It's actually not as bad as it looks. It probably won't see play in super aggressive DH decks, but ones that generally end the game a bit later could use this. It has the potential to deal 8 damage for 2 mana if you play both copies at Rank 3.
It's no Twin Slice, but it may end up doing well anyway. From personal experience, I usually don't play Twin Slice early game anyway unless I absolutely need to, so I don't mind waiting for this.
It's a Hex with a 4/5 body for 1 mana, although it's more awkward/inconsistent to use. If you need to Hex something, then you'll want to do it right away and not rely on playing an Elemental one turn and then this. Although it still might be good for Elemental decks.
This competition will naturally be a bit tricky, but I'm excited to see what you guys do.
I chose to make it a Shaman card because I feel that Mage could probably abuse it too easily, and they seem to be pushing SD Shaman so this seems like a natural fit.
Now this card is SUPER cool. This is a pretty cool (and strong) payoff for destroying the deck, although there are a lot of issues with this. Still though, it'll see play just because it's a cool card and people will try to make it work.
Ah, Handbuff. How you've tried. How few have succeeded and most have failed. I don't particularly see this one being any different. I don't believe Into the Fray was ever good, and that was cheaper and gave a bigger buff, although granted only to Taunt minions.
Welcome back Xaril, Poisoned Mind. Looks like you got yourself a new job in the Weapon Rogue business. Xaril was pretty good, so this probably will be too.
The wording is a little bit weird. It appears to read as if it deals 1 damage to all minions except the two resurrected Frenzy minions, although I'm 99% sure it doesn't do that. We haven't seen very many Frenzy cards so far, but with some big/good ones, this could potentially be quite good.
It seems to be a relatively decent card and a pretty creative support card at that, but I fear that it probably won't see much play with SSS still around. I suppose it might see play alongside SSS though.
@Demonxz95 I thought people didn’t mind anachronism if made with a custom watermark? It doesn’t purport to belong to any specific expansion after all, so it should be above time-flux issues
If it doesn't belong to a specific expansion, then it shouldn't use a keyword that's exclusive to one expansion because then that is a time-flux issue.
That's the way I look at it at least. I realize that I care more about this than anyone else, but it takes way from the card for me.
So you’re saying that this should’ve been a Scholomance/Barrens watermark? Or are you saying that these types of effects shouldn’t be made?
Scholomance or Barrens watermarks would've still caused the same issues. Print it in Scholomance and it doesn't make sense since spell schools didn't exist yet. Print it in Barrens and it doesn't make sense because Spellburst is not supposed to be used here.
These types of effects are allowed to be made, but shouldn't be presented in an environment that is intended to be used for realistic cards (such as these competitions), nor should it be implied that the card itself is intended to be realistic.
Note however that "unrealistic" does not necessarily mean "unprofessional". If you wanted to include your card in a set that is entirely themed around bringing old set-exclusive keywords back into one environment, then you could put that card there. Alternatively, such cards are still good as a means of a thought-provoking exercise. They however shouldn't be made or posted with the thought that they could be cards that actually have a chance of appearing in the game though. Your card is well designed, but it has several continuity-related issues if you want to look at it like a realistic card.
Seems nice as a decent Taunt body with a "free" Arcane Explosion.
It's not as strong as Rockpool Hunter, since the stats boost on that card can often be used right away. It's okay for the current pool though.
It's actually not as bad as it looks. It probably won't see play in super aggressive DH decks, but ones that generally end the game a bit later could use this. It has the potential to deal 8 damage for 2 mana if you play both copies at Rank 3.
It's no Twin Slice, but it may end up doing well anyway. From personal experience, I usually don't play Twin Slice early game anyway unless I absolutely need to, so I don't mind waiting for this.
It's a Hex with a 4/5 body for 1 mana, although it's more awkward/inconsistent to use. If you need to Hex something, then you'll want to do it right away and not rely on playing an Elemental one turn and then this. Although it still might be good for Elemental decks.
This actually looks like a somewhat decent Watch Post. The effect isn't always easy to ignore.
This is one of those cards that fits in the category "just barely good/not good enough". It blurs that line so much.
Even without thinking about as a tutor, it's a 1 mana 1/1 that draws a card which is pretty good.
5 mana for a 3/7 Taunt is passable, but the effect is unlikely to do much.
This competition will naturally be a bit tricky, but I'm excited to see what you guys do.
I chose to make it a Shaman card because I feel that Mage could probably abuse it too easily, and they seem to be pushing SD Shaman so this seems like a natural fit.
I'm doubtful of Secret Paladin being good in Standard, but any Secret Paladin will definitely run this.
Now this card is SUPER cool. This is a pretty cool (and strong) payoff for destroying the deck, although there are a lot of issues with this. Still though, it'll see play just because it's a cool card and people will try to make it work.
Ah, Handbuff. How you've tried. How few have succeeded and most have failed. I don't particularly see this one being any different. I don't believe Into the Fray was ever good, and that was cheaper and gave a bigger buff, although granted only to Taunt minions.
Welcome back Xaril, Poisoned Mind. Looks like you got yourself a new job in the Weapon Rogue business. Xaril was pretty good, so this probably will be too.
Can be quite strong in the right circumstance although it won't kill any minion (unless it has 1 Health), so I'm not sure how good it will be.
Now this card will be super annoying to play against. Not necessarily good, but it will be super triggering.
I thought it was pretty strong when it was a 2/2. Being a 3/3 just makes it even better.
The wording is a little bit weird. It appears to read as if it deals 1 damage to all minions except the two resurrected Frenzy minions, although I'm 99% sure it doesn't do that. We haven't seen very many Frenzy cards so far, but with some big/good ones, this could potentially be quite good.
It seems to be a relatively decent card and a pretty creative support card at that, but I fear that it probably won't see much play with SSS still around. I suppose it might see play alongside SSS though.
Scholomance or Barrens watermarks would've still caused the same issues. Print it in Scholomance and it doesn't make sense since spell schools didn't exist yet. Print it in Barrens and it doesn't make sense because Spellburst is not supposed to be used here.
These types of effects are allowed to be made, but shouldn't be presented in an environment that is intended to be used for realistic cards (such as these competitions), nor should it be implied that the card itself is intended to be realistic.
Note however that "unrealistic" does not necessarily mean "unprofessional". If you wanted to include your card in a set that is entirely themed around bringing old set-exclusive keywords back into one environment, then you could put that card there. Alternatively, such cards are still good as a means of a thought-provoking exercise. They however shouldn't be made or posted with the thought that they could be cards that actually have a chance of appearing in the game though. Your card is well designed, but it has several continuity-related issues if you want to look at it like a realistic card.
The original picture for the card had 2/2 stats.
Damn you Blizzard!