DoubleSummon's Avatar

DoubleSummon

Ancestral Recall
Joined 03/25/2019 Achieve Points 1585 Posts 2271

DoubleSummon's Comments

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years, 1 month ago

    rush minion not minion with rush it has to have rush as a keyword..

    seems like an otk piece if warrior had a card that summoned a lot of rushers like hunter or DH.. then maybe.. but even the "combo" in the video seemed underwhelming.

    sick name/art/entrance sadly we probably won't see much of this unless it's broken.

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years, 1 month ago
    Quote From FortyDust
    Quote From DoubleSummon
    Quote From Trimutius
    Quote From DoubleSummon

    Wonder if they ever are gonna make discard targetable across the board like in runeterra... it feels so much better over there here.. there will always be feelbad moments... even with the "supposed targeting"

    They might, they already made it kinda targetable by duel hero power, maybe they will change it with classic revamp in April altogether

    if you look across the board on hand buffing or hand selecting cards, you will notice that no card in herthstone:

    1. selects more than one target

    or

    2.selects a target that is a card in hand..

    I looked it out and runeterra is also a game programmed in unity (the same engine as HS) so it's NOT an engine limitation to multiple targeting or targeting your hand..

    you see many cards saying "random" just because they didn't ever want to fix those self induced limitations they made to the game..

    for example Unstable Felbolt or  Unwilling Sacrifice also some hand buffs that would be fairly priced if you could control them...

    those limitations introduced a lot of deck restrictions and rng to the game cause you really want to hit those targets

    It is important to remember that you can control the targeting if you manipulate the board state or hand state, which is a layer of strategy/skill not present when you can target manually.

    yes that's what I meant in the last line.. for example this card you want to design your deck/hand to have a "discard lover" as the lowest cost card in hand.

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years, 1 month ago
    Quote From Trimutius
    Quote From DoubleSummon

    Wonder if they ever are gonna make discard targetable across the board like in runeterra... it feels so much better over there here.. there will always be feelbad moments... even with the "supposed targeting"

    They might, they already made it kinda targetable by duel hero power, maybe they will change it with classic revamp in April altogether

    if you look across the board on hand buffing or hand selecting cards, you will notice that no card in herthstone:

    1. selects more than one target

    or

    2.selects a target that is a card in hand..

    I looked it out and runeterra is also a game programmed in unity (the same engine as HS) so it's NOT an engine limitation to multiple targeting or targeting your hand..

    you see many cards saying "random" just because they didn't ever want to fix those self induced limitations they made to the game..

    for example Unstable Felbolt or  Unwilling Sacrifice also some hand buffs that would be fairly priced if you could control them...

    those limitations introduced a lot of deck restrictions and rng to the game cause you really want to hit those targets

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years, 1 month ago

    Seems very strong as people mentioned it's reminiscent of the spellstone a really good card (that got nerfed!)

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years, 1 month ago

    Handbuffing is hard to play.. I think that if they wanted to push hand buffing they should add a decent body or "draw a card" to those cards...

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years, 1 month ago

    Wonder if they ever are gonna make discard targetable across the board like in runeterra... it feels so much better over there here.. there will always be feelbad moments... even with the "supposed targeting"

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years, 1 month ago

    Hmm you are getting a minion worth silencing at least so a deathrattle/ability that is useful... not good vs stat boosts though.. It can also work on friendly minions but then you are playing silence priest lol

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years, 1 month ago

    Nope! won't see any play 1/5

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years, 1 month ago
    Quote From SLima

    As its name suggests, it's horrendous. It's just a pile of stats that does nothing. You can continuously grow this in your hand and make it gigantic. Does that make it playable? Ask Blood Herald. Pass.

    Blood herald costs 5, this costs 2.. If you play it as a 2 mana 4/4 it's already decent enough. 

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years, 1 month ago

    Reminds me of the rush gryphon it's not that great cause it has really bad stats, and if hunter didn't really played that card too much and hunter has limited card draw.. Why would a conditional worse than rush be played.. Soul dh doesn't really gonna use this guy in my opinion. 

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years, 1 month ago
    Quote From economicaooc

    It's Fal'dorei Strider but for 1 mana less. I don't think that this effect is much good in most cases, and I think odd rogue has better 3-drops than this. If you want to build around the shuffle mechanic, This is too small a payoff to really push that.

    Faldorei strider could was played a lot and was great so I think you should;'t underestimate this card.. 

    It' s almost the same deal but better body(-1 Stat for one mana) , Dr instead of battlecry(worse), and worse summons

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years, 1 month ago

    Oh that way it could work but you need to account for Naga killing other units on board.. 

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years, 1 month ago
    Quote From MurlocAggroB
    Quote From DoubleSummon

    you need to remember this is a 3rd expansion of the year the power level is gonna be much higher.

    Rastakhan's Rumble was the third set of 2018.

    I think that MSoG and K&C were just broken sets that happened to be the third ones, so people made that rule up.

    year of the raven was weak as a whole.. also the dragons expansion was waay stronger than the other 2 preceeding expansions..

    it's always like that cause they want the expansion to be relevant so it's a big powercreep one.

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years, 1 month ago

    I must point out.. this card's flavor makes no sense.. what's the connection between throwing rings at a turtle and discovering secrets + casting them?

    is this turtle a mage?

    Literally unplayable!! I don't care if this card turns out to be good -10 in design.

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years, 1 month ago
    Quote From Grumpy000

    DH will be nerfed (again) soon :)

    Maybe, but not because of this card, it's nothing too insane as far as I a concerned, you need to remember this is a 3rd expansion of the year the power level is gonna be much higher.

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years, 1 month ago

    ok card.. sees play depending on how relevant pirate cards are.. it's nothing too spectacular.

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years, 1 month ago

    Soul DH now can double it's damage while having warglaives!!

    also annoying to remove with minions/weapons cause you will get damaged while doing it..

    but priest likes to change it's mind (here you go flux a clue for next scavenge hunt)

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years, 1 month ago

    Seems good, 3 attack weapons aren't the best in the mid game but a 6/6 taunt with it I can see a lot of value there..

    it's quite flexible board control card.

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years, 1 month ago

    This card seems good token DH didn't had a good 4 drop to play this is quite a sticky minion which token decks appreciate..

    summon 2 1/1s is 1 mana- Air Raid  (assuming 1 mana for the twinspell like in the mage twinspell Ray of Frost -> Freezing Potion)

    3/3 rush is 2.5 mana - Rabid Worgen

    both cards saw some play (air raid still sees play 55% wr according to hs replay)

    so the 2 1/1 taunts even without synergy are ok enough.

    anyway I think this card has good enough value and untility, token DH has no 4 drop plan so if token DH is good this is a big consideration in the deck, might find it's way to other dh decks too as a defensive tool (Removal + board presence)

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years, 1 month ago
    Quote From JackJimson

    When they say "all" does this mean you need an empty board to maximize the effect? So if you have a minion on board, this loses a ton of value.

    Interesting combo with Wrathscale Naga. Needs some order lul, I think. Cast this, suicide 1 minion, then drop Wrathscale Naga, assuming you can suicide all 12 tokens, that is worth 36 damage across all enemies. Of course this means token DH needs to be a thing.

     

     

    doubt it would work that way, you will need an empty board.

    cause they need to die for this to work.. this card is a weird mechanic cause there should be an invisible counter for it, have the tokens be connected.

    according to the wording it should count 7 deaths from summons of this card but spaggetti code.