I thought like they only added Undead to zombies, abominations etc. for a moment but you are right, they added Undead tag to all. They should have spared Forsaken with Undead.
I already talked about this before when they released Undead at MotLK but people said "it's ok, they can't spare them". I was ok with that at that moment and i forgot for a moment now and yes you are right.
There was a speak at classic times about Druid beasts that if they want to add Night Elf / Tauren etc. how the tribes will be and people was saying that "they will never add playable races as tribes so don't worry." lol. Look at where we are now.
They were saying the same thing while i was whining about they shouldn't add Undead btw. Thanks for remembering it to me.
I still have hopes if they start to add other races, maybe they spare Forsaken and Undead from each other. I mean, How in the world Abomination and Sylvanas Windrunner has the same tribe tag.
I don't think they'd ever add Forsaken as a tribe because the difference between Forsaken and Undead is not going to be obvious to people who don't know much about WoW. I can imagine all of those people being like "why is this thing not an Undead? It's a rotting, zombie looking thing."
Night Elf and Tauren might happen at some point. I don't have a problem with Draenei being a tribe other than making it harder for people to make custom tribes, but screwing over the FC guys has basically been Blizzard's thing forever, hehe. I will admit that I didn't expect them to be the next new tribe though. I thought it would most likely be Plant.
Little bit of trivia here: Not only did Germany in fact, invent the first petrol-powered car, but said car is actually part of the franchise.
The first petrol-powered car was the Benz Patent Motorwagen first produced in 1886. It is the first patented and first mass-produced automobile in history. Long-time fans of the series will also know that the car appeared in Gran Turismo 4.
Paladin set is looking pretty decent. I have comments about two particular cards:
Stand Alone seems quite weak. In today's Hearthstone, I don't think a 2 mana spell that just said "give a minion +3/+3" and nothing else would be broken. This is basically that with a relatively big downside. Could stand to do with another buff.
United in Cause has a weird anti-synergy with the Trial. In a deck that wants to run the Trial, you're probably running not that many minions, so it feels weird to have this card that encourages you to hoard a bunch of them. Otherwise, the design is quite fun.
Follow Through is confusing to me. It's not possible to give your hero Attack on the start of your turn except through the Trial meaning that the effect will only ever give you +1 Attack on your next turn if you use the Trial and nothing if you don't use it. The second Attack buff reads as though it's permanent, maybe that's the balancing factor?
Lost Bearserker also seems incredibly weak since it's always a 0/4 on all of your opponent's turns, so they can just freely kill it on their turn before you can attack with it.
Miniset: How does board clear interact with Hexos? If it work like how I think it is then the card is even more overpower than I thought (spell only work half the board?) Even if board clear work normally, Hexos is still extremely overpower. Just plop it in a Agrro or Midrange deck without any thought (because it doesn't require a deck building or play condition) you get a severe leg up to the token decks and any slower decks that attempt to use Taunt minions to reduce the damage. Bloodshredder seem cost a little too little for something with insane synergy with the rest of the set. It might need a nerf to 3 mana. Edit: Arcane Vollier seems a little too good for her cost. 4 mana 5/6 and +3 Spell Damage might be a little too efficient. I would nerf her main body to only have +1 Spell Damage. The rest of the mini set is well designed and balanced, but this one singular card Hexos would make the entire meta worse because of easy to use it is, so I have to give Design 8/10 and Balance a 5/10 if Haxos affect board clear and a 7/10 if Hexos doesn't affect board clear. Edit: Favorite Card: Dagger Instructor - one of the more balanced Instructor. She reward Rogue to actually put weapons in ther deck. Rogue isn't famous for having high attack weapons, so she should be fine.
Thank you for asking. To answer your question, no Hexos does not affect board clears. Twisting Nether for example, will still destroy everything regardless of what side of the board is on.
It seems you misread Arcane Vollier. It doesn't summon the 2/2 Archer. It puts it in your hand.
It's been a long time since I've seen you. It's cool to see you back.
The mini-set for Gladiators of Brawl'Gar, titled "Round 2", is out. 38 new cards to test your skills out on the battlefield and shed some blood!
Additionally, a couple cards from the main set were changed:
Backstage Table now costs 3 (up from 2).
Small Fireball (from Large Fireball) no longer split into two 1-damage Fireballs and now stop at the 2 damage stage.
Naaru's Champion now buffs the board by +1/+2 instead of +2/+1 to reduce its potential as burst damage.
Captain Blackmange's Hero Power now costs 2 (up from 1).
Demonic Fighting League now summons the largest Demons first and works its way done. Previously, it summoned the smallest Demons first and worked its way up, which was really bad if your board wasn't empty.
The whole point of the Rune system is to restrict cards from being played with other cards and this completely flies in the face of that type of design. If it simply gave one extra Rune slot, this would be a lot more tolerable, then removing Rune restrictions from every card just means that surely something is going to be broken, even if restricts you to running Highlander.
Please do not let this dissuade you from continuing to make more cards though. The whole thing is a learning process.
and im not sorry to say your card designs are not great.
there is nothing wrong with highlander Dk having this effect, with all these broken decks in the meta rn
My card is fine especially with the state of hearthstone right now lots of power creep, this would be fine in highlander and a very fun card
If blizzard made it exactly as I did you wouldn't have a problem with it, this a lot more balanced than pre-nerf lamp lighter
No, if Blizzard made the card exactly as you did, I would still have a problem with it. Whether it's more balanced than pre-nerf Lamplighter is a matter of perspective, but there's a lot wrong with the card. Having no Rune restrictions means that several combos that were specifically designed not to be possible will be able to break the game. A Plague Death Knight for example, becomes much more broken when it has the stalling tools of Blood and Frost. In this case, the Highlander restriction doesn't really change that much because Helya makes the plagues unending anyway. You can basically just run all of the best cards in the class and nothing's stopping you now.
Even if it wouldn't necessarily be broken right now, being able to ignore Rune restrictions is just simply a problematic design because of the number of interactions it would create. It just simply opens the doors way too much. If it only gave you one extra Rune, it would still open the doors quite a bit, but it would be a lot less problematic. You still wouldn't be able to run Alexandros Mograine with Frostwyrm's Fury for example, but that one extra Rune would still open up so much.
The whole point of the Rune system is to restrict cards from being played with other cards and this completely flies in the face of that type of design. If it simply gave one extra Rune slot, this would be a lot more tolerable, then removing Rune restrictions from every card just means that surely something is going to be broken, even if restricts you to running Highlander.
Please do not let this dissuade you from continuing to make more cards though. The whole thing is a learning process.
Robocaller has some funny flavor, but why Rogue of all classes? Rogue uses expensive cards less than any other class, so the Costs of 6 and upwards just do absolutely nothing most of the time.
I finished Parkitect yesterday. It's a really fun modern-day interpretation of Roller Coaster Tycoon, and it's a great game.
I have unfortunately though started battling one major flaw with my computer: Storage space. Damn limited laptop space not allowing me to install all of my games at once!
I see you playin' it on Discord: how is DA:I? I haven't played a Dragon Age game since Origins, mostly because it seemed to move away from the original gameplay style that I enjoyed, plus it has (had?) that stupid EA launcher even on Steam.
I haven't played a Dragon Age game at all before this one, haha. And yes, it does in fact have that EA launcher. It's really dumb.
I made an elf archer (there's the Skyrim player in me leeching into other games) and I named her Saethi. In the four hours that I've played the game so far, it's quite fun and quite good. I'm not super familiar with party-based RPGs like this, so what I liken it to the most is something like Gauntlet. I'm having fun though and I'm definitely going to keep playing.
Although what is really stupid is that the game doesn't let you plug in a controller to play when you boot the game up. If you want to play with a controller, you have to have your controller already plugged into your computer and then boot the game up.
I don't think they'd ever add Forsaken as a tribe because the difference between Forsaken and Undead is not going to be obvious to people who don't know much about WoW. I can imagine all of those people being like "why is this thing not an Undead? It's a rotting, zombie looking thing."
Night Elf and Tauren might happen at some point. I don't have a problem with Draenei being a tribe other than making it harder for people to make custom tribes, but screwing over the FC guys has basically been Blizzard's thing forever, hehe. I will admit that I didn't expect them to be the next new tribe though. I thought it would most likely be Plant.
Obligatory Holy Wrath.
But also...
What are you gonna do?
They're definitely going to have to change Lightspeed before it releases because of Radiant Elemental.
*glances at Legends of Runeterra*
Rada rada rada rada, rada rada!
Cards have been updated to use the Draenei tribe.
Finally, space set. Let's go!
Little bit of trivia here: Not only did Germany in fact, invent the first petrol-powered car, but said car is actually part of the franchise.
The first petrol-powered car was the Benz Patent Motorwagen first produced in 1886. It is the first patented and first mass-produced automobile in history. Long-time fans of the series will also know that the car appeared in Gran Turismo 4.
Paladin set is looking pretty decent. I have comments about two particular cards:
Follow Through is confusing to me. It's not possible to give your hero Attack on the start of your turn except through the Trial meaning that the effect will only ever give you +1 Attack on your next turn if you use the Trial and nothing if you don't use it. The second Attack buff reads as though it's permanent, maybe that's the balancing factor?
Lost Bearserker also seems incredibly weak since it's always a 0/4 on all of your opponent's turns, so they can just freely kill it on their turn before you can attack with it.
We've got a bunch of fan projects at the top of the recent threads. Gotta get mine in the crowd with them.
Now we could keep this version for the old expansion and the new thread for the rebooted set.
On that note, let's get more attention to these custom sets!
Thank you for asking. To answer your question, no Hexos does not affect board clears. Twisting Nether for example, will still destroy everything regardless of what side of the board is on.
It seems you misread Arcane Vollier. It doesn't summon the 2/2 Archer. It puts it in your hand.
It's been a long time since I've seen you. It's cool to see you back.
The mini-set is officially here!
The mini-set for Gladiators of Brawl'Gar, titled "Round 2", is out. 38 new cards to test your skills out on the battlefield and shed some blood!
Additionally, a couple cards from the main set were changed:
HAVE FUN!!!
No, if Blizzard made the card exactly as you did, I would still have a problem with it. Whether it's more balanced than pre-nerf Lamplighter is a matter of perspective, but there's a lot wrong with the card. Having no Rune restrictions means that several combos that were specifically designed not to be possible will be able to break the game. A Plague Death Knight for example, becomes much more broken when it has the stalling tools of Blood and Frost. In this case, the Highlander restriction doesn't really change that much because Helya makes the plagues unending anyway. You can basically just run all of the best cards in the class and nothing's stopping you now.
Even if it wouldn't necessarily be broken right now, being able to ignore Rune restrictions is just simply a problematic design because of the number of interactions it would create. It just simply opens the doors way too much. If it only gave you one extra Rune, it would still open the doors quite a bit, but it would be a lot less problematic. You still wouldn't be able to run Alexandros Mograine with Frostwyrm's Fury for example, but that one extra Rune would still open up so much.
I'm sorry to say that this is not a great design.
The whole point of the Rune system is to restrict cards from being played with other cards and this completely flies in the face of that type of design. If it simply gave one extra Rune slot, this would be a lot more tolerable, then removing Rune restrictions from every card just means that surely something is going to be broken, even if restricts you to running Highlander.
Please do not let this dissuade you from continuing to make more cards though. The whole thing is a learning process.
A WILD ECHO APPEARED!!!!
Robocaller has some funny flavor, but why Rogue of all classes? Rogue uses expensive cards less than any other class, so the Costs of 6 and upwards just do absolutely nothing most of the time.
I finished Parkitect yesterday. It's a really fun modern-day interpretation of Roller Coaster Tycoon, and it's a great game.
I have unfortunately though started battling one major flaw with my computer: Storage space. Damn limited laptop space not allowing me to install all of my games at once!
I haven't played a Dragon Age game at all before this one, haha. And yes, it does in fact have that EA launcher. It's really dumb.
I made an elf archer (there's the Skyrim player in me leeching into other games) and I named her Saethi. In the four hours that I've played the game so far, it's quite fun and quite good. I'm not super familiar with party-based RPGs like this, so what I liken it to the most is something like Gauntlet. I'm having fun though and I'm definitely going to keep playing.
Although what is really stupid is that the game doesn't let you plug in a controller to play when you boot the game up. If you want to play with a controller, you have to have your controller already plugged into your computer and then boot the game up.