Pretty solid in Murloc Shaman, although I don't anticipate this being a Standard deck (at least not now with the cards we know at the moment). In Wild though, where I imagine Murloc Shaman is more likely to exist, it could be pretty strong.
I do suppose this also means we should expect Murloc Shaman support.
Decent Rank Up spell that is quite flexible. I guess you can technically say that about all Rank Up spells though. There's just not that much to say about it other than it seems pretty alright.
This artwork belongs on a freaking Warrior card, not a Mage.
This card will be dependent on what future Hero Power support cards we get, but the reward is pretty strong. This card makes Jan'alai look really bad, lol.
Eh, probably not. Board clear is something that only Midrange or Control decks would want, and the downside of destroying cards in your deck seems more like it would be on an Aggro card. It results in this card going two different directions at once.
This does somewhat depend on what spells are Shadow spells, although these types of effects usually end up being playable so I reckon this probably will too.
I've seen this effect so many times on fan-made cards, so I really like that it's finally in the game.
It has pretty decent potential, although you'd probably want a board before playing this. Fortunately, you are playing Paladin which is quite good at getting boards.
Historically, I tend to not really think of Hunter as a class that deals with lots of spell slinging other than of course, Spell Hunter (which being a minion, does kinda turn this off). With Lock and Load added to the Core set though, there is quite a bit of potential there. Otherwise though, it's probably not that strong at the moment. Would like to see some support for it though.
I thought the previous version of Abundance was fine, but this version is also fine. I don't necessarily have a preference as both versions are pretty good.
Hamuul Runetotem seems pretty solid, and I do honestly half-expect him to appear as a Druid Legendary in this set.
Kor'kron Immolator is still pretty good. I'd say this card probably has the best chance of winning out of your 3 cards, but they're all good.
AnAngryBadger
You've already submitted your card, so I unfortunately can't really help you to improve it. The card seems fine, although not knowing what all the spells that count as Fel spells are does somewhat hurt it for me (and they may also hurt the player too!) I'm not entirely sure if the self-damage is needed there either.
Pokeniner
I can't help but think that Hellscape is just a strictly better Hellfire. I guess that isn't necessarily a bad thing, but it may be slightly off-putting to some voters. The card is probably fine, although I can't help but feel that it would make more sense as a Fire spell rather than a Fel one.
Searing Summoner is probably better, but I can't help but think that it steps on the toes of Mozaki, Master Duelist a bit too much.
KANSAS
I feel that this version seems a bit weak. Unlike most Totems, this one doesn't seem to be impacting the board or giving you value right away.
ChickyChick
Ignoring the fact that the name Fel Summoner is already taken, this card is okay. Not that much more than that though. I do like the versatility of making Demons and Fel spells cheaper, but it seems to be weak at both of those. Look at Kanrethad Ebonlocke for instance. I believe in you though.
Nah. I think it's just worded this way so the textbox looks cleaner. It may also be a modernization of the wording where all cards that Discover Hero Powers will only discover basic ones unless it implicitly states otherwise.
Removing cards from your deck is never being "discarded". Every instance of removing cards in the deck says "remove" (ala Fel Reaver) or "destroy" (ala Azari, the Devourer).
Tracking has the word discard on the card (and is the only card in the game that refers to removing cards from your deck as such), but it doesn't actually "discard" cards. Cards removed by Tracking are not actually discarded, and as such, do not benefit from Discolock synergies (they won't advance Lakkari Sacrifice or summon a Silverware Golem for example).
Off of feedback, I did decide to make an alternate version of Dryad of Duskwood. I personally prefer the first version, but this alternate version was worth it to make.
And for some additional feedback
KANSAS
The cards looks fine. I kinda compare it to EVIL Totem and it seems like something Team 5 would print. I do know that you want to change the artwork, but I feel like I should point out that the current artwork is already used by Vitality Totem.
meisterz39
This card seems a bit problematic in ways to me. Class tech cards are generally frowned upon, and this is the very definition of a class tech card. It's completely useless against classes/decks that don't have any Nature spells and borderline broken against classes/deck that do. One other problem with the card is that you can simply just not swing the weapon and wait for your opponent to cast Nature spells. There is also a grammar mistake in "Lose a Durability" which should be "Lose 1 Durability".
Hordaki
This is a really cute idea, but it seems too impractical and weak at 3 mana. Honestly, you could probably make this 1 mana and it wouldn't be too broken.
ChickyChick
It's a bit difficult to tell how practical this card is not knowing what all spells will count as Arcane spells, but this is a pretty neat idea.
This is a really funky way to do tech, although weird since it doesn't actually get rid of the Secrets.
Maximum hilarity: Play this, then play Eater of Secrets. Now YOU have the Christmas tree.
Pretty solid in Murloc Shaman, although I don't anticipate this being a Standard deck (at least not now with the cards we know at the moment). In Wild though, where I imagine Murloc Shaman is more likely to exist, it could be pretty strong.
I do suppose this also means we should expect Murloc Shaman support.
A pretty strong Taunt + healer. 6/6 Taunt that just heals you for 8 is good, and it also heals your other minions.
Decent Rank Up spell that is quite flexible. I guess you can technically say that about all Rank Up spells though. There's just not that much to say about it other than it seems pretty alright.
This artwork belongs on a freaking Warrior card, not a Mage.
This card will be dependent on what future Hero Power support cards we get, but the reward is pretty strong. This card makes Jan'alai look really bad, lol.
It's a 4 mana 3/5 with an Arcane Explosion. That's pretty good. And then it also has Hero Power synergy on top of that!
It's literally Quick-Time!
This card seems like it'll probably be pretty good. It's decent for bouncing, and a 4/4 for 4 that deals 2 damage is by itself pretty serviceable.
Oh hey, another Priest board clear. How many of these do we have now?
But this one seems good.
Seems beautiful. This condition on effects usually end up being playable.
And Nerubian Egg is being added to Core, which is an amazing target.
Eh, probably not. Board clear is something that only Midrange or Control decks would want, and the downside of destroying cards in your deck seems more like it would be on an Aggro card. It results in this card going two different directions at once.
This does somewhat depend on what spells are Shadow spells, although these types of effects usually end up being playable so I reckon this probably will too.
I've seen this effect so many times on fan-made cards, so I really like that it's finally in the game.
It has pretty decent potential, although you'd probably want a board before playing this. Fortunately, you are playing Paladin which is quite good at getting boards.
It's a 4 mana 4/3 with Rush and Divine Shield. That alone is already really good.
Historically, I tend to not really think of Hunter as a class that deals with lots of spell slinging other than of course, Spell Hunter (which being a minion, does kinda turn this off). With Lock and Load added to the Core set though, there is quite a bit of potential there. Otherwise though, it's probably not that strong at the moment. Would like to see some support for it though.
New round of feedback.
I thought the previous version of Abundance was fine, but this version is also fine. I don't necessarily have a preference as both versions are pretty good.
Hamuul Runetotem seems pretty solid, and I do honestly half-expect him to appear as a Druid Legendary in this set.
Kor'kron Immolator is still pretty good. I'd say this card probably has the best chance of winning out of your 3 cards, but they're all good.
Searing Summoner is probably better, but I can't help but think that it steps on the toes of Mozaki, Master Duelist a bit too much.
More Quick-Time!
It sounds like a slightly remixed version of the regular Stardust Speedway Bad Future theme from Sonic CD (Japanese version).
Nah. I think it's just worded this way so the textbox looks cleaner. It may also be a modernization of the wording where all cards that Discover Hero Powers will only discover basic ones unless it implicitly states otherwise.
No.
Removing cards from your deck is never being "discarded". Every instance of removing cards in the deck says "remove" (ala Fel Reaver) or "destroy" (ala Azari, the Devourer).
Tracking has the word discard on the card (and is the only card in the game that refers to removing cards from your deck as such), but it doesn't actually "discard" cards. Cards removed by Tracking are not actually discarded, and as such, do not benefit from Discolock synergies (they won't advance Lakkari Sacrifice or summon a Silverware Golem for example).
Off of feedback, I did decide to make an alternate version of Dryad of Duskwood. I personally prefer the first version, but this alternate version was worth it to make.
And for some additional feedback