This card is absolutely insane on paper, but Demon Hunter doesn't really have any good class-specific targets at the moment. This card basically lives and dies by what good targets we get if any.
@Demonxz95 I thought people didn’t mind anachronism if made with a custom watermark? It doesn’t purport to belong to any specific expansion after all, so it should be above time-flux issues
If it doesn't belong to a specific expansion, then it shouldn't use a keyword that's exclusive to one expansion because then that is a time-flux issue.
That's the way I look at it at least. I realize that I care more about this than anyone else, but it takes way from the card for me.
Pretty good selection of cards all around. Lurking Shade is a pretty nifty Burgle card.
I prefer the first version of Light and Might personally. Both of them are fine and certainly flavorful, but I feel that the second one clashes with gameplay a bit too much generating two cards from very specific classes. The first version is really good to me.
I like Cycle of Nature, and I also like the joke you made with the card name.
DestroyerR
This is a perfectly fine, balanced, and creative card. It's good. Except for one glaring issue. The card has a lot of anachronistic problems. You have a keyword exclusive to one expansion minus a few callback cards later in the year (Spellburst), a different watermark than the set that said mechanic is from, and a mechanic that didn't exist when the set was made (spell schools).
Nirast
Natural Evolution still looks good, but you forgot to give it a rarity. Shadowslicer Shadaar looks pretty good, although I'm afraid it might be too similar to Wailor's Lurking Shade should they choose to submit that card.
Dreams
No person is deleting your card. The reason your card is being deleted is because you didn't save it to a website and instead just uploaded it straight from HearthCards. HearthCards can only save cards for about 3 days. If you need to save the card permanently, you'll need to save it to upload it to a website that can host images permanently.
And please don't get discouraged because there are a lot of entries. Most competitions get this amount or higher.
I am glad that they are expanding Demon Hunter's identity.
Previously, like 70% of the cards were either just "draw cards", "hit the face", or "draw cards AND hit the face". And they were also either hulking Demons or blind guys with glaives. This card appears to be an attempt at correcting both of these. Although the flavor of a "beastmaster" is very weird for Demon Hunter, at least it is something different which I do appreciate.
That said, the card doesn't seem super strong. There aren't that many good targets for it at the moment.
Transform your Secrets so they don't get copied with Horde Operative. *taps forehead*
For the card to be playable, we will probably need ways to make it easier to get multiple Secrets on the board because it doesn't seem that easy at the moment. Able to do that though, and I could see this being a powerhouse.
For all intents and purposes, this is basically original Kazakus that gives you a custom minion instead of a custom spell (and a different deckbuilding condition). Serves the same functionality, which the original was good at. Not every class will be able to use it, but the ones that can will probably get quite a bit of mileage out of it.
Spiteful Summoner that always chooses your high-Cost spells, allowing you to run low-Cost ones without diluting the pool. And it also draws the spell.
In other words, it's better than Spiteful Summoner. At this point, we just have to see if simply costing 2 more will actually be enough to kill the card, but it will definitely be tried out and is likely to find a home somewhere.
But the card doesn't seem great. It'll be a decent pull from random generation once in a while, but it seems too situational and inconsequential to actually use a deckslot for it.
This card looks pretty good at first glance, but then I remembered that Tol'vir Warden existed and wasn't good. Granted this does draw an extra card, and those cards will likely be better for your current situation and can allow for some interesting combo plays.
It has potential, but I am a bit skeptical about this one.
This is a pretty neat mechanic for Demon Hunter, which I do like since they were starting to feel like a one-trick pony. The damage is quite strong, although I feel like its downfall will be that it's quite bad when your opponent has a board which is generally when you want to use board clears. Otherwise the best use for it is to pre-emptively stop your opponent from playing minions.
This card is absolutely insane on paper, but Demon Hunter doesn't really have any good class-specific targets at the moment. This card basically lives and dies by what good targets we get if any.
By the way, you guys only have about 21 hours left to submit!
If it doesn't belong to a specific expansion, then it shouldn't use a keyword that's exclusive to one expansion because then that is a time-flux issue.
That's the way I look at it at least. I realize that I care more about this than anyone else, but it takes way from the card for me.
Oh hey, finally a Frenzy card. We haven't seen one since the first batch of reveals.
Additional feedback.
Pretty good selection of cards all around. Lurking Shade is a pretty nifty Burgle card.
I prefer the first version of Light and Might personally. Both of them are fine and certainly flavorful, but I feel that the second one clashes with gameplay a bit too much generating two cards from very specific classes. The first version is really good to me.
I like Cycle of Nature, and I also like the joke you made with the card name.
And please don't get discouraged because there are a lot of entries. Most competitions get this amount or higher.
I assume this is probably because they didn't want to make it the character's only or most outward character trait.
They rotate Frost Nova out of Core only to add this later. This seems really nice. It's also the only Rank Up spell so far that costs less than 2.
Pretty good Greybough target.
There's not much more right now, but that alone sounds pretty funny to me.
Could have potential, but it probably needs better targets.
A good card that seems faltered due to the lack of an archetype for it.
I am glad that they are expanding Demon Hunter's identity.
Previously, like 70% of the cards were either just "draw cards", "hit the face", or "draw cards AND hit the face". And they were also either hulking Demons or blind guys with glaives. This card appears to be an attempt at correcting both of these. Although the flavor of a "beastmaster" is very weird for Demon Hunter, at least it is something different which I do appreciate.
That said, the card doesn't seem super strong. There aren't that many good targets for it at the moment.
If you can play it with Outcast, it's pretty good!
If not, then it seems kinda bad. Eh, maybe it'll be playable? I can't really tell with this one.
Transform your Secrets so they don't get copied with Horde Operative. *taps forehead*
For the card to be playable, we will probably need ways to make it easier to get multiple Secrets on the board because it doesn't seem that easy at the moment. Able to do that though, and I could see this being a powerhouse.
Actual card name: Violet Warmedic
For all intents and purposes, this is basically original Kazakus that gives you a custom minion instead of a custom spell (and a different deckbuilding condition). Serves the same functionality, which the original was good at. Not every class will be able to use it, but the ones that can will probably get quite a bit of mileage out of it.
Spiteful Summoner that always chooses your high-Cost spells, allowing you to run low-Cost ones without diluting the pool. And it also draws the spell.
In other words, it's better than Spiteful Summoner. At this point, we just have to see if simply costing 2 more will actually be enough to kill the card, but it will definitely be tried out and is likely to find a home somewhere.
The flavor is absolutely on point with this one!
But the card doesn't seem great. It'll be a decent pull from random generation once in a while, but it seems too situational and inconsequential to actually use a deckslot for it.
Crystal Stag called.
You won't always have a weapon but the card seems... alright for the most part.
This card looks pretty good at first glance, but then I remembered that Tol'vir Warden existed and wasn't good. Granted this does draw an extra card, and those cards will likely be better for your current situation and can allow for some interesting combo plays.
It has potential, but I am a bit skeptical about this one.
This is a pretty neat mechanic for Demon Hunter, which I do like since they were starting to feel like a one-trick pony. The damage is quite strong, although I feel like its downfall will be that it's quite bad when your opponent has a board which is generally when you want to use board clears. Otherwise the best use for it is to pre-emptively stop your opponent from playing minions.