Temporary spells are a bit of a gamble, but there is a saving grace to this.
Most Frost spells are quite cheap, so you should generally be able to play this and one of the spells on the same turn even it just run 6 or something. The only bad thing about the card is that there's not that much Frost synergy right now.
A 3/2 with all of those keywords is already REALLY good because it trades and keeps board presence. And you even get a 1 mana 1/1 of it which is a convenient ping that also keeps board presence. Seems super good to me.
There is a SHITLOAD of potential here because it can recast so much stuff and it will pretty much always clear a board, do some face damage, and maybe summon minions.
You shouldn't need a spell of every Cost too, so its deckbuilding isn't that restrictive. Seems like it'll probably be pretty good. Its 10 mana Cost is pretty steep, but there will be ways to make it cost less or just survive that long to where you can cast it.
With a magical Dollhouse, you basically have Spell Damage +4. Which isn't quite Malygos, but it's pretty close. Great Ensmallen target too (along with other Spell Damage minions you might be playing).
Good stall for Spell Damage Druid, although the fact that you have to control Spell Damage makes me think your only good bet of getting this to go off is Magical Dollhouse since you probably don't want to use a minion when you cast this.
Probably the most playable Patron callback we've seen... which isn't saying much because this still isn't very great. The limitation makes it impossible to build a really huge board with it.
In most decks, it'll be hard to use this super well.
Warlock though: Plot Twist and Gaslight Gatekeeper. Put those two together and this can become a problem, and I do think people will actually try this out.
Rogue absolutely has ways to break this. They're basically masters of using cheap, spammable cards and this makes your cheap, spammable cards even more cheap and even more spammable. Especially works really well with Minis, especially Sandbox Scoundrel.
Really hard to make it more than just that though since you can't really plan around what you'll get. People are of course still going to try to play it for the fun factor.
As others have pointed out, there's definitely some things you can do with it but it's very clunky since it relies on you having a large board of minions whilst also not running too many minions so you can draw specifically the one you want... and then you have to not draw that minion before playing Colifero.
Dragon decks doesn't really have a lot of one-sided AoEs, so this is pretty good.
In Wild, Dragon Priest can probably get by with just Dragonfire Potion and Breath of the Infinite, but you'll probably try to use this in that format too. And in Standard, you definitely play this.
The card by itself is not super incredible, but it's two bandages to be used with the new Raza + Hedanis combo so it'll probably see at least a little bit of play.
Temporary spells are a bit of a gamble, but there is a saving grace to this.
Most Frost spells are quite cheap, so you should generally be able to play this and one of the spells on the same turn even it just run 6 or something. The only bad thing about the card is that there's not that much Frost synergy right now.
This is a really good card.
A 3/2 with all of those keywords is already REALLY good because it trades and keeps board presence. And you even get a 1 mana 1/1 of it which is a convenient ping that also keeps board presence. Seems super good to me.
There is a SHITLOAD of potential here because it can recast so much stuff and it will pretty much always clear a board, do some face damage, and maybe summon minions.
You shouldn't need a spell of every Cost too, so its deckbuilding isn't that restrictive. Seems like it'll probably be pretty good. Its 10 mana Cost is pretty steep, but there will be ways to make it cost less or just survive that long to where you can cast it.
The Attack buff is pretty good and the Immune can help with trading whilst keeping board presence, and the Mini is also quite good.
By itself it basically has Spell Damage +2.
With a magical Dollhouse, you basically have Spell Damage +4. Which isn't quite Malygos, but it's pretty close. Great Ensmallen target too (along with other Spell Damage minions you might be playing).
Good stall for Spell Damage Druid, although the fact that you have to control Spell Damage makes me think your only good bet of getting this to go off is Magical Dollhouse since you probably don't want to use a minion when you cast this.
It may look unassuming, but there's environments where this can work out pretty well.
Perhaps it'll be a sleeper? I don't reckon it'll be broken, but it has a chance of being better than we believe it to be.
Will probably just sit in the collection. When it destroy your own stuff, then it becomes unappealing to use since it can backfire.
And you won't use it to pop eggs since there are better ways to do that.
Remember Giggling Inventor? Here she is again.
It is a bit slower since it's a Deathrattle instead of a Battlecry, but there are many ways to take advantage of that.
Probably the most playable Patron callback we've seen... which isn't saying much because this still isn't very great. The limitation makes it impossible to build a really huge board with it.
Very great card.
Hunters are already good at swarming the board. Play this on any board and you've got a force to be reckoned with.
In most decks, it'll be hard to use this super well.
Warlock though: Plot Twist and Gaslight Gatekeeper. Put those two together and this can become a problem, and I do think people will actually try this out.
Rogue absolutely has ways to break this. They're basically masters of using cheap, spammable cards and this makes your cheap, spammable cards even more cheap and even more spammable. Especially works really well with Minis, especially Sandbox Scoundrel.
Remember Vol'jin? This is him now.
The 1 Health funnily makes him better because a lot of classes can just ping the minion down their Hero Power after you play this.
Really fun card.
Really hard to make it more than just that though since you can't really plan around what you'll get. People are of course still going to try to play it for the fun factor.
It's not going to be great since it will just be a vanilla 3 mana 3/4 in almost all situations.
That said, it's still a hell of a lot better than Harbinger Celestia, and the flavor is great too.
As others have pointed out, there's definitely some things you can do with it but it's very clunky since it relies on you having a large board of minions whilst also not running too many minions so you can draw specifically the one you want... and then you have to not draw that minion before playing Colifero.
Could be a pretty good card to tutor large minions.
And then of course, there's the funny mustaches. That's just one more reason to play the card.
Dragon decks doesn't really have a lot of one-sided AoEs, so this is pretty good.
In Wild, Dragon Priest can probably get by with just Dragonfire Potion and Breath of the Infinite, but you'll probably try to use this in that format too. And in Standard, you definitely play this.
The card by itself is not super incredible, but it's two bandages to be used with the new Raza + Hedanis combo so it'll probably see at least a little bit of play.