This is pretty good, especially the Mini since the Mini actually gives you a net-profit in Mana, works with Sonya and The Crystal Cove and is a great Combo enabler. The base version is basically a 4/3 for 2 as well.
It's also better than Porcupine because you don't need to wait for it to die to deal its damage or use Deathrattle-trigger cards. It just repeats its effect all on its own.
If Handbuff DK is a deck, then this sees play in that deck.
The base card can provide a really huge buff to a Silver Hand Recruit or something similarly small, and then the Mini is a Subdue that costs 1 less and has a 1/1 body.
Slightly slow to really get going, but in a grindy Paladin deck, it's going to carry pretty hard. Paladin probably has the Standard tools to be able to use it in the long-game. Cardboard Golem of course works wonderfully with it too.
The Minis can potentially provide you a lot of value, but that staline of 9 mana 3/9 is pretty blegh! You're probably going to get a maximum of 4 Minis in most situations and if your opponent hard removes it, then you don't even get anything.
It's not that great with Chemical Spill either since then it's a 5 mana 3/4.
Phenomenal Dragon Priest card since it's always going to drop a pretty huge threat (the higher-Cost Dragon) and something that'll probably help you get to the point where you can play it (the lower-Cost Dragon).
You definitely play it in Dragon Priest. Even if Timewinder is neither your highest nor lowest-Cost Dragon, you still play it with this anyway since it's still drawing 2 Dragons to help you meet Timewinder's requirement.
This is pretty good. Basically Thassarian for Demon Hunter. Same damage output as Thassarrian and it also has Lifesteal and probably more reliably hits minions that you want it to hit since it's not fully random. Thassarian saw play in lots of Frost DK decks and was a Legendary, so surely this will see play too.
Druid can be really good at drawing, so it can probably redraw this pretty reliably. It can set up combos, but you'd need to Trade it a lot of times to do that and then it becomes a bit unwieldy.
I think it's probably best at just being a free or -1 mana 2/1 rather than trying to Trade it a lot for a crazy combo.
The fact that Kobold Apprentice was legitimately played makes me think this will too even if that card is many years old at this point. It doesn't look extremely strong, but it can possibly do some good work. The damage being able to hit face is a double-edged sword though.
This is pretty good, especially the Mini since the Mini actually gives you a net-profit in Mana, works with Sonya and The Crystal Cove and is a great Combo enabler. The base version is basically a 4/3 for 2 as well.
Compare it to Pride's Fury.
In exchange for 1 Health, you get a 2/4 with Taunt and Divine Shield. That sounds like a good trade-off in most situations to me.
Really nice card for Pirates and The Crystal Cove.
If it hits face, then the 1/1 also stays around which in turn means that you're building a board and getting some chip damage in.
It does so much and for such a long time, and it's not that expensive either. It definitely sees play.
Playing this and then all 3 Animals Companions is equivalent to Call of the Wild.
Except it's better because you can split each part of it around on separate turns or you can handbuff them.
It's also better than Porcupine because you don't need to wait for it to die to deal its damage or use Deathrattle-trigger cards. It just repeats its effect all on its own.
If Handbuff DK is a deck, then this sees play in that deck.
This is super great.
The base card can provide a really huge buff to a Silver Hand Recruit or something similarly small, and then the Mini is a Subdue that costs 1 less and has a 1/1 body.
Really good Frost synergy card.
Frost spells are generally tools that you hold onto for quite a while, so it's playing well into what you're probably already doing with them.
Slightly slow to really get going, but in a grindy Paladin deck, it's going to carry pretty hard. Paladin probably has the Standard tools to be able to use it in the long-game. Cardboard Golem of course works wonderfully with it too.
This card definitely sees play in that no-minion Mage deck.
Now... will that no-minion Mage deck be a thing in Standard?
If Puzzle Box was anything to go off of, this will probably be okay.
Such cards like this are just not my favorite thing about the game.
The Minis can potentially provide you a lot of value, but that staline of 9 mana 3/9 is pretty blegh! You're probably going to get a maximum of 4 Minis in most situations and if your opponent hard removes it, then you don't even get anything.
It's not that great with Chemical Spill either since then it's a 5 mana 3/4.
Phenomenal Dragon Priest card since it's always going to drop a pretty huge threat (the higher-Cost Dragon) and something that'll probably help you get to the point where you can play it (the lower-Cost Dragon).
You definitely play it in Dragon Priest. Even if Timewinder is neither your highest nor lowest-Cost Dragon, you still play it with this anyway since it's still drawing 2 Dragons to help you meet Timewinder's requirement.
This is pretty good. Basically Thassarian for Demon Hunter. Same damage output as Thassarrian and it also has Lifesteal and probably more reliably hits minions that you want it to hit since it's not fully random. Thassarian saw play in lots of Frost DK decks and was a Legendary, so surely this will see play too.
Druid can be really good at drawing, so it can probably redraw this pretty reliably. It can set up combos, but you'd need to Trade it a lot of times to do that and then it becomes a bit unwieldy.
I think it's probably best at just being a free or -1 mana 2/1 rather than trying to Trade it a lot for a crazy combo.
The Mini version is really strong, but damn is 5 an EXPENSIVE cost for an Egg. One that doesn't summon a minion either.
Gaining Health as Mage is always pretty good. It helps you stall and it's repeatable, so it might be pretty good.
The base form is not so great, but the Mini form can be. Maybe in some sort of Aggro deck, it can be 4 or 5 mana for a 4/5 and a 3/3.
The fact that Kobold Apprentice was legitimately played makes me think this will too even if that card is many years old at this point. It doesn't look extremely strong, but it can possibly do some good work. The damage being able to hit face is a double-edged sword though.
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