This can be pretty strong, but it requires you to have a lot of spells in your hand not play them. And of course, have a minion on board. Seems like it needs too much be consistent enough.
I'm actually not so sure if this card is really, really good or not. The fact that is impacts your future generated cards as well is a significant factor.
Well, in Spell Mage this is basically a 0-mana Arcane Intellect with the only condition being that you need to get to 4 mana first. In other words, really good.
I really like the design of the Secret, but Hidden Wisdom was not very good and presented similar value. It's worse than Rat Trap as well.
Seems pretty bad. Letting your opponent draw cards is really terrible unless you're playing a Mill deck and there are better ways to accomplish that.
4 mana 2/6 that comes with two Whirlwinds seems decent.
This is an auto-include in "Empty Deck Warlock", but I don't anticipate that deck to be good right away. Needs more support.
This can be pretty strong, but it requires you to have a lot of spells in your hand not play them. And of course, have a minion on board. Seems like it needs too much be consistent enough.
It has a place.
But will that place be good? Right now, probably not.
3 mana Water Elemental seems pretty good to me. Secret Mage will probably enjoy this.
Now this is the most insane card I've ever seen in my life.
Not necessarily good mind you, but insane.
It's actually not too bad. Decent against Aggro.
Seems like it could be pretty good in face decks. It effectively allows you to trade and go face at the same time.
It hasn't worked nearly every other time they've tried this design and I don't really see why this would be any different.
It's worse than Vulgar Homunculus which has Taunt and deals one less damage to you.
It doesn't look that impressive, but Rogue is the class to make these types of cards work.
I feel like it's probably easier and more consistent to just use Psychic Conjurer instead.
I'm actually not so sure if this card is really, really good or not. The fact that is impacts your future generated cards as well is a significant factor.
4 mana 3/3 weapon that draws 3 cards.
That sounds insane.
Seems like it'll probably be good. That is quite the Armor gain you can get from this.
It can't quite be abused like Grim Patron could, which means it probably won't be too great. It's still better than Arena Patron though.
Seems like a strong, flexible source of generation for Hunter.
Well, in Spell Mage this is basically a 0-mana Arcane Intellect with the only condition being that you need to get to 4 mana first. In other words, really good.
Solid defensive option, and can be good with Razorboar, although I don't anticipate Deathrattle DH to be good as much as it will be just a package.
Rotten Applebaum wouldn't be playable nowadays, although it was back then. So, rate by association?