Jokes aside seems solid of you want to control the board, quite flexible.. blur is just too low value by itself but you combine it with another effect and it's suddenly more doable.
if you want a secret to NOT proc for petting zoo or other synergies.. or if it does it's value getting a 3 cost card.. which generates a 3.5 cost card.. (honestly only huffer would see play as is)
2 fire flies in one kind of.. I dunno about elemental mage that deck NEVER worked.. grand finale.. IDK I really am not that big optimistic about it after so many tries to make that deck work.
we saw part of it's effect in Zilliax remove lifesteal and taunt.. and magnetic.. and you get the removal part of zilliax.
interestingly.. Raid Leader saw a lot of play in odd paladin.. this effect seem solid in my opinion.. in paladin I would say...
elemental decks are too badly supported to make sense.
will see play in hunter/mage just a mad scientist but fast.
There aren't many comboes in priest.. also priest already excels at control matchups due to galakround..
vs aggro you don't want to pay hp..
need to be tested but doesn't seem too promising.
why not use echo?
this is just an echo card..
Too much mana for such an effect seems clunky. if you want to deal 2 damage aoe you have the card that deals 1 dmg twice for 2.
Worth considering at least there seem to be an "outcast" archtype push this expansion.
I see this as a kind of Divine Favor.. you empty your hand and then refill with this card.
There are quite a lot of cards that refill your hand as DH so you never run out of gas without life tap.
Seems like a solid weapon for an aggressive dh deck much better if you are not looking for life steal.
with how much draw DH has this can make for quite crazy turns with chaining skulls of guldan and such.. miracle DH
*doesn't actually gives rally*.
Relentless Pursuit
Jokes aside seems solid of you want to control the board, quite flexible.. blur is just too low value by itself but you combine it with another effect and it's suddenly more doable.
seems solid for treant decks.. but treant decks aren't solid atm getting more card draw is kind of key with aeroponics and such.
Bite power creep but you need to be a lot better than bite to see play.. at 2 mana it would be considered.
was theoricrafting a N'Zoth, God of the Deep + Embiggen druid and this could fit the deck has some spells
the deck has some spells and need a lot of rush minions..
Hydrologist was a great card so this seems solid.
Could see experimentation in highlander hunter against a midrange meta
if you want a secret to NOT proc for petting zoo or other synergies.. or if it does it's value getting a 3 cost card.. which generates a 3.5 cost card.. (honestly only huffer would see play as is)
5 mana 5/5 beast: rush overkill: deal excess damage to the enemy hero.
fixed for you blizzard.
2 fire flies in one kind of.. I dunno about elemental mage that deck NEVER worked.. grand finale.. IDK I really am not that big optimistic about it after so many tries to make that deck work.
2 mana discount on secrets seems good to me.. having more ways to save mana on those expensive secrets is a good way to push that deck..