Although this card doesn't seem good since it's very slow to get rolling. Unlike Jade Golems which had several cards that made them, your only source of Jade Displays are itself.
Even though the amount of stats you're getting from this are pretty solid, the minions that is summons won't really have any synergy with other meaning that in the end, it's just stats (minus any Deathrattle or end of turn effects you might be lucky enough to get). It's not terrible, but it's probably not that appealing.
This is really strong. Not only because it's a lot of stats, but because it sticks to the board like crazy. It'll probably leave something behind after an AoE. It's good for basically any class, but Death Knight in particular might be a bit fan of this.
Basically Defile for Death Knight. If you're any damage off, you always have your Hero Power to deal 1 extra damage. Or even summon the Ghoul and then give it this Deathrattle for 2 extra damage.
It might be weaker than Defile in some situations, but Defile is one of the strongest cards that has ever been printed, so that really isn't a knock against the card.
It's basically just a Rainbow DK card since I don't think you ever run it in non-Rainbow DK decks. The Reborn is a bit awkward since it'll be reborn as a 3/1 without any of the other keywords.
In Rainbow DK, you just put this in the deck with no real deckbuilding needed since you're already running all of the Runes.
The wording here is a bit confusing. If you aren't aware of this yet, Stitchensew summons the 5-drop, then the 5-drop summons the 3-drops, then the 3-drop summons the 1-drop.
Basically in other words, it's really fucking sticky. It's a bit on the slow side, but the amount of value it has is really high which might make up for that.
It is pretty easy to get this up for DH since they can always Hero Power and the process can be expedited with something like Going Down Swinging.
The only drawback is that Demon Hunter already has a lot of draw, so it's a question of whether or not it really needs or wants this when it needs to be upgraded first.
I don't think it'll be that great. It's hard to get really good value of it, and then there's always board clears. Best use of it is probably Evolve, but even then it seems a bit awkward to set up there.
A bit wonky to use since most 1-Attack or 1-Health minions won't be that useful at this stage in the game, but there's still some neat things you can do with it. It gets back all of your Minis and Paladin can even use it with Amitus, the Peacekeeper.
And I also have new Al'Akir instead of the old one, he used to be a 3/5.
Though I guess for the sake of context, it would make the most sense to use the old versions like with Jaraxxus.
Been playing Super Mario Wonder. Still gotta get those Wonder Seeds. Wonder and Odyssey are both super great games for the system.
As for other games, I have recently beaten Bomb Rush Cyberfunk. So much fun and definitely a worthy successor to Jet Set Radio.
Ended up shotgunning the whole thing in one day.
Not gonna lie, it was kinda fun.
PTSD is back.
Although this card doesn't seem good since it's very slow to get rolling. Unlike Jade Golems which had several cards that made them, your only source of Jade Displays are itself.
It might be really good later, but for Standard right no, it's a no.
Pretty much the only great target it has is Wretched Queen. And I guess maybe Sargeras for the stats, but it'll just be that. Stats.
We'll probably see support for this in the next set.
Howling Commander, eat your heart out!
This is that with +1 Health and you get an Aura. Obviously if this Aura synergy deck is going to work, it will absolutely play this.
Even though the amount of stats you're getting from this are pretty solid, the minions that is summons won't really have any synergy with other meaning that in the end, it's just stats (minus any Deathrattle or end of turn effects you might be lucky enough to get). It's not terrible, but it's probably not that appealing.
There's definitely some niche applications where this card can be good. I'm just not fully sure of what those niche applications are.
Maybe decks without much early game runs this as a curve filler?
This is really strong. Not only because it's a lot of stats, but because it sticks to the board like crazy. It'll probably leave something behind after an AoE. It's good for basically any class, but Death Knight in particular might be a bit fan of this.
That and the flavor is really great too.
Probably not.
Decks that want Rush minions likely have better ways of drawing them and it's a Poisonous minion with no board impact.
Druids are really good at drawing which means that you'll definitely draw at least a few of these.
It's very high-rolly and it's unreliable especially since if you draw a Legendary that's already cheap, then it's not really that great.
But it's definitely a really fun card which means that people will at least try to play it.
4 mana 4/3 that gets you 3 really good cards (generally). Will definitely be tried out at least.
And the flavor is of course, fucking phenomenal.
Basically Defile for Death Knight. If you're any damage off, you always have your Hero Power to deal 1 extra damage. Or even summon the Ghoul and then give it this Deathrattle for 2 extra damage.
It might be weaker than Defile in some situations, but Defile is one of the strongest cards that has ever been printed, so that really isn't a knock against the card.
It's basically just a Rainbow DK card since I don't think you ever run it in non-Rainbow DK decks. The Reborn is a bit awkward since it'll be reborn as a 3/1 without any of the other keywords.
In Rainbow DK, you just put this in the deck with no real deckbuilding needed since you're already running all of the Runes.
The wording here is a bit confusing. If you aren't aware of this yet, Stitchensew summons the 5-drop, then the 5-drop summons the 3-drops, then the 3-drop summons the 1-drop.
Basically in other words, it's really fucking sticky. It's a bit on the slow side, but the amount of value it has is really high which might make up for that.
It is pretty easy to get this up for DH since they can always Hero Power and the process can be expedited with something like Going Down Swinging.
The only drawback is that Demon Hunter already has a lot of draw, so it's a question of whether or not it really needs or wants this when it needs to be upgraded first.
I don't think it'll be that great. It's hard to get really good value of it, and then there's always board clears. Best use of it is probably Evolve, but even then it seems a bit awkward to set up there.
A bit wonky to use since most 1-Attack or 1-Health minions won't be that useful at this stage in the game, but there's still some neat things you can do with it. It gets back all of your Minis and Paladin can even use it with Amitus, the Peacekeeper.
Put it in the Spell Damage Druid deck and you have a free 3 damage or sometimes even a -1 mana 3 damage and then just play whatever you want.
In the deck it's absolutely seeing play. We just need to see if Spell Damage Druid becomes a thing.