DoubleSummon
Lv.15Ancestral Recall
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Quote From Maurice @DoubleSummon: I think reworking the Priest class is a good thing. Don`t get me wrong. What I don`t like is to push the "passive control part" of priest even further. When Reno Priest was T1 it most of the time felt for me, that the Priest just "played for his own" and I …
The class has 2 big swarm of locuses like cards making this card very potent as a combo card, but if played it would never be played on curve.
Old memes never die huh?
I think the UI will be heavely revamped the game currently has a lot of visual elements for 9 classes but now we will have 10..
It's not fake it's just a failed embargo..
1. Playable in wild since there are tonnes of neutral options to use in the class
2.Nah it's not too crazy the 4 mana spell is the secondary effect of the priest deathknight which proved to be ok in balance, sure it costs 4 less but you can play around …
I really hope this new class comes with better economy.. I mean adding a new class(2 if you count priest lol) is AWESOME and all BUT it means the price of the game increases significally, specially if every expansion now has 10 more cards (and 18 new collectible cards(2 legendaries and 16 none legendaries) as well as bigger odds …
Awesome patch.
Nerf to the 4 most frustrating shadow isles cards is big, Hecarim isn't totally destroyed but I think he can be more easily managed and is less of an auto win card and auto include ("how to make a LoR deck? start by adding 3 hecarims")., we will see less of the shadow isles dominance for sure.
…One elusive unit got nerfed (yeah not the solitary monk but still one that is core to elusive strategies).
They want to keep this cheese strategy around for some reason, I think they will eventually nerf it just that they didn't yet found the solution.
For now the power level of the elusive deck is down for another …
announcement of the announcement!
[runecard]Alpha wildclaw[/runecard]
[runecard]Darius[/runecard]
HUH...?
Freljord is not often paired in an aggro list (that's why this "powercreep" is ok) but generally speaking this card is quite potent when it compares favorably to a none level up champion..(or maybe [runecard]darius[/runecard] is too weak?).
I tried many decks like yeties or poros but couldn't make them go off …
Quote From Almaniarra Quote From meisterz39
Quote From Author
- This last rule is very interesting, but I'm not convinced it's a good idea. Basically this rule says that the "Champion Spell" as a standalone card is special, and must be paired with the champion. I think the ultimate …
Hmm congratz? guess you don't have any progression left anyway.. as you have a full collection now (took 2.5 months for a dedicated beta player which is what Riot is aiming for)
As for me I looked today's at my collection after this champion capsule from Ionia: (spoiler to make the page shorter)
[spoiler]

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The moment katarina strikes an unit she levels up and recalls, on defense the full trade is made(if she survives she recalls), on offense only katarina attacks as long as her attack is higher than 0.
The ephemeral interaction is intended I saw on reddit a Rioter clarifying that ephemeral does not trigger cause katarina triggers "on strike" and …
I really like [runecard]jinx[/runecard] and [runecard]heimerdinger[/runecard] from P&Z, on heimer every time you play him the game feels a little different, will I play him on 5? can they kill him? which turrets will I get this time? and how can I use them? play them, discard them use them as chump blockers, attack with heimer? it's sometimes the correct …
@bluespark, Almaniarra:
runs both kata and battering ram, the cards are being played at high ranking and doing actually good..
Battering ram if it's not played it's because of the many freeze effects in the meta also it doesn't protect you much from hard removal, elnuks or hecarim spam, or elusives (assumption: the top 3 decks in …
Quote From Almaniarra Quote From DoubleSummon Quote From Almaniarra [spoiler]Show SpoilerHoping to see some rule changes instead of card/stat buffs/nerfs;
- Ephemerals should disappear/die after taking damage from any source
- Elusive keyword should be for 1 turn or for 1 attack for followers (not champions) or All …
^ I really liked the griftah change.
Also I am disappointed you didn't quote darkmanne on the ancient one.. missed opportunity..

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Quote From Almaniarra Hoping to see some rule changes instead of card/stat buffs/nerfs;
- Ephemerals should disappear/die after taking damage from any source
- Elusive keyword should be for 1 turn or for 1 attack for followers (not champions) or All elusive followers should have a text like "After I deal damage, I lose elusive.)
- Burst …
Quote From OldManSanns Nerfs:
- Death Mark can't target champions
- Shadow Assassin either increased mana, decreased stats, or draw changed from summon to last breath
- Troop of Elnuks now summons top elnuk instead of all within top 10
- Boomcrew Rookie changed from 1/4 to 1/3
- Mark of the Isles from +3/+3 to +2/+2
…
Good unnerfing target, nobody called for this card to get nerfed it's a really good card Shaman needs.. Shaman got overnerfed by too much.
The nerf wasn't minor!! a stat point in an early drop is huge.. think about [card]knife juggler[/card] it gone from auto include in any paladin/aggro deck to a sometimes card with 1 attack drop.
[card]leper gnome[/card] was EVERYWHERE.. after the nerf it wasn't seen anymore.. same for [card]abusive sergeant[/card] which was also auto include 2/1 after it got to …