After corruption this minion is so defensive.. it's a 3/6 lifesteal for 3?? what? it's a lot of health and survivality.. DH is getting the nuts this expansion..
Even if not corrupt this card is -1 attack Tar Creeper...
You plan like 3-4 secrets by turn 6 in secret mage in wild due to discounts.. you draw 4-5 cards immediately with a 5/5 body on board, rather than a 0/3 weapon that has no board presence.
this is much faster than Aluneth, can give you yourCloud Princes and ballets to close the game faster than 3 cards a turn..
besides who said you can't run both for consistency.. can make you afford to lower your curve cause you have even more draw.
@Zyella can you stop upvoting yourself and downvoting everyone? (1 minute comment already +1 you are not fooling anyone).
Ok, so wild can't be changed no list ever changes and all games in wild are over by turn 4, RIP wild already a garbage zone with no standard card ever making any impact there according to you.
there's a thing called matchups so if wild has more midrange/control decks for some reason this becomes good, for example raza priest can have difficulties dealing with 1/1s with divine shields a turn he can't remove them forever so you can overwhelm them with that, play your quartermaster and finish them.
Sure sometimes a deck is very refined but exploring a different direction/build is interesting, and worth at least trying.
Sadly this card can be easily randomly generated.. To ruin your deck or have a useless card in hand for the rest of the game...
I would rather discount my entire deck by one mana with Incanter's Flow (which sadly didn't actually work..)
rather than playing this card that randomizes (from any class... this is stupid) them and then reduces by 3
1/5 in balance and 1/5 in design, the design of the mage cards this expansion is atrociously bad, totally out of flavor, buff an obnoxious wild deck (secret mage) or just terrible rng like this card..
Well what can I say... I suppose you can run the twinspell Air Raid to make it worth it at the very least
Air Raid with this is quite amazing it becomes similar to Giggling Inventor in level of speedbump to aggro decks. maybe it's worth to run as a "package" worst case you upgraded your hero power.
Not impressed with this one quite a lot of mana for an already impactful card you want to play anyway if the minion doesn't cost more than 3 it's not worth it cause you can Shadowstep instead.
A legendary spell AND a legendary weapon in this set? I'm like this a lot. This is the pellet gun you fire in the shooting range minigame, abut an old god-twisted version. Makes a lot of sense for the theme.
We are past the point where those elements are anything special we got also a legendary weapon in AoO and DoD as well as a spell in AoO, sure legendary minions are still more common , but we still are getting those kind of legendaries.
So it is odd... Also ok for menagerie I suppose... Oof
Managerie? you mean something along the lines of Justicar Trueheart? sure you are upgrading your hero power but the game has been power crept that much that it doesn't matter as much...
don't think you run this just for that purpose if you run this you go hard on SHR synergies.
No I mean you need 6th tribe for the N'zoth build... And this demon might be just good enough
I understood what you meant I am saying that 5 mana 5/5 is not spectacular you are not running this just to upgrade your hero power and get a ress target with N'zoth.
if you don't have at least the 2 standard cards that generate SHR you probably are not running this guy cause the effect is a slight upgrade to the hero power, which you don't want to use in most games as the game got a lot more tempo oriented.
I am guessing we are getting a new one in this set as well(2 secret synergy cards they usually come with another secret) so 8 secrets.
chance to get secret you want is 3/8 which is 37.5% hunter secrets cost 2 mana and you get a 2/2 weapon with it for "Free" but I would say..setting up the secrets a turn before for cards like Petting Zoo is quite amazing..
So it is odd... Also ok for menagerie I suppose... Oof
Managerie? you mean something along the lines of Justicar Trueheart? sure you are upgrading your hero power but the game has been power crept that much that it doesn't matter as much...
don't think you run this just for that purpose if you run this you go hard on SHR synergies.
This is a very weird card. There are lots of kooky things you can do with this card like 4 mana Malygos (although Warlock doesn't have that many ways of actually utilizing Malygos's discounted cost in that case), 1 mana 8/1 [Hearthstone Card (Hir'eek the Bat) Not Found], Ysera, or Zzeraku the Warped. In general, it does compare unfavorably to Luna's Pocket Galaxy even if it does cost 1 less.
It will definitely be played somewhere, but I feel like it most likely won't be too competitive. At the very least, it makes for god meme combos.
After corruption this minion is so defensive.. it's a 3/6 lifesteal for 3?? what? it's a lot of health and survivality.. DH is getting the nuts this expansion..
Even if not corrupt this card is -1 attack Tar Creeper...
This is a custom HS card since day 1 of custom HS card.. this is so strong though 3 mana 4/3 weapon for DH? what were they smoking?
Can they print less "hearthstone" cards.. Why would a murloc deck want a value generator that doesn't generate murloc..
Shaman doesn't even know what is class identity anymore DH is powerful so let's copy the DH mechanic.
ohh so now attacking face is also something you need to be weary of vs rogue.
Seems bad.. too expensive, but if you cast this card twice.. that's 16 armor + 2 8 drops :D and with kaelthas..
you copy this with Totemic Reflection and suddenly it buffs each other turn 4 with Lightning Bloom seems like a really powerful card to me.
You plan like 3-4 secrets by turn 6 in secret mage in wild due to discounts.. you draw 4-5 cards immediately with a 5/5 body on board, rather than a 0/3 weapon that has no board presence.
this is much faster than Aluneth, can give you yourCloud Princes and ballets to close the game faster than 3 cards a turn..
besides who said you can't run both for consistency.. can make you afford to lower your curve cause you have even more draw.
@Zyella can you stop upvoting yourself and downvoting everyone? (1 minute comment already +1 you are not fooling anyone).
Ok, so wild can't be changed no list ever changes and all games in wild are over by turn 4, RIP wild already a garbage zone with no standard card ever making any impact there according to you.
there's a thing called matchups so if wild has more midrange/control decks for some reason this becomes good, for example raza priest can have difficulties dealing with 1/1s with divine shields a turn he can't remove them forever so you can overwhelm them with that, play your quartermaster and finish them.
Sure sometimes a deck is very refined but exploring a different direction/build is interesting, and worth at least trying.
It will disappear and tell your opponent which secret you have. just like double casting secrets with Zul'jin
Sadly this card can be easily randomly generated.. To ruin your deck or have a useless card in hand for the rest of the game...
I would rather discount my entire deck by one mana with Incanter's Flow (which sadly didn't actually work..)
rather than playing this card that randomizes (from any class... this is stupid) them and then reduces by 3
1/5 in balance and 1/5 in design, the design of the mage cards this expansion is atrociously bad, totally out of flavor, buff an obnoxious wild deck (secret mage) or just terrible rng like this card..
"wild secret mage is a closed list can't be improved by any card"
This complements aluneth so now secret mage won't run out of steam...
In standard we need to see if secret mage makes sense.
Air Raid with this is quite amazing it becomes similar to Giggling Inventor in level of speedbump to aggro decks. maybe it's worth to run as a "package" worst case you upgraded your hero power.
It's literarly a Youthful Brewmaster for pogos.
Not impressed with this one quite a lot of mana for an already impactful card you want to play anyway if the minion doesn't cost more than 3 it's not worth it cause you can Shadowstep instead.
We are past the point where those elements are anything special we got also a legendary weapon in AoO and DoD as well as a spell in AoO, sure legendary minions are still more common , but we still are getting those kind of legendaries.
I understood what you meant I am saying that 5 mana 5/5 is not spectacular you are not running this just to upgrade your hero power and get a ress target with N'zoth.
if you don't have at least the 2 standard cards that generate SHR you probably are not running this guy cause the effect is a slight upgrade to the hero power, which you don't want to use in most games as the game got a lot more tempo oriented.
Srandard analysis (too lazy for wild sorry)
there are 7 secrets:Pack Tactics,Pressure Plate,Misdirection, Freezing Trap, Snake Trap, Explosive Trap,Snipe.
I am guessing we are getting a new one in this set as well(2 secret synergy cards they usually come with another secret) so 8 secrets.
chance to get secret you want is 3/8 which is 37.5% hunter secrets cost 2 mana and you get a 2/2 weapon with it for "Free" but I would say..setting up the secrets a turn before for cards like Petting Zoo is quite amazing..
all in all secret hunter looks pretty good.
Managerie? you mean something along the lines of Justicar Trueheart? sure you are upgrading your hero power but the game has been power crept that much that it doesn't matter as much...
don't think you run this just for that purpose if you run this you go hard on SHR synergies.
Are you sure warlock can't use malygos?
https://hsreplay.net/decks/E2NZqhIesQ81bl9WtkfYzc/#gameType=RANKED_STANDARD
63% wr in 2500 games according to hs replay (it's true I didn't check the wr since last year..) still quite an upgrade to the deck.