite a while now.