This is an absolutely insane card. It's a bit harder to use in Standard, but there's still combos with Hedanis and Reno, Lone Ranger to abuse with Papercraft Angel.
This card is batshit insane. It's amazing in Dragon Priest, but any combo Priest can use if they just happen to also run Dragons. You might even make a Dragon package for Combo decks just to activate this.
There's absolutely no universe where this doesn't break something. It's a 5/5 card. Even if somehow doesn't break something now, it certainly will later.
But it's really good for cheaty decks. Sure you're not getting the Mini, but you're still getting a 6/7 and a potentially repeatable source of 6/7s that attack random enemies. It'll even be a really good pull from Inventor Boom. It's just unfortunately a bit steep if you find yourself needing to pay full price for it.
Definitely a very good card. This set even has some really great Mechs that work with it, so I can definitely see it being a Standard deck. I appreciate that your low-Cost mechs don't mess with the res pool so you can just casually run a Mech deck that has some large guys in it and let this do the work in the late game.
Would Pit Lord see play if it was 3 mana? It would probably be okay, but it wouldn't make meta splashes and this card is basically exactly the same as that.
The only reason I rate it 2 stars instead of 1 is because it has really stats for 3 mana, so in theory it aggro out your opponent pretty quickly if they don't have an immediate answer for it. Otherwise, it's not so great.
If Pirate Rogue is a viable deck, then this will be very a strong card that sees play in every decklist of the archetype. If Pirate Rogue isn't a viable deck, then it won't see play at all. It's really that simple.
Although it makes Crafter's Aura a lot stronger, it's a bit awkward to play since it in turn forces you to play a lot of other Auras, though I guess the extra turn can make up for that.
I don't think it's *that* strong yet, but with the right Auras, it can serve to be quite a nuisance.
It can become really powerful, but Standard unfortunately doesn't have enough Frost spells for Death Knight for it to be really strong.
Still though, the potential to claw away at big boards or big minions is nothing to scoff at, so it might become really good once we get more Frost spells in Standard for DK.
Really great for the Big Beast deck since there's so many things to combo it with and it can be a great source of face damage.
Will that be a thing in Standard? I'm doubtful, but there's always Wild or Twist once the "nostalgia" format ends, and there's also always the next 2 sets of the year. Even if it doesn't end up being good this time around, it's definitely worth keeping an eye on later in the year.
It's not good if you don't Outcast it and it's not really that great if you do Outcast it since at Outcast it's basically comparable to Twisted Knowledge.
It is a bit more awkward to use than it appears on first glance since the targets are random and therefore picking burst damage is a bit of a gamble if you have a board. There's some things it can combo with, but I think it's a bit too unreliable for me.
A +1/+2 board buff for 2 mana in and of itself is honestly fairly solid, but in Standard, we definitely don't have the cards to support the self-Silence part.
Bit of a strange combination of effects, but in the Spell Damage deck, it's definitely going to see play. In fact you're probably pretty likely to copy a damage spell and now you have even more things to use that Spell Damage on.
It's been like two sets and Student of the Stars has already been powercrept. It's probably not great though just because it's really slow, but the card is really funny.
Great turn 1 play for Dragon decks ala Twilight Whelp. Its one downside is that you probably don't want to this with Scale Replica, but you probably still play the card anyway.
This is an absolutely insane card. It's a bit harder to use in Standard, but there's still combos with Hedanis and Reno, Lone Ranger to abuse with Papercraft Angel.
Really good.
Cheap card that's easy to Combo and the Combo is pretty strong. It even has synergy with The Crystal Cove since the copy will also be a 4/4.
This card is batshit insane. It's amazing in Dragon Priest, but any combo Priest can use if they just happen to also run Dragons. You might even make a Dragon package for Combo decks just to activate this.
There's absolutely no universe where this doesn't break something. It's a 5/5 card. Even if somehow doesn't break something now, it certainly will later.
An okay Neutral card.
Decks that are completely desperate for draw might run it in Standard, but in Wild, every class basically has better options at this point.
Being played on its own, it's not so incredible.
But it's really good for cheaty decks. Sure you're not getting the Mini, but you're still getting a 6/7 and a potentially repeatable source of 6/7s that attack random enemies. It'll even be a really good pull from Inventor Boom. It's just unfortunately a bit steep if you find yourself needing to pay full price for it.
Good callback to the original Volcano. The damage-to-cost ratio is really good and it even heals you too. This'll be quite good.
Definitely a very good card. This set even has some really great Mechs that work with it, so I can definitely see it being a Standard deck. I appreciate that your low-Cost mechs don't mess with the res pool so you can just casually run a Mech deck that has some large guys in it and let this do the work in the late game.
Would Pit Lord see play if it was 3 mana? It would probably be okay, but it wouldn't make meta splashes and this card is basically exactly the same as that.
The only reason I rate it 2 stars instead of 1 is because it has really stats for 3 mana, so in theory it aggro out your opponent pretty quickly if they don't have an immediate answer for it. Otherwise, it's not so great.
This lives and dies on Pirate Rogue's viability.
If Pirate Rogue is a viable deck, then this will be very a strong card that sees play in every decklist of the archetype. If Pirate Rogue isn't a viable deck, then it won't see play at all. It's really that simple.
Although it makes Crafter's Aura a lot stronger, it's a bit awkward to play since it in turn forces you to play a lot of other Auras, though I guess the extra turn can make up for that.
I don't think it's *that* strong yet, but with the right Auras, it can serve to be quite a nuisance.
It can become really powerful, but Standard unfortunately doesn't have enough Frost spells for Death Knight for it to be really strong.
Still though, the potential to claw away at big boards or big minions is nothing to scoff at, so it might become really good once we get more Frost spells in Standard for DK.
Really great for the Big Beast deck since there's so many things to combo it with and it can be a great source of face damage.
Will that be a thing in Standard? I'm doubtful, but there's always Wild or Twist once the "nostalgia" format ends, and there's also always the next 2 sets of the year. Even if it doesn't end up being good this time around, it's definitely worth keeping an eye on later in the year.
It's not good if you don't Outcast it and it's not really that great if you do Outcast it since at Outcast it's basically comparable to Twisted Knowledge.
Gonna say no on this one.
It is a bit more awkward to use than it appears on first glance since the targets are random and therefore picking burst damage is a bit of a gamble if you have a board. There's some things it can combo with, but I think it's a bit too unreliable for me.
A +1/+2 board buff for 2 mana in and of itself is honestly fairly solid, but in Standard, we definitely don't have the cards to support the self-Silence part.
Bit of a strange combination of effects, but in the Spell Damage deck, it's definitely going to see play. In fact you're probably pretty likely to copy a damage spell and now you have even more things to use that Spell Damage on.
It's pretty good.
It's been like two sets and Student of the Stars has already been powercrept. It's probably not great though just because it's really slow, but the card is really funny.
This can definitely be a strong card.
You'll definitely get something good out of the Soldiers because they come with keywords and then the Soldiers are also really good with board buffs.
Basically a Neutral hard removal with a really big body that's well protected and will heal you.
Definitely sees play.
Great turn 1 play for Dragon decks ala Twilight Whelp. Its one downside is that you probably don't want to this with Scale Replica, but you probably still play the card anyway.